----- 宝器分解弹窗 ----- local this = {} --传入父脚本模块 local parent --传入特效层级 local sortingOrder=0 local _args={} --传入选择宝器计算返回奖励数据列表 local dropList = {} --item容器 local itemList = {} --传入选择英雄 local selectEquipTreasureData local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig) function this:InitComponent(gameObject) this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text") this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text") this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn") this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn") --滚动条根节点 this.root = Util.GetGameObject(gameObject, "Root") end function this:BindEvent() Util.AddClick(this.cancelBtn,function() parent:ClosePanel() end) Util.AddClick(this.confirmBtn,function() -- local data={} -- for k,v in pairs(selectEquipTreasureData) do -- table.insert(data,v.idDyn) -- end -- NetManager.UseAndPriceItemRequest(4, data, function(msg) -- for i = 1, #data do -- EquipTreasureManager.RemoveTreasureByIdDyn(data[i]) -- end -- parent:ClosePanel() -- UIManager.OpenPanel(UIName.RewardItemPopup,msg,1,function () -- ResolvePanel.SwitchView(3) -- end) -- end) end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent,...) parent=_parent sortingOrder =_parent.sortingOrder local args = {...} dropList = args[1] selectEquipTreasureData=args[2] this.titleText.text=Language[11643] --返还比 local num = 100--tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,35).Value)/100 this.bodyText.text=string.format( Language[11644],num,"%") local data={} for i, v in pairs(dropList) do data[i]={v.id,v.num} end FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,4,1,sortingOrder,false,data) end function this:OnClose() end function this:OnDestroy() end return this