EliteMonsterManager = {} local this = EliteMonsterManager function this.Initialize() end -- 设置精英怪数据 function this.SetEliteData(monsterId, endTime, findMapId) this.MonsterId = monsterId this.EndTime = endTime this.MapId = findMapId end -- 判断是否遇到了精英怪 function this.HasEliteMonster() -- 判断怪 if not this.MonsterId or this.MonsterId == 0 then return false end -- 判断时间 if this.GetLeftTime() == 0 then return false end return true end -- 获取当前的怪物id function this.GetMonsterGroupId() if this.HasEliteMonster() then return this.MonsterId end return end -- 获取精英怪剩余时间 function this.GetLeftTime() -- 判断是否有精英怪 if not this.EndTime then return 0 end -- 判断是否已经过时 local curTimeStamp = GetTimeStamp() if curTimeStamp >= this.EndTime then return 0 end -- 返回剩余时间 return this.EndTime - curTimeStamp end -- 清楚精英怪 function this.ClearEliteMonster() this.MonsterId = 0 this.EndTime = 0 this.MapId = 0 end return this