require("Base/BasePanel") SecretBoxBuyOnePanel = Inherit(BasePanel) local this=SecretBoxBuyOnePanel local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting) -- local onceData={} local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) --活动抽卡类型(动态的数据) -- local drawtType={ -- FindFairySingle=0, -- } local orginLayer --初始化组件(用于子类重写) function SecretBoxBuyOnePanel:InitComponent() orginLayer = 10 self.bg = Util.GetGameObject(self.gameObject, "effect") screenAdapte(self.bg) this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton") this.content=Util.GetGameObject(self.gameObject, "content") this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton") this.detailImage=Util.GetGameObject(self.gameObject, "Tip") this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text") this.content1=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content1") this.itemIcon1=Util.GetGameObject(this.content1, "Icon"):GetComponent("Image") this.detailImage1=Util.GetGameObject(this.content1, "Tip") this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text") this.content2=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content2") this.itemIcon2=Util.GetGameObject(this.content2, "Icon"):GetComponent("Image") this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text") -- 关于抽卡的LotterySetting数据 -- local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy) -- drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id -- onceData=ConfigManager.GetConfigData(ConfigName.LotterySetting,drawtType.FindFairySingle) end --绑定事件(用于子类重写) function SecretBoxBuyOnePanel:BindEvent() Util.AddClick(this.btnBack, function () self:ClosePanel() end) Util.AddClick(this.openOneAgainButton, function () Log(tostring(this.recruitType)) if this.recruitType then self:ClosePanel() -- if this.recruitType==drawtType.FindFairySingle then -- --如果道具不足 要做判断 -- local cost = lotterySetting[this.recruitType].CostItem -- local itemId=cost[2][1] --默认为妖晶 -- local itemNum=cost[2][2] --默认妖晶的数量 -- if BagManager.GetItemCountById(cost[1][1])>0 then --如果有寻仙玉 -- itemId=cost[1][1] -- itemNum=cost[1][2] -- end -- if BagManager.GetItemCountById(itemId) < itemNum then -- if PrivilegeManager.GetPrivilegeRemainValue(32)<=0 then --如果免费次数不足 -- PopupTipPanel.ShowTip("道具不足!") -- return -- end -- end -- end RecruitManager.RecruitRequest(this.recruitType, function(msg) --这已经做了道具不足检查了 UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel,msg.drop,this.recruitType) Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold) end) else if(BagManager.GetItemCountById(SecretBoxManager.MainCost[2][1][1])>=1) then self:ClosePanel() if(SecretBoxManager.SeasonTime>1) then SecretBoxManager.GetSecretBoxRewardRequest(SecretBoxManager.typeId[2*SecretBoxManager.SeasonTime-1],1) end else UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.GhostRing }) end end end) end --添加事件监听(用于子类重写) function SecretBoxBuyOnePanel:AddListener() end --移除事件监听(用于子类重写) function SecretBoxBuyOnePanel:RemoveListener() end function SecretBoxBuyOnePanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer) orginLayer = self.sortingOrder if this.view then this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder) end end --界面打开时调用(用于子类重写) function SecretBoxBuyOnePanel:OnOpen(...) -- this.itemIcon1.sprite=Util.LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[1][1][1]].ResourceID)) local args = { ... } this.drop=args[1] this.recruitType=args[2] --面板特殊处理 if this.recruitType then --如果有类型 this.detailImage:SetActive(this.recruitType <= RecruitType.LightDarkSingle) this.content1:SetActive(this.recruitType <= RecruitType.LightDarkSingle) -- this.content2:SetActive(this.recruitType == drawtType.FindFairySingle) -- this.detailText.enabled=this.recruitType~=drawtType.FindFairySingle -- this.detailText1.enabled=this.recruitType~=drawtType.FindFairySingle this.content2:SetActive(false) if this.recruitType <= RecruitType.LightDarkSingle then --光暗什么...的抽卡 this.itemIcon1.sprite=Util.LoadSprite("r_RareItem_Specail_0002") this.detailText.text = "赠送1个混沌玉" this.detailText1.text = "赠送1个混沌玉" -- elseif this.recruitType == drawtType.FindFairySingle then --东海寻仙 -- this.FindFairyCountDown(FindFairyManager.GetActivityTime()) -- FindFairyManager.SetFreeExtract(1) -- this.itemIcon2.enabled=(FindFairyManager.myScore)/10%15~=0 -- if PrivilegeManager.GetPrivilegeRemainValue(32)>0 then -- this.itemNum2.text="免费"..PrivilegeManager.GetPrivilegeRemainValue(32).."次" -- this.itemIcon2.enabled=false -- else -- this.itemIcon2.enabled=true -- this.itemIcon2.sprite=SetIcon(onceData.CostItem[2][1])--默认显示妖晶 -- this.itemNum2.text=onceData.CostItem[2][2] -- if BagManager.GetItemCountById(onceData.CostItem[1][1])>0 then--若有寻仙玉 -- this.itemIcon2.sprite=SetIcon(onceData.CostItem[1][1]) -- this.itemNum2.text=onceData.CostItem[1][2] -- end -- end end else --如果没类型 this.detailImage:SetActive(not this.recruitType) this.content1:SetActive(not this.recruitType) this.content2:SetActive(this.recruitType) this.itemIcon1.sprite=Util.LoadSprite("r_RareItem_Specail_0008") this.detailText.text = "赠送1个妖灵玉" this.detailText1.text = "赠送1个妖灵玉" end Util.ClearChild(Util.GetTransform(this.content, "itemContent1")) this.itemDataList={} this.itemDataList=BagManager.GetTableByBackDropData(this.drop) this.view = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent1")) this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder) this.openOneAgainButton:GetComponent("Button").enabled=false local time = Timer.New(function () this.openOneAgainButton:GetComponent("Button").enabled=true local itemDataList=BagManager.GetTableByBackDropData(this.drop) if itemDataList and #itemDataList>0 then local singleItemConfigData=itemDataList[1].configData if singleItemConfigData and singleItemConfigData.ItemType==4 and singleItemConfigData.Quantity>=gameSetting[1].IfVersion then UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,singleItemConfigData.Id) end end end, 0.5) time:Start() end --界面关闭时调用(用于子类重写) function SecretBoxBuyOnePanel:OnClose() end --界面销毁时调用(用于子类重写) function SecretBoxBuyOnePanel:OnDestroy() this.view = nil if this.timer then this.timer:Stop() this.timer = nil end end ---寻仙倒计时(活动结束切换表现) function this.FindFairyCountDown(timeDown) if this.timer then this.timer:Stop() this.timer = nil end this.timer = Timer.New(function() if timeDown < 1 then this.timer:Stop() this.timer = nil this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true) this.openOneAgainButton:SetActive(false) PopupTipPanel.ShowTip("活动结束!") return end timeDown = timeDown - 1 end, 1, -1, true) this.timer:Start() end return SecretBoxBuyOnePanel