using UnityEditor; [CustomEditor(typeof(LanguageText), true)] [CanEditMultipleObjects] public class LanguageTextEditor : UnityEditor.UI.TextEditor { SerializedProperty LanguageIndex; protected override void OnEnable() { base.OnEnable(); LanguageIndex = serializedObject.FindProperty("LanguageIndex"); } public override void OnInspectorGUI() { serializedObject.Update(); base.OnInspectorGUI(); //EditorGUILayout.PropertyField(LanguageIndex); serializedObject.ApplyModifiedProperties(); } }