//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_WWWWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.WWW), typeof(System.Object)); L.RegFunction("EscapeURL", EscapeURL); L.RegFunction("UnEscapeURL", UnEscapeURL); L.RegFunction("LoadFromCacheOrDownload", LoadFromCacheOrDownload); L.RegFunction("LoadImageIntoTexture", LoadImageIntoTexture); L.RegFunction("Dispose", Dispose); L.RegFunction("GetAudioClip", GetAudioClip); L.RegFunction("GetAudioClipCompressed", GetAudioClipCompressed); L.RegFunction("New", _CreateUnityEngine_WWW); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("assetBundle", get_assetBundle, null); L.RegVar("bytes", get_bytes, null); L.RegVar("bytesDownloaded", get_bytesDownloaded, null); L.RegVar("error", get_error, null); L.RegVar("isDone", get_isDone, null); L.RegVar("progress", get_progress, null); L.RegVar("responseHeaders", get_responseHeaders, null); L.RegVar("text", get_text, null); L.RegVar("texture", get_texture, null); L.RegVar("textureNonReadable", get_textureNonReadable, null); L.RegVar("threadPriority", get_threadPriority, set_threadPriority); L.RegVar("uploadProgress", get_uploadProgress, null); L.RegVar("url", get_url, null); L.RegVar("keepWaiting", get_keepWaiting, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_WWW(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.WWW obj = new UnityEngine.WWW(arg0); ToLua.PushObject(L, obj); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { string arg0 = ToLua.CheckString(L, 1); byte[] arg1 = ToLua.CheckByteBuffer(L, 2); UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1); ToLua.PushObject(L, obj); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.WWWForm arg1 = (UnityEngine.WWWForm)ToLua.ToObject(L, 2); UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1); ToLua.PushObject(L, obj); return 1; } else if (count == 3) { string arg0 = ToLua.CheckString(L, 1); byte[] arg1 = ToLua.CheckByteBuffer(L, 2); System.Collections.Generic.Dictionary arg2 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.Dictionary)); UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1, arg2); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.WWW.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EscapeURL(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); string o = UnityEngine.WWW.EscapeURL(arg0); LuaDLL.lua_pushstring(L, o); return 1; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Text.Encoding arg1 = (System.Text.Encoding)ToLua.CheckObject(L, 2); string o = UnityEngine.WWW.EscapeURL(arg0, arg1); LuaDLL.lua_pushstring(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.EscapeURL"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnEscapeURL(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); string o = UnityEngine.WWW.UnEscapeURL(arg0); LuaDLL.lua_pushstring(L, o); return 1; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Text.Encoding arg1 = (System.Text.Encoding)ToLua.CheckObject(L, 2); string o = UnityEngine.WWW.UnEscapeURL(arg0, arg1); LuaDLL.lua_pushstring(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.UnEscapeURL"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadFromCacheOrDownload(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Hash128 arg1 = StackTraits.To(L, 2); UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.CachedAssetBundle arg1 = StackTraits.To(L, 2); UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { string arg0 = ToLua.CheckString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.CachedAssetBundle arg1 = StackTraits.To(L, 2); uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3); UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { string arg0 = ToLua.CheckString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3); UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Hash128 arg1 = StackTraits.To(L, 2); uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3); UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2); ToLua.PushObject(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.LoadFromCacheOrDownload"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadImageIntoTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.Texture2D)); obj.LoadImageIntoTexture(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); obj.Dispose(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAudioClip(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); UnityEngine.AudioClip o = obj.GetAudioClip(); ToLua.PushSealed(L, o); return 1; } else if (count == 2) { UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.AudioClip o = obj.GetAudioClip(arg0); ToLua.PushSealed(L, o); return 1; } else if (count == 3) { UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.AudioClip o = obj.GetAudioClip(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else if (count == 4) { UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.AudioType arg2 = (UnityEngine.AudioType)ToLua.CheckObject(L, 4, typeof(UnityEngine.AudioType)); UnityEngine.AudioClip o = obj.GetAudioClip(arg0, arg1, arg2); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.GetAudioClip"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAudioClipCompressed(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); UnityEngine.AudioClip o = obj.GetAudioClipCompressed(); ToLua.PushSealed(L, o); return 1; } else if (count == 2) { UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.AudioClip o = obj.GetAudioClipCompressed(arg0); ToLua.PushSealed(L, o); return 1; } else if (count == 3) { UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.AudioType arg1 = (UnityEngine.AudioType)ToLua.CheckObject(L, 3, typeof(UnityEngine.AudioType)); UnityEngine.AudioClip o = obj.GetAudioClipCompressed(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.GetAudioClipCompressed"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_assetBundle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.AssetBundle ret = obj.assetBundle; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index assetBundle on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bytes(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; byte[] ret = obj.bytes; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bytes on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bytesDownloaded(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; int ret = obj.bytesDownloaded; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bytesDownloaded on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_error(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; string ret = obj.error; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index error on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isDone(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; bool ret = obj.isDone; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isDone on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_progress(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; float ret = obj.progress; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index progress on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_responseHeaders(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; System.Collections.Generic.Dictionary ret = obj.responseHeaders; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index responseHeaders on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; string ret = obj.text; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_texture(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.Texture2D ret = obj.texture; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index texture on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_textureNonReadable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.Texture2D ret = obj.textureNonReadable; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index textureNonReadable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_threadPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority ret = obj.threadPriority; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_uploadProgress(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; float ret = obj.uploadProgress; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index uploadProgress on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_url(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; string ret = obj.url; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index url on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_keepWaiting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; bool ret = obj.keepWaiting; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepWaiting on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_threadPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.WWW obj = (UnityEngine.WWW)o; UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority)); obj.threadPriority = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value"); } } }