//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_CanvasScalerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.CanvasScaler), typeof(UnityEngine.EventSystems.UIBehaviour)); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("uiScaleMode", get_uiScaleMode, set_uiScaleMode); L.RegVar("referencePixelsPerUnit", get_referencePixelsPerUnit, set_referencePixelsPerUnit); L.RegVar("scaleFactor", get_scaleFactor, set_scaleFactor); L.RegVar("referenceResolution", get_referenceResolution, set_referenceResolution); L.RegVar("screenMatchMode", get_screenMatchMode, set_screenMatchMode); L.RegVar("matchWidthOrHeight", get_matchWidthOrHeight, set_matchWidthOrHeight); L.RegVar("physicalUnit", get_physicalUnit, set_physicalUnit); L.RegVar("fallbackScreenDPI", get_fallbackScreenDPI, set_fallbackScreenDPI); L.RegVar("defaultSpriteDPI", get_defaultSpriteDPI, set_defaultSpriteDPI); L.RegVar("dynamicPixelsPerUnit", get_dynamicPixelsPerUnit, set_dynamicPixelsPerUnit); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_uiScaleMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; UnityEngine.UI.CanvasScaler.ScaleMode ret = obj.uiScaleMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiScaleMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_referencePixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float ret = obj.referencePixelsPerUnit; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scaleFactor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float ret = obj.scaleFactor; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleFactor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_referenceResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; UnityEngine.Vector2 ret = obj.referenceResolution; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index referenceResolution on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_screenMatchMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; UnityEngine.UI.CanvasScaler.ScreenMatchMode ret = obj.screenMatchMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index screenMatchMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_matchWidthOrHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float ret = obj.matchWidthOrHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index matchWidthOrHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_physicalUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; UnityEngine.UI.CanvasScaler.Unit ret = obj.physicalUnit; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index physicalUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fallbackScreenDPI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float ret = obj.fallbackScreenDPI; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fallbackScreenDPI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_defaultSpriteDPI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float ret = obj.defaultSpriteDPI; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultSpriteDPI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_dynamicPixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float ret = obj.dynamicPixelsPerUnit; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index dynamicPixelsPerUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_uiScaleMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; UnityEngine.UI.CanvasScaler.ScaleMode arg0 = (UnityEngine.UI.CanvasScaler.ScaleMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasScaler.ScaleMode)); obj.uiScaleMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiScaleMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_referencePixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.referencePixelsPerUnit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_scaleFactor(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.scaleFactor = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleFactor on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_referenceResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.referenceResolution = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index referenceResolution on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_screenMatchMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; UnityEngine.UI.CanvasScaler.ScreenMatchMode arg0 = (UnityEngine.UI.CanvasScaler.ScreenMatchMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasScaler.ScreenMatchMode)); obj.screenMatchMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index screenMatchMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_matchWidthOrHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.matchWidthOrHeight = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index matchWidthOrHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_physicalUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; UnityEngine.UI.CanvasScaler.Unit arg0 = (UnityEngine.UI.CanvasScaler.Unit)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasScaler.Unit)); obj.physicalUnit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index physicalUnit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fallbackScreenDPI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.fallbackScreenDPI = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fallbackScreenDPI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_defaultSpriteDPI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.defaultSpriteDPI = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultSpriteDPI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_dynamicPixelsPerUnit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.CanvasScaler obj = (UnityEngine.UI.CanvasScaler)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.dynamicPixelsPerUnit = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index dynamicPixelsPerUnit on a nil value"); } } }