require("Base/BasePanel") local ExpeditionMonsterInfoPopup = Inherit(BasePanel) local this = ExpeditionMonsterInfoPopup --子模块脚本 local contentScripts = { --招募 [1] = {view = require("Modules/Expedition/View/ExpeditionMonsterInfo_Recruit"), panelName = "ExpeditionMonsterInfo_Recruit",type=EXPEDITON_POPUP_TYPE.Recruit}, --商店 [2] = {view = require("Modules/Expedition/View/ExpeditionMonsterInfo_Shop"), panelName = "ExpeditionMonsterInfo_Shop",type=EXPEDITON_POPUP_TYPE.Shop}, -- 普通 精英 boss 贪婪 [3]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Monster"),panelName="ExpeditionMonsterInfo_Monster",type=EXPEDITON_POPUP_TYPE.Monster}, --试炼 [4]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Trail"),panelName="ExpeditionMonsterInfo_Trail",type=EXPEDITON_POPUP_TYPE.Trail}, --贪婪 [5]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Greed"),panelName="ExpeditionMonsterInfo_Greed",type=EXPEDITON_POPUP_TYPE.Greed}, -- 四灵试炼 boss [6]= {view=require("Modules/Expedition/View/MonsterFormationInfo"),panelName="MonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.FourElementMonster}, } --子模块预设 local contentPrefabs={} --打开弹窗索引 local index=0 --初始化组件(用于子类重写) function ExpeditionMonsterInfoPopup:InitComponent() this.contents=Util.GetGameObject(this.gameObject,"Contents") this.BGImage1=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage1") this.BGImage2=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage2") --this.backBtn=Util.GetGameObject(this.contents,"BackBtn") --子模块脚本初始化 for i = 1, #contentScripts do contentScripts[i].view:InitComponent(Util.GetGameObject(this.contents, contentScripts[i].panelName)) end --预设赋值 for i=1,#contentScripts do contentPrefabs[i]=Util.GetGameObject(this.contents,contentScripts[i].panelName) end end --绑定事件(用于子类重写) function ExpeditionMonsterInfoPopup:BindEvent() for i = 1, #contentScripts do contentScripts[i].view:BindEvent() end --返回按钮 --Util.AddClick(this.backBtn,function() -- self:ClosePanel() --end) end --添加事件监听(用于子类重写) function ExpeditionMonsterInfoPopup:AddListener() for i = 1, #contentScripts do contentScripts[i].view:AddListener() end end --移除事件监听(用于子类重写) function ExpeditionMonsterInfoPopup:RemoveListener() for i = 1, #contentScripts do contentScripts[i].view:RemoveListener() end end --界面打开时调用(用于子类重写) function ExpeditionMonsterInfoPopup:OnOpen(popupType,...) -- local args={...} -- popupType=args[1] --根据传入类型打开对应面板 for i,v in pairs(contentScripts) do if popupType==v.type then index=i break end end for i=1,#contentPrefabs do contentPrefabs[i].gameObject:SetActive(false) end this.BGImage1:SetActive(index == 1 or index == 2) this.BGImage2:SetActive(index == 3 or index == 4 or index == 5 or index == 6) contentPrefabs[index].gameObject:SetActive(true) contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参 end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function ExpeditionMonsterInfoPopup:OnShow() end --界面关闭时调用(用于子类重写) function ExpeditionMonsterInfoPopup:OnClose() for i = 1, #contentScripts do contentScripts[i].view:OnClose() end end function ExpeditionMonsterInfoPopup:OnDestroy() for i = 1, #contentScripts do contentScripts[i].view:OnDestroy() end end return ExpeditionMonsterInfoPopup