//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_ThinkingAnalyticsManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.ThinkingAnalyticsManager), typeof(GameCore.UnitySingleton)); L.RegFunction("GetDynamicSuperProperties", GetDynamicSuperProperties); L.RegFunction("SetDistinctId", SetDistinctId); L.RegFunction("GetDistinctId", GetDistinctId); L.RegFunction("Login", Login); L.RegFunction("Logout", Logout); L.RegFunction("SetSuperProperties", SetSuperProperties); L.RegFunction("ClearSuperProperties", ClearSuperProperties); L.RegFunction("Track", Track); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetDynamicSuperProperties(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject(L, 1); System.Collections.Generic.Dictionary o = obj.GetDynamicSuperProperties(); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetDistinctId(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetDistinctId(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetDistinctId(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject(L, 1); string o = obj.GetDistinctId(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Login(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.Login(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Logout(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject(L, 1); obj.Logout(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetSuperProperties(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetSuperProperties(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearSuperProperties(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject(L, 1); obj.ClearSuperProperties(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Track(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.Track(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }