local Cultivation = quick_class("Cultivation", BasePanel) function Cultivation:InitComponent() self.spLoader = SpriteLoader.New() self.mask = Util.GetGameObject(self.gameObject,"Mask") self.backBtn = Util.GetGameObject(self.gameObject,"Frame/backBtn") self.grid = Util.GetGameObject(self.gameObject,"Frame/Grid") self.textPre = Util.GetGameObject(self.grid,"TextPre") self.Slide = Util.GetGameObject(self.gameObject,"Slide") self.value = Util.GetGameObject(self.Slide,"Text"):GetComponent("Text") self.level = Util.GetGameObject(self.Slide,"level"):GetComponent("Text") self.power = Util.GetGameObject(self.Slide,"powerBtn/value"):GetComponent("Text") self.upGradeBtn = Util.GetGameObject(self.Slide,"powerBtn") self.textPreList = {} end function Cultivation:BindEvent() --帮助按钮 -- Util.AddClick(self.helpBtn, function() -- UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Cultivation, self.helpPosition.x,self.helpPosition.y) -- end) Util.AddClick(self.mask, function() self:ClosePanel() end) Util.AddClick(self.backBtn, function() self:ClosePanel() end) Util.AddClick(self.upGradeBtn, function() PopupTipPanel.ShowTip("升级") end) end function Cultivation:AddListener() end function Cultivation:RemoveListener() end function Cultivation:OnSortingOrderChange() end function Cultivation:OnOpen() end function Cultivation:OnShow() self.configData = PracticeManager.GetCultivationData() end function Cultivation:OnClose() end function Cultivation:OnDestroy() self.spLoader:Destroy() end return Cultivation