//this source code was auto-generated by tolua#, do not modify it using System; using DG.Tweening; using LuaInterface; public class UnityEngine_SpriteRendererWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.SpriteRenderer), typeof(UnityEngine.Renderer)); L.RegFunction("DOBlendableColor", DOBlendableColor); L.RegFunction("DOGradientColor", DOGradientColor); L.RegFunction("DOFade", DOFade); L.RegFunction("DOColor", DOColor); L.RegFunction("New", _CreateUnityEngine_SpriteRenderer); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("sprite", get_sprite, set_sprite); L.RegVar("drawMode", get_drawMode, set_drawMode); L.RegVar("size", get_size, set_size); L.RegVar("adaptiveModeThreshold", get_adaptiveModeThreshold, set_adaptiveModeThreshold); L.RegVar("tileMode", get_tileMode, set_tileMode); L.RegVar("color", get_color, set_color); L.RegVar("maskInteraction", get_maskInteraction, set_maskInteraction); L.RegVar("flipX", get_flipX, set_flipX); L.RegVar("flipY", get_flipY, set_flipY); L.RegVar("spriteSortPoint", get_spriteSortPoint, set_spriteSortPoint); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_SpriteRenderer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.SpriteRenderer obj = new UnityEngine.SpriteRenderer(); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.SpriteRenderer.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOBlendableColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer)); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOGradientColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer)); UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.CheckObject(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Sequence o = obj.DOGradientColor(arg0, arg1); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOFade(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOFade(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer)); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOColor(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.Sprite ret = obj.sprite; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_drawMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteDrawMode ret = obj.drawMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index drawMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_size(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.Vector2 ret = obj.size; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index size on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_adaptiveModeThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; float ret = obj.adaptiveModeThreshold; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index adaptiveModeThreshold on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_tileMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteTileMode ret = obj.tileMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tileMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.Color ret = obj.color; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maskInteraction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteMaskInteraction ret = obj.maskInteraction; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flipX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; bool ret = obj.flipX; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flipX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flipY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; bool ret = obj.flipY; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flipY on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_spriteSortPoint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteSortPoint ret = obj.spriteSortPoint; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteSortPoint on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite)); obj.sprite = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_drawMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteDrawMode arg0 = (UnityEngine.SpriteDrawMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteDrawMode)); obj.drawMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index drawMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_size(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.size = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index size on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_adaptiveModeThreshold(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.adaptiveModeThreshold = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index adaptiveModeThreshold on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_tileMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteTileMode arg0 = (UnityEngine.SpriteTileMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteTileMode)); obj.tileMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tileMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.color = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maskInteraction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteMaskInteraction arg0 = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteMaskInteraction)); obj.maskInteraction = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_flipX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.flipX = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flipX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_flipY(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.flipY = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flipY on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_spriteSortPoint(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o; UnityEngine.SpriteSortPoint arg0 = (UnityEngine.SpriteSortPoint)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteSortPoint)); obj.spriteSortPoint = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteSortPoint on a nil value"); } } }