local PropertyConfig = { __count = 37, __indexs = {1.7,44,1.71,33,1.11}, __values = {0,1.61,83,1,25,205,99671,1.4}, __exVals = {109,nil,'将影响猎妖师的生存能力。生命值为0时,猎妖师死亡。','CurHp','当前生命','生命','攻击','护甲','魔抗','速度',1.5,'攻击力将影响猎妖师技能伤害能力。','护甲会降低所受到的物理伤害。','魔抗会降低所受到的魔法伤害。','速度越高,施展技能的间隔时间越短。','r_buff_Attack','r_buff_PD','r_buff_MD','r_buff_Speed','MaxHp','Attack','PhysicalDefence','MagicDefence','Speed','Anger','DamageBocusFactor','DamageReduceFactor','Hit','Dodge','CritFactor','CritDamageFactor','CureFacter','TreatFacter','DifferDemonsReduceFactor','AntiCritDamageFactor','MaxHpPercentage','AttackPercentage','PhysicalDefencePercentage','MagicDefencePercentage','SpeedPercentage','DifferDemonsBocusFactor','FireDamageBonusFactor','WindDamageBonusFactor','WaterDamageBonusFactor','LandDamageBonusFactor','LightDamageBonusFactor','DarkDamageBonusFactor','FireDamageReduceFactor','WindDamageReduceFactor','WaterDamageReduceFactor','LandDamageReduceFactor','LightDamageReduceFactor','DarkDamageReduceFactor','初始怒气','伤害加成','伤害减免','命中率','闪避率','暴击率','暴击伤害','受治疗','治疗','异妖减伤','抗暴率','异妖增伤','火焰伤害','狂风伤害','碧水伤害','大地伤害','神圣伤害','黑暗伤害','火焰抗性','狂风抗性','碧水抗性','大地抗性','神圣抗性','黑暗抗性',.21,4.5,'角色初始的怒气','造成的伤害增加。','受到的伤害降低。','释放绝技的概率。','绝技释放概率。用于施法率相关的属性降低。','造成暴击伤害的概率。','造成暴击伤害时,额外提升的伤害率。','受到治疗效果时,可以获得额外的治疗。','提高回复生命技能的治疗量。','减免受到的异妖伤害','减免造成暴击伤害的概率。','增加受到的异妖伤害','特殊处理用,将当前生命与最大生命关联','造成火焰伤害时,造成的伤害增加。','造成狂风伤害时,造成的伤害增加。','造成碧水伤害时,造成的伤害增加。','造成大地伤害时,造成的伤害增加。','造成神圣伤害时,造成的伤害增加。','造成暗黑伤害时,造成的伤害增加。','受到火焰伤害时,受到的伤害降低。','受到狂风伤害时,受到的伤害降低。','受到碧水伤害时,受到的伤害降低。','受到大地伤害时,受到的伤害降低。','受到神圣伤害时,受到的伤害降低。','受到暗黑伤害时,受到的伤害降低。','r_buff_healing','r_buff_Damage','r_buff_Hurt','r_buff_CriticalD','r_buff_CriticalR','r_buff_xue_Up'}, __fields = { 'PropertyId', 'PropertyIdInBattle', 'Name', 'Info', 'Style', 'Score', 'Desc', 'TargetPropertyId', 'IfFormula', 'IfShow', 'IfBuffShow', 'BuffShow', 'PropertyIcon' }, __defaults = { nil, nil, nil, nil, nil, nil, 1, 1, nil, 1, nil, 1 }, __refs = { {13,-11,1.3,9,3,-11,1.5,4,-3,-11,15,-15,.91}, {45,1.4,-20,21,1.61,-37,0,38,1.11}, {31,1.4,-5,49,1.01,-58,1.4,55,-60,0,61,1.11}, {2,.6,1,.71,-1,.11}, {103,-99,32,0,68,-103,0,20,0,-2,0,1,-1,.2,1,0,-19,.4,19,-19,0,5,.11}, {28,9,1.3,-12,77,1.01,-87,6.2,76,-88,89,1.21}, {2,1.5,0}, {2,.11}, {18,.6,-17,.2,17,-17,.5,17,.4,-17,17,0,-16,1.5,-6,.5}, {2,.11}, {27,14,1.3,86,-103,104,1,-105,0,106,1,-107,.4,12.2,-17,108,-108,.21}, {23,-1,2,1.2} }, __refPoss = { nil, nil, nil, nil, nil, nil, {18,1.4,2,1}, {26,1.11}, nil, {2,1.3,3,1,3,1,6,1.3}, nil, {1.5} }, } return PropertyConfig