local QianKunBox = quick_class("QianKunBox") function QianKunBox:ctor(mainPanel, gameObject) self.mainPanel = mainPanel self.gameObject = gameObject self:InitComponent(gameObject) self:BindEvent() end function QianKunBox:InitComponent(gameObject) --leftUp self.leftUp = Util.GetGameObject(gameObject,"leftUp") self.leftUpTime = Util.GetGameObject(self.leftUp,"tips/tips2/time"):GetComponent("Text") self.btnHelp= Util.GetGameObject(self.leftUp,"btnHelp") --rightUp self.rightUp = Util.GetGameObject(gameObject,"rightUp") self.btnReward = Util.GetGameObject(self.rightUp,"reward") self.btnStore = Util.GetGameObject(self.rightUp,"store") --center self.center = Util.GetGameObject(gameObject,"center") --bottom self.bottom = Util.GetGameObject(gameObject,"bottom") self.btnOne = Util.GetGameObject(self.bottom,"btnOne") self.btnTime = Util.GetGameObject(self.bottom,"btnOne/di/time"):GetComponent("Text") self.btnTen = Util.GetGameObject(self.bottom,"btnTen") self.limit = Util.GetGameObject(self.bottom,"limit") end function QianKunBox:BindEvent() Util.AddClick(self.btnHelp,function() LogBlue("帮助按钮") end) Util.AddClick(self.btnReward,function() LogBlue("奖励") end) Util.AddClick(self.btnStore,function() LogBlue("魂印商店") end) Util.AddClick(self.btnOne,function() LogBlue("单抽") end) Util.AddClick(self.btnTen,function() LogBlue("十连") end) end function QianKunBox:OnShow() self.gameObject:SetActive(true) end function QianKunBox:OnHide() self.gameObject:SetActive(false) end function QianKunBox:OnDestroy() end return QianKunBox