local GameSetting = { __count = 1, __indexs = {1}, __values = {0,1.3,2,1.2,2,1,-2.2,1.2,3,4.3,-2.2,3,7,4,6,3,1,2,4,2,1,9,8,19,1,50,210,160,479,801,1351,2249,1800,1001,1867,732,259,142,10399,10800,38599,1,9000}, __exVals = {5,nil,.9,'在探索地图中获得炼造配方后,可以制作更强大的装备。#熔炼矿石而得的铁锭,是锻造装备必不可少的材料。#添加符文可以使得锻造的装备属性更好。#可以对一部分属性不满意的装备进行重铸。',' ','在这蝶梦之境里,云梦的力量无处不在。#交予我光辉灵戒,我将用这云梦之力为你祈福。'}, __fields = { 'Id', 'BornItem', 'SpeedFormula', 'InitialEnergy', 'EnergyRecoverSpeed', 'ActionPowerRormula', 'HeroNumlimit', 'EquipNumlimit', 'WorkShopDraw', 'FoodShopDraw', 'WorkShopWelcome', 'FoodShopWelcome', 'AdventureRefresh', 'AdventureOffline', 'AdventureFastBattle', 'AdventureBoxShow', 'AdventureFastBattlePrivilege', 'AdventureBaseRewardPrivilege', 'AdventureMineralPrivilege', 'AdventureRunePrivilege', 'NatureName', 'RefreshTime', 'ItemCompoundLimit', 'HeroCompoundLimit', 'EquipCompoundLimit', 'OpenBoxLimits', 'IfVersion', 'HeroLocation', 'DifferLocation', 'ReturnMaterials', 'RingLevel', 'IncidentalBossSave', 'IncidentalBossCd', 'LotterySecurityReward', 'NextAvailableTime', 'DefaultPicture', 'DefaultHead', 'BlessingWelcome', 'TreasurePrice', 'EndlessMinLevel', 'ItemAdd', 'ShowRank', 'RecoveryTime', 'HeroTimes', 'MaxEnergyGet', 'AdventureItem', 'EquipTalismanaUnlock', 'EquipSignUnlock', 'HeroReturn', 'JumpLevelTime', 'ElementHurt' }, __defaults = { {{45,2},{47,21},{13,36},{53,2},{30,2},{31,2},{52,2},{51,2},{26,9}}, {1,1,55,1}, 33, {2,6}, {1,1,2,1}, 39, 39, 54, 54, 56, 54, 29, 10, 43, {49,50}, 22, 2, 3, 4, 57, 5, 34, 15, 15, 15, 7, {{3,2},{3,2},{3,2},{3,2},{3,2},{3,2}}, {{2,41},{2,44},{2,48}}, {{11,33},{4,35}}, 18, 40, 42, {35,38}, 32, 53, 52, 58, {12,21}, 15, {{2,2,37,15},{24,2,43,8},{20,2,46,14},{27,2,49,17},{30,2,46,18},{31,2,46,19}}, 25, 46, 5, 16, 27, {{3,6}}, {{2,28},{3,6}}, {{3,9}}, 23, 18 }, __refs = { nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil }, __refPoss = { nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil }, } return GameSetting