require("Base/BasePanel") require("Base/Stack") LingShouBaoGeTenResultPanel = Inherit(BasePanel) local this=LingShouBaoGeTenResultPanel local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting) local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig) local itemId=0 local itemNum=0 --抽卡小号道具数量 local recType={} local activityId = nil local singleRecruit = nil local tenRecruit = nil local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) this.contentList={} this.contentListParent={} this.isElementDrawPanel=false local orginLayer local lotteryConfig --初始化组件(用于子类重写) function LingShouBaoGeTenResultPanel:InitComponent() this.spLoader = SpriteLoader.New() orginLayer = 0 self.bg = Util.GetGameObject(self.gameObject, "effect") screenAdapte(self.bg) this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton") this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton") this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image") this.detailImage=Util.GetGameObject(self.gameObject, "Tip") this.content1=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content1") this.itemIcon1=Util.GetGameObject(this.content1,"Icon"):GetComponent("Image") this.detailImage1=Util.GetGameObject(this.content1,"Tip") this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text") this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3") this.infoTxt=Util.GetGameObject(this.content3,"info"):GetComponent("Text") this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image") this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text") this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2") this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image") this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text") this.tipText=Util.GetGameObject(this.openTenAgainButton, "Text"):GetComponent("Text") for i = 1, 10 do this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent") this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i) end this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe }) end local maxTimesId=0 --绑定事件(用于子类重写) function LingShouBaoGeTenResultPanel:BindEvent() Util.AddClick(this.btnBack, function () PlaySoundWithoutClick(SoundConfig.Sound_UICancel) self:ClosePanel() end) Util.AddClick(this.openTenAgainButton, function () --local d=RecruitManager.GetExpendData(this.recruitType) local curTimes=PrivilegeManager.GetPrivilegeRemainValue(lotteryConfig.MoneyTimes) local d=RecruitManager.GetExpendDataByCostItem(lotteryConfig.CostItem,2,curTimes) -- maxTimesId = lotterySetting[singleRecruit.Id].MaxTimes local freeTimesId = lotterySetting[singleRecruit.Id].FreeTimes --是否超过每日最大上限 if PrivilegeManager.GetPrivilegeRemainValue(maxTimesId) < 10 then --LogGreen("maxTimesId:"..maxTimesId.." times:"..PrivilegeManager.GetPrivilegeRemainValue(maxTimesId)) PopupTipPanel.ShowTip(Language[10485]) return end if BagManager.GetItemCountById(itemId) < itemNum then PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486]) return end local recruitTen = function() RecruitManager.RecruitRequest(this.recruitType, function(msg) PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数 UIManager.OpenPanel(UIName.PokemonSingleResultPanel,this.recruitType,msg.drop,activityId,recType) end,freeTimesId,itemId,itemNum) end local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2]) if state==0 and d[1] == 16 then UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitTen) else recruitTen() end end) end --添加事件监听(用于子类重写) function LingShouBaoGeTenResultPanel:AddListener() end --移除事件监听(用于子类重写) function LingShouBaoGeTenResultPanel:RemoveListener() end function LingShouBaoGeTenResultPanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer) for i = 1, 10 do Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer) end orginLayer = self.sortingOrder if this.views and this.itemDataList then for index, view in pairs(this.views) do view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder) end end end --界面打开时调用(用于子类重写) function LingShouBaoGeTenResultPanel:OnOpen(...) this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe}) local args = { ... } this.drop=args[1] this.recruitType = args[2] activityId = args[3] recType = args[4] this.detailImage:SetActive(false) this.content1:SetActive(false) this.content2:SetActive(false) this.content3:SetActive(true) local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",activityId) singleRecruit = array[1] tenRecruit = array[2] lotteryConfig=lotterySetting[this.recruitType] local d --d = RecruitManager.GetExpendData(this.recruitType) maxTimesId=lotteryConfig.MoneyTimes local curTimes=PrivilegeManager.GetPrivilegeRemainValue(maxTimesId) if curTimes==0 then maxTimesId=lotteryConfig.MaxTimes end d=RecruitManager.GetExpendDataByCostItem(lotteryConfig.CostItem,2,curTimes) itemId = d[1] itemNum = d[2] if itemId~=16 then maxTimesId=lotteryConfig.MaxTimes end this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name) this.tipText.gameObject:SetActive(false) this.infoTxt.text=Language[10491] this.itemNum3.text= "×"..itemNum local itemDataList={} itemDataList=BagManager.GetTableByBackDropData(this.drop) if not this.views then this.views = {} end for k,v in pairs(this.views) do v.gameObject:SetActive(false) end this.itemDataList = itemDataList local dataNum = #itemDataList > 10 and 10 or #itemDataList for i = dataNum, 1, -1 do if not this.views[i] then this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform) end this.views[i].gameObject:SetActive(true) local curItemData = itemDataList[i] local contentGO = this.contentListParent[i] this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder) contentGO:SetActive(true) end end --界面关闭时调用(用于子类重写) function LingShouBaoGeTenResultPanel:OnClose() end --界面销毁时调用(用于子类重写) function LingShouBaoGeTenResultPanel:OnDestroy() this.spLoader:Destroy() SubUIManager.Close(this.UpView) this.views = nil this.contentList={} this.contentListParent={} this.views = {} end return LingShouBaoGeTenResultPanel