//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class TextHelperWrap { public static void Register(LuaState L) { L.BeginClass(typeof(TextHelper), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("Stop_Co", Stop_Co); L.RegFunction("ResetText", ResetText); L.RegFunction("AddNumberText", AddNumberText); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Stop_Co(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TextHelper obj = (TextHelper)ToLua.CheckObject(L, 1); obj.Stop_Co(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetText(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); TextHelper obj = (TextHelper)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.ResetText(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddNumberText(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); TextHelper obj = (TextHelper)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); string arg2 = ToLua.CheckString(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.AddNumberText(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }