//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_AsyncOperationWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.AsyncOperation), typeof(System.Object)); L.RegFunction("New", _CreateUnityEngine_AsyncOperation); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("isDone", get_isDone, null); L.RegVar("progress", get_progress, null); L.RegVar("priority", get_priority, set_priority); L.RegVar("allowSceneActivation", get_allowSceneActivation, set_allowSceneActivation); L.RegVar("completed", get_completed, set_completed); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_AsyncOperation(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.AsyncOperation obj = new UnityEngine.AsyncOperation(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AsyncOperation.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isDone(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o; bool ret = obj.isDone; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isDone on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_progress(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o; float ret = obj.progress; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index progress on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_priority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o; int ret = obj.priority; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allowSceneActivation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o; bool ret = obj.allowSceneActivation; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowSceneActivation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_completed(IntPtr L) { ToLua.Push(L, new EventObject(typeof(System.Action))); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_priority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.priority = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_allowSceneActivation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.allowSceneActivation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowSceneActivation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_completed(IntPtr L) { try { UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)ToLua.CheckObject(L, 1, typeof(UnityEngine.AsyncOperation)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return LuaDLL.luaL_throw(L, "The event 'UnityEngine.AsyncOperation.completed' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.AsyncOperation'"); } if (arg0.op == EventOp.Add) { System.Action ev = (System.Action)arg0.func; obj.completed += ev; } else if (arg0.op == EventOp.Sub) { System.Action ev = (System.Action)arg0.func; obj.completed -= ev; } return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }