using UnityEngine; using System.Collections; using LuaInterface; using System; public class ToLua_UnityEngine_GameObject { public static string SendMessageDefined = @" IntPtr L0 = LuaException.L; try { ++LuaException.SendMsgCount; LuaException.L = L; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); obj.SendMessage(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessage(arg0, arg1, arg2); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.SendMessage""); } } catch(Exception e) { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.toluaL_exception(L, e); }"; public static string SendMessageUpwardsDefined = @" IntPtr L0 = LuaException.L; try { ++LuaException.SendMsgCount; LuaException.L = L; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); obj.SendMessageUpwards(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessageUpwards(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessageUpwards(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessageUpwards(arg0, arg1, arg2); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.SendMessageUpwards""); } } catch (Exception e) { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.toluaL_exception(L, e); }"; public static string BroadcastMessageDefined = @" IntPtr L0 = LuaException.L; try { ++LuaException.SendMsgCount; LuaException.L = L; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); obj.BroadcastMessage(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.BroadcastMessage(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.BroadcastMessage(arg0, arg1); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.BroadcastMessage(arg0, arg1, arg2); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } --LuaException.SendMsgCount; LuaException.L = L0; return 0; } else { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.BroadcastMessage""); } } catch (Exception e) { --LuaException.SendMsgCount; LuaException.L = L0; return LuaDLL.toluaL_exception(L, e); }"; public static string AddComponentDefined = @" IntPtr L0 = LuaException.L; try { ++LuaException.InstantiateCount; LuaException.L = L; ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component o = obj.AddComponent(arg0); if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } ToLua.Push(L, o); LuaException.L = L0; --LuaException.InstantiateCount; return 1; } catch (Exception e) { LuaException.L = L0; --LuaException.InstantiateCount; return LuaDLL.toluaL_exception(L, e); }"; [UseDefinedAttribute] public void SendMessage(string methodName) { } [UseDefinedAttribute] public void SendMessageUpwards(string methodName) { } [UseDefinedAttribute] public void BroadcastMessage(string methodName) { } [UseDefinedAttribute] public void AddComponent(Type t) { } }