----- 装备批量出售 ----- local this = {} --传入父脚本模块 local parent --传入特效层级 local sortingOrder=0 local _args={} --传入选择宝器计算返回奖励数据列表 local dropList = {} --item容器 local itemList = {} --传入选择英雄 local selectEquipsData local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig) function this:InitComponent(gameObject) this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text") this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text") this.BodyText2=Util.GetGameObject(gameObject,"BodyText2") this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn") this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn") --滚动条根节点 this.root = Util.GetGameObject(gameObject, "Root") end function this:BindEvent() Util.AddClick(this.cancelBtn,function() parent:ClosePanel() end) Util.AddClick(this.confirmBtn,function() NetManager.UseAndPriceItemRequest(1, selectEquipsData, function(msg) parent:ClosePanel() UIManager.OpenPanel(UIName.RewardItemPopup,msg,1,function () BagManager.OnShowTipDropNumZero(msg) end) end) end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent,...) parent=_parent sortingOrder =_parent.sortingOrder local args = {...} selectEquipsData=args[1] dropList = EquipManager.GetEquipRewardList(selectEquipsData) this.titleText.text="装备出售" --返还比 local num = 0 local isShow=false for k,v in ipairs(selectEquipsData) do num = num + v.num if v.itemConfig.Quantity > 4 and not isShow then isShow=true end end this.bodyText.text=string.format("本次出售包含%s件装备,可得如下奖励:",num) this.BodyText2.gameObject:SetActive(isShow) local data={} local index = 1 for i, v in pairs(dropList) do data[index]={i,v} index = index + 1 end FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,4,1,sortingOrder,false,data) end function this:OnClose() end function this:OnDestroy() end return this