require("Base/BasePanel")
TailsmanSoulMainPanel = Inherit(BasePanel)
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig, 177)
local sortOrder = 0
local pro = tonumber(specialConfig.Value) / 10000
local addLv = 0
local curData = {}
function TailsmanSoulMainPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.help = Util.GetGameObject(self.transform, "help")
self.helpPos = self.help:GetComponent("RectTransform").localPosition
self.btnBack = Util.GetGameObject(self.transform, "btnBack")
self.tailsmainSoul = Util.GetGameObject(self.gameObject, "tailsmainSoul")
self.tailsmainSoulDi = Util.GetGameObject(self.tailsmainSoul, "di"):GetComponent("Image")
self.icon = Util.GetGameObject(self.tailsmainSoul, "icon"):GetComponent("Image")
--self.starGray = Util.GetGameObject(self.transform,"proMainLayout/starGrid/starGray")
--self.starLight = Util.GetGameObject(self.transform,"proMainLayout/starGrid/starLight")
self.starGrid = Util.GetGameObject(self.transform, "proMainLayout/starGrid")
self.upLvBtn = Util.GetGameObject(self.transform, "proMainLayout/upLvBtn")
self.upLvBtnText = Util.GetGameObject(self.upLvBtn, "Text"):GetComponent("Text")
self.upLvBtnRed = Util.GetGameObject(self.upLvBtn, "red")
self.costLayout = Util.GetGameObject(self.transform, "proMainLayout/layout")
self.costIconParent = Util.GetGameObject(self.transform, "proMainLayout/layout/iconDi")
self.costIcon = Util.GetGameObject(self.costIconParent, "icon"):GetComponent("Image")
self.costNum = Util.GetGameObject(self.transform, "proMainLayout/layout/num"):GetComponent("Text")
self.pro = Util.GetGameObject(self.transform, "proMainLayout/pro")
self.proGrid = Util.GetGameObject(self.transform, "proMainLayout/proScrollRect/proScroll")
self.proList = {}
self.select = Util.GetGameObject(self.transform, "select")
self.tailsGrid = Util.GetGameObject(self.transform, "tailsScroll")
self.tailsPre = Util.GetGameObject(self.transform, "tailsPre")
self.tailsList = {}
for i = 1, self.tailsGrid.transform.childCount do
if not self.tailsList[i] then
self.tailsList[i] = {}
self.tailsList[i].go = self.tailsGrid.transform:GetChild(i - 1)
self.tailsList[i].card = Util.GetGameObject(self.tailsList[i].go, "ItemView")
self.tailsList[i].bg = Util.GetGameObject(self.tailsList[i].card.transform, "item/frame"):GetComponent(
"Image")
self.tailsList[i].icon = Util.GetGameObject(self.tailsList[i].card.transform, "item/icon"):GetComponent(
"Image")
self.tailsList[i].starGray = Util.GetGameObject(self.tailsList[i].card.transform, "item/starGrid/starGray")
self.tailsList[i].starLight = Util.GetGameObject(self.tailsList[i].card.transform, "starGrid/starLight")
self.tailsList[i].name = Util.GetGameObject(self.tailsList[i].card.transform, "name"):GetComponent("Text")
self.tailsList[i].red = Util.GetGameObject(self.tailsList[i].card.transform, "redPoint")
end
end
self.skillPro = Util.GetGameObject(self.transform, "skillLayout/pro")
self.skillGrid = Util.GetGameObject(self.transform, "skillLayout/proScrolllRect/proScroll")
self.skillGridPos = self.skillGrid:GetComponent("RectTransform").anchoredPosition3D
self.skillList = {}
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
self.effect = Util.GetGameObject(self.transform, "Effect")
end
function TailsmanSoulMainPanel:BindEvent()
Util.AddClick(self.costIcon.gameObject, function()
local costId, num = TailsManSoulManager.GetTailsmanCost(self.data.id, self.data.lv)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, costId, nil)
end)
Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
Util.AddClick(self.help, function()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.tailsmainSoul, self.helpPos.x, self.helpPos.y)
end)
--逍遥游
Util.AddClick(self.upLvBtn, function()
local costId, num = TailsManSoulManager.GetTailsmanCost(self.data.id, self.data.lv)
local curNum = BagManager.GetItemCountById(costId)
local isEnough = false, false
if num and num > 0 then
if curNum >= num then
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
NetManager.FaBaoSoulUpLvRequest(self.data.id, self.data.lv + 1, function()
self:OnShow()
if self.data.lv < 2 then
PopupTipPanel.ShowTip(string.format(Language[12891], GetLanguageStrById(self.data.config.Name)))
else
PopupTipPanel.ShowTip(string.format(Language[12892], GetLanguageStrById(self.data.config.Name)))
end
local newPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
if newPower - oldPower > 0 then
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2, {
oldValue = oldPower,
newValue =
newPower
})
end
end)
else
PopupTipPanel.ShowTip(string.format(Language[10600], GetLanguageStrById(ItemConfig[costId].Name)))
end
else
PopupTipPanel.ShowTip(Language[10209])
end
end)
end
--添加事件监听(用于子类重写)
function TailsmanSoulMainPanel:AddListener()
end
--移除事件监听(用于子类重写)
function TailsmanSoulMainPanel:RemoveListener()
end
function TailsmanSoulMainPanel:OnSortingOrderChange()
Util.SetParticleSortLayer(self.effect, self.sortingOrder + 1)
end
function TailsmanSoulMainPanel:OnOpen(curCompId)
self.curCompId = curCompId
self.index = 1
end
function TailsmanSoulMainPanel:OnShow()
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
self.trumpList, self.compMaxLv, self.complv, self.skillDataList = TailsManSoulManager.GetTailsmanSoulDataById(self
.curCompId)
self:SetTailsManList(self.trumpList, self.tailsGrid, self.tailsPre)
self:ChangeTailsMan()
local data1 = self:GetSkillDataList(self.skillDataList)
self:SetProList(data1, self.skillList, self.skillGrid, self.skillPro)
self:SetSkillGridPos(data1)
Util.SetParticleSortLayer(self.effect, self.sortingOrder + 1)
end
function TailsmanSoulMainPanel:SetSkillGridPos()
-- local pos = self.skillGrid:GetComponent("RectTransform").anchoredPosition3D
-- for i = 1,#self.skillList do
-- if self.complv > i then
-- pos.y = self.skillGridPos.y + GetPreferredHeight(self.skillList[i].go.transform)
-- end
-- end
-- self.skillGrid:GetComponent("RectTransform").anchoredPosition3D = pos
end
function TailsmanSoulMainPanel:GetSkillDataList()
local datas = {}
for k, v in pairs(self.skillDataList) do
local str = v
--[[
if self.complv == k then
str = string.format("%s %s", str, Language[12893] .. pro * 100 * k .. "%")
elseif self.complv < k then
str = string.format("%s %s", str, Language[12893] .. pro * 100 * k .. "%")
else
str = string.format("%s %s", str, Language[12893] .. pro * 100 * k .. "%")
end
]]
datas[k] = str
end
return datas
end
function TailsmanSoulMainPanel:ChangeTailsMan()
self.data = self.trumpList[self.index]
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(self.data.config.Icon))
self.tailsmainSoulDi.sprite = self.spLoader:LoadSprite(GetTailsmanDiImage[self.data.config.Quality])
--获取技能加成等级
addLv = 0
for i = 1, 5 do
local curData = TailsManSoulManager.GetTailsmanSoulDatasByPro(i)
for j = 1, #curData do
--LogError("curData.lv=========="..curData[j].lv)
if curData[j].lv > 0 then
addLv = addLv + curData[j].lv
end
end
end
local data1 = self:GetProData()
self:SetProList(data1, self.proList, self.proGrid, self.pro)
self:SetSelect()
self:SetCostItem()
--self:SetStar(self.starGray,self.data.config.LvMax)
--self:SetStar(self.starLight,self.data.lv)
SetHeroStars(self.spLoader, self.starGrid, self.data.lv)
end
function TailsmanSoulMainPanel:GetProData()
local proData = {}
local curData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.TrumpLevelupPool, "PoolId",
self.data.config.LvupPool, "Level", self.data.lv).LvupProps
local nextProData = {}
local tempdata = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.TrumpLevelupPool, "PoolId",
self.data.config.LvupPool, "Level", self.data.lv + 1)
local isMax = 0
if not tempdata then
isMax = 1
else
nextProData = self:SetProData(tempdata.LvupProps)
end
local str = ""
for i = 1, #curData do
--LogError("addlv======================"..addLv.." pro========="..pro)
local value = math.floor(curData[i][2] * (1 + addLv * pro) + 0.5)
str = string.format("%s:%s", GetLanguageStrById(propertyConfig[curData[i][1]].Info),
GetPropertyFormatStrOne(propertyConfig[curData[i][1]].Style, value))
if nextProData[curData[i][1]] then
str = str ..
string.format("(+%s)",
GetPropertyFormatStrOne(propertyConfig[curData[i][1]].Style, nextProData[curData[i][1]] - value))
end
table.insert(proData, str)
end
return proData
end
function TailsmanSoulMainPanel:SetProData(proData)
local proList = {}
for i = 1, #proData do
if not proList[proData[i][1]] then
proList[proData[i][1]] = 0
end
proList[proData[i][1]] = proList[proData[i][1]] + proData[i][2]
end
for k, v in pairs(proList) do
proList[k] = math.floor(v * (1 + addLv * pro) + 0.5)
end
return proList
end
function TailsmanSoulMainPanel:SetProList(data, preList, grid, pre)
for i = 1, math.max(#data, #preList) do
if not data[i] then
preList[i].go.gameObject:SetActive(false)
else
if not preList[i] then
preList[i] = {}
preList[i].go = newObjToParent(pre.gameObject, grid.gameObject)
preList[i].goText = preList[i].go:GetComponent("Text")
end
preList[i].go.gameObject:SetActive(true)
preList[i].goText.text = data[i]
end
end
ForceRebuildLayout(grid.transform)
end
function TailsmanSoulMainPanel:SetCostItem()
local costId, num = TailsManSoulManager.GetTailsmanCost(self.data.id, self.data.lv)
local curNum = BagManager.GetItemCountById(costId)
local colo = curNum >= num and "#FF0000" or "#Ffeac6"
local ismax = false
if num and num > 0 then
self.costLayout.gameObject:SetActive(true)
self.costIcon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(costId))
self.costNum.text = string.format("%s/%s", colo, curNum, num)
if curNum > num then
self.upLvBtnRed.gameObject:SetActive(true)
else
self.upLvBtnRed.gameObject:SetActive(false)
end
Util.SetGray(self.upLvBtn, false)
ismax = false
else
self.upLvBtnRed.gameObject:SetActive(false)
self.costLayout.gameObject:SetActive(false)
Util.SetGray(self.upLvBtn, true)
ismax = true
end
if self.data.lv < 1 then
self.upLvBtnText.text = Language[12894]
elseif ismax then
self.upLvBtnText.text = Language[10209]
else
self.upLvBtnText.text = Language[12642]
end
end
function TailsmanSoulMainPanel:SetSelect()
self.select.transform:SetParent(self.tailsList[self.index].go.transform)
self.select.transform.localPosition = Vector3.New(-0.84, 20.73, 0)
self.select.transform.localScale = Vector3.one
end
function TailsmanSoulMainPanel:SetTailsManList(data, grid, pre)
for i = 1, math.max(#data, #self.tailsList) do
if not data[i] then
self.tailsList[i].go.gameObject:SetActive(false)
else
if not self.tailsList[i] then
self.tailsList[i] = {}
self.tailsList[i].go = newObjToParent(pre.gameObject, grid.gameObject)
self.tailsList[i].card = Util.GetGameObject(self.tailsList[i].go, "ItemView")
self.tailsList[i].bg = Util.GetGameObject(self.tailsList[i].card.transform, "item/frame"):GetComponent(
"Image")
self.tailsList[i].icon = Util.GetGameObject(self.tailsList[i].card.transform, "item/icon"):GetComponent(
"Image")
--self.tailsList[i].starGray = Util.GetGameObject(self.tailsList[i].card.transform,"item/starGrid/starGray")
--self.tailsList[i].starLight = Util.GetGameObject(self.tailsList[i].card.transform,"starGrid/starLight")
self.tailsList[i].starGrid = Util.GetGameObject(self.tailsList[i].card.transform, "starGrid")
self.tailsList[i].name = Util.GetGameObject(self.tailsList[i].card.transform, "name"):GetComponent(
"Text")
self.tailsList[i].red = Util.GetGameObject(self.tailsList[i].card.transform, "redPoint")
end
self.tailsList[i].go.gameObject:SetActive(true)
self.tailsList[i].bg.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(data[i].config.Quality))
self.tailsList[i].icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data[i].config.Icon))
self.tailsList[i].name.text = GetLanguageStrById(data[i].config.Name)
--self:SetStar(self.tailsList[i].starGray,data[i].config.LvMax)
--self:SetStar(self.tailsList[i].starLight,data[i].lv)
SetHeroStars(self.spLoader, self.tailsList[i].starGrid, data[i].lv)
local costId, num = TailsManSoulManager.GetTailsmanCost(data[i].id, data[i].lv)
local curNum = BagManager.GetItemCountById(costId)
if num and num > 0 and curNum >= num then
self.tailsList[i].red.gameObject:SetActive(true)
else
self.tailsList[i].red.gameObject:SetActive(false)
end
Util.AddOnceClick(self.tailsList[i].go, function()
self.index = i
self:ChangeTailsMan()
end)
end
end
end
function TailsmanSoulMainPanel:SetStar(grid, star)
for i = 1, grid.transform.childCount do
if star >= i then
grid.transform:GetChild(i - 1).gameObject:SetActive(true)
else
grid.transform:GetChild(i - 1).gameObject:SetActive(false)
end
end
end
function TailsmanSoulMainPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function TailsmanSoulMainPanel:OnDestroy()
self.proList = {}
self.skillList = {}
SubUIManager.Close(self.UpView)
end
return TailsmanSoulMainPanel