IncarnationManager = {} local this = IncarnationManager local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) this.itemDataList = {} --state -1 未拥有 0 已有未激活 1激活未上阵 2上阵 function this.Initialize() this.InitItemDataList() end function this.InitItemDataList() local configs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig,"Type",ItemType.Incarnation) for i = 1,#configs do this.CreatEmptyItemData(configs[i].Id) end end function this.CreatEmptyItemData(id) if not this.itemDataList[id] then this.itemDataList[id] = {} this.itemDataList[id].itemId = id this.itemDataList[id].state = -1 this.itemDataList[id].property = itemConfig[id].PropertyName end end function this.SetItemDataList(dataList) for i = 1,#dataList do this.SetItemDataByid(dataList[i].id,dataList[i].state) end end function this.SetItemDataByid(id,state) if not this.itemDataList[id] then this.CreatEmptyItemData(id) end this.itemDataList[id].state = state end --根据属性获取化身数据 function this.GetItemDataListByPro(property) local datas = {} for k,v in pairs(this.itemDataList) do if v.property == property then table.insert(datas,v) end end return datas end function this.GetPropertyData() end --获取已上阵的变身卡 function this.GetIncarnationData() local datas = {} for k,v in pairs(this.itemDataList) do if v.state == 2 then table.insert(datas,v.Id) end end return datas end return this