//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class RoleRenderManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(RoleRenderManager), typeof(GameCore.UnitySingleton)); L.RegFunction("Init", Init); L.RegFunction("UpdateCMD", UpdateCMD); L.RegFunction("SetCardRender", SetCardRender); L.RegFunction("GetCardRender", GetCardRender); L.RegFunction("ClearRender", ClearRender); L.RegFunction("ClearAllRender", ClearAllRender); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("uiCam", get_uiCam, set_uiCam); L.RegVar("roleCam", get_roleCam, set_roleCam); L.RegVar("camEvent", get_camEvent, set_camEvent); L.RegVar("width", get_width, set_width); L.RegVar("height", get_height, set_height); L.RegVar("roleRenderer", get_roleRenderer, set_roleRenderer); L.RegVar("root", get_root, set_root); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject(L, 1); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera)); obj.Init(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateCMD(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject(L, 1); obj.UpdateCMD(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetCardRender(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Material o = obj.SetCardRender(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCardRender(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Material o = obj.GetCardRender(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearRender(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.ClearRender(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearAllRender(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject(L, 1); obj.ClearAllRender(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_uiCam(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.Camera ret = obj.uiCam; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiCam on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_roleCam(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.Camera ret = obj.roleCam; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleCam on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_camEvent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.Rendering.CameraEvent ret = obj.camEvent; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index camEvent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_width(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; int ret = obj.width; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_height(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; int ret = obj.height; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_roleRenderer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.MeshRenderer[] ret = obj.roleRenderer; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleRenderer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_root(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.GameObject ret = obj.root; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_uiCam(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera)); obj.uiCam = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiCam on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_roleCam(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera)); obj.roleCam = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleCam on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_camEvent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent)); obj.camEvent = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index camEvent on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_width(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.width = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_height(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.height = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_roleRenderer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.MeshRenderer[] arg0 = ToLua.CheckObjectArray(L, 2); obj.roleRenderer = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleRenderer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_root(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); RoleRenderManager obj = (RoleRenderManager)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.root = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value"); } } }