require("Base/BasePanel") require("Base/Stack") PokemonSummonTenResultPanel = Inherit(BasePanel) local this=PokemonSummonTenResultPanel local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting) local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig) local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig) local itemId=0 local itemNum=0 --抽卡小号道具数量 local recType = {} --活动抽卡类型(动态的数据) -- local drawtType={ -- FindFairySingle=0, -- FindFairyTen=0, -- } local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting) --local callList = Stack.New() this.contentList={} this.contentListParent={} this.isElementDrawPanel=false local YaojingCallPrivilegeId = 2006 local orginLayer --初始化组件(用于子类重写) function PokemonSummonTenResultPanel:InitComponent() this.spLoader = SpriteLoader.New() orginLayer = 0 self.bg = Util.GetGameObject(self.gameObject, "effect") screenAdapte(self.bg) this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton") this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton") this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image") this.detailImage=Util.GetGameObject(self.gameObject, "Tip") this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text") this.content1=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content1") this.itemIcon1=Util.GetGameObject(this.content1,"Icon"):GetComponent("Image") this.detailImage1=Util.GetGameObject(this.content1,"Tip") this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text") this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3") this.infoTxt=Util.GetGameObject(this.content3,"info"):GetComponent("Text") this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image") this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text") this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2") this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image") this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text") this.tipText=Util.GetGameObject(this.openTenAgainButton, "Text"):GetComponent("Text") for i = 1, 10 do this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent") this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i) end -- 关于抽卡的LotterySetting数据 -- local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox) -- drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id -- drawtType.FindFairyTen=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",10,"ActivityId",curActivityId).Id this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})--, panelType = PanelType.ElementDrawCard }) end --绑定事件(用于子类重写) function PokemonSummonTenResultPanel:BindEvent() Util.AddClick(this.btnBack, function () PlaySoundWithoutClick(SoundConfig.Sound_UICancel) self:ClosePanel() end) Util.AddClick(this.openTenAgainButton, function () local maxTimesId = lotterySetting[RecruitType.LingShowSingle].MaxTimes local freeTimesId = lotterySetting[RecruitType.LingShowSingle].FreeTimes --是否超过每日最大上限 local d=RecruitManager.GetExpendData(this.recruitType) if PrivilegeManager.GetPrivilegeRemainValue(maxTimesId) < 10 then --LogGreen("maxTimesId:"..maxTimesId.." times:"..PrivilegeManager.GetPrivilegeRemainValue(maxTimesId)) PopupTipPanel.ShowTip(Language[10485]) return end --是否妖晶,是否超过每日妖晶最大上限 if itemId == 16 then if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < 10 then PopupTipPanel.ShowTip(Language[11423]) return end end if BagManager.GetItemCountById(itemId) < itemNum then PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486]) return end local recruitTen = function() RecruitManager.RecruitRequest(this.recruitType, function(msg) PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数 if itemId == 16 then PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,10)--记录妖晶抽卡次数 end UIManager.OpenPanel(UIName.PokemonSingleResultPanel,this.recruitType,msg.drop,nil,recType) --CheckRedPointStatus(RedPointType.QianKunBox) end,freeTimesId,itemId,itemNum) end local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2]) if state==0 and d[1] == 16 then UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitTen,itemNum) else recruitTen() end end) end --添加事件监听(用于子类重写) function PokemonSummonTenResultPanel:AddListener() end --移除事件监听(用于子类重写) function PokemonSummonTenResultPanel:RemoveListener() end function PokemonSummonTenResultPanel:OnSortingOrderChange() Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer) for i = 1, 10 do Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer) end orginLayer = self.sortingOrder if this.views and this.itemDataList then for index, view in pairs(this.views) do view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder) end end end --界面打开时调用(用于子类重写) function PokemonSummonTenResultPanel:OnOpen(...) this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou}) -- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID)) local args = { ... } this.drop=args[1] this.recruitType = args[2] recType = args[3] this.detailImage:SetActive(true) this.content1:SetActive(false) this.content2:SetActive(false) this.content3:SetActive(true) local d d = RecruitManager.GetExpendData(this.recruitType) itemId = d[1] itemNum = d[2] this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name) local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004) if itemId == 16 and isActive then local currPrivilege = privilegeConfig[3004] local curShenzunLv=GetShenzunLv() local conditionIndex=curShenzunLv+1 itemNum = itemNum*(1+currPrivilege.Condition[conditionIndex][2]/10000) end if itemId ==16 then this.tipText.gameObject:SetActive(true) this.tipText.text=string.format(Language[11424],PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId)) else this.tipText.gameObject:SetActive(false) end this.infoTxt.text=Language[10491] this.itemNum3.text= "×"..itemNum local itemDataList={} itemDataList=BagManager.GetTableByBackDropData(this.drop) local tenConfig=lotterySetting[43] local id=0 local num=0 local ishave=false if tenConfig then id=tenConfig.TenTimesMustGetItem[1][1] num=tenConfig.TenTimesMustGetItem[1][2] end for key, value in pairs(itemDataList) do if ishave==false and value.sId==id and value.num==num then table.removebyvalue(itemDataList,value) ishave=true end end this.detailText.text = string.format(Language[11425],num,GetLanguageStrById(ItemConfig[id].Name)) if not this.views then this.views = {} end for k,v in pairs(this.views) do v.gameObject:SetActive(false) end this.itemDataList = itemDataList local dataNum = #itemDataList > 10 and 10 or #itemDataList for i = dataNum, 1, -1 do if not this.views[i] then this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform) end this.views[i].gameObject:SetActive(true) local curItemData = itemDataList[i] local contentGO = this.contentListParent[i] this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder) contentGO:SetActive(true) -- callList:Push(function () -- if curItemData.configData and curItemData.configData.ItemType==4 and curItemData.configData.Quantity>=gameSetting[1].IfVersion then -- UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,curItemData.configData.Id, function () -- Timer.New(function () -- contentGO:SetActive(true) -- callList:Pop()() -- end, 0.2):Start() -- end) -- else -- Timer.New(function () -- contentGO:SetActive(true) -- callList:Pop()() -- end, 0.2):Start() -- end -- end) end --callList:Pop()() end --界面关闭时调用(用于子类重写) function PokemonSummonTenResultPanel:OnClose() end --界面销毁时调用(用于子类重写) function PokemonSummonTenResultPanel:OnDestroy() this.spLoader:Destroy() SubUIManager.Close(this.UpView) this.views = nil this.contentList={} this.contentListParent={} this.views = {} end return PokemonSummonTenResultPanel