//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_CharacterControllerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.CharacterController), typeof(UnityEngine.Collider)); L.RegFunction("SimpleMove", SimpleMove); L.RegFunction("Move", Move); L.RegFunction("New", _CreateUnityEngine_CharacterController); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("velocity", get_velocity, null); L.RegVar("isGrounded", get_isGrounded, null); L.RegVar("collisionFlags", get_collisionFlags, null); L.RegVar("radius", get_radius, set_radius); L.RegVar("height", get_height, set_height); L.RegVar("center", get_center, set_center); L.RegVar("slopeLimit", get_slopeLimit, set_slopeLimit); L.RegVar("stepOffset", get_stepOffset, set_stepOffset); L.RegVar("skinWidth", get_skinWidth, set_skinWidth); L.RegVar("minMoveDistance", get_minMoveDistance, set_minMoveDistance); L.RegVar("detectCollisions", get_detectCollisions, set_detectCollisions); L.RegVar("enableOverlapRecovery", get_enableOverlapRecovery, set_enableOverlapRecovery); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_CharacterController(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.CharacterController obj = new UnityEngine.CharacterController(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.CharacterController.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SimpleMove(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); bool o = obj.SimpleMove(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Move(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.CollisionFlags o = obj.Move(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_velocity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; UnityEngine.Vector3 ret = obj.velocity; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isGrounded(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; bool ret = obj.isGrounded; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isGrounded on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_collisionFlags(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; UnityEngine.CollisionFlags ret = obj.collisionFlags; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionFlags on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_radius(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float ret = obj.radius; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index radius on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_height(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float ret = obj.height; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_center(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; UnityEngine.Vector3 ret = obj.center; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index center on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_slopeLimit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float ret = obj.slopeLimit; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index slopeLimit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stepOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float ret = obj.stepOffset; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index stepOffset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_skinWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float ret = obj.skinWidth; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index skinWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_minMoveDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float ret = obj.minMoveDistance; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minMoveDistance on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_detectCollisions(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; bool ret = obj.detectCollisions; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_enableOverlapRecovery(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; bool ret = obj.enableOverlapRecovery; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableOverlapRecovery on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_radius(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.radius = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index radius on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_height(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.height = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_center(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.center = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index center on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_slopeLimit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.slopeLimit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index slopeLimit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_stepOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.stepOffset = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index stepOffset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_skinWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.skinWidth = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index skinWidth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_minMoveDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.minMoveDistance = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index minMoveDistance on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_detectCollisions(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.detectCollisions = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_enableOverlapRecovery(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.enableOverlapRecovery = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableOverlapRecovery on a nil value"); } } }