//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_InputWrap { public static void Register(LuaState L) { L.BeginStaticLibs("Input"); L.RegFunction("GetAxis", GetAxis); L.RegFunction("GetAxisRaw", GetAxisRaw); L.RegFunction("GetButton", GetButton); L.RegFunction("GetButtonDown", GetButtonDown); L.RegFunction("GetButtonUp", GetButtonUp); L.RegFunction("GetMouseButton", GetMouseButton); L.RegFunction("GetMouseButtonDown", GetMouseButtonDown); L.RegFunction("GetMouseButtonUp", GetMouseButtonUp); L.RegFunction("ResetInputAxes", ResetInputAxes); L.RegFunction("GetJoystickNames", GetJoystickNames); L.RegFunction("GetAccelerationEvent", GetAccelerationEvent); L.RegFunction("GetKey", GetKey); L.RegFunction("GetKeyUp", GetKeyUp); L.RegFunction("GetKeyDown", GetKeyDown); L.RegFunction("GetTouch", GetTouch); L.RegVar("simulateMouseWithTouches", get_simulateMouseWithTouches, set_simulateMouseWithTouches); L.RegVar("anyKey", get_anyKey, null); L.RegVar("anyKeyDown", get_anyKeyDown, null); L.RegVar("inputString", get_inputString, null); L.RegVar("mousePosition", get_mousePosition, null); L.RegVar("mouseScrollDelta", get_mouseScrollDelta, null); L.RegVar("imeCompositionMode", get_imeCompositionMode, set_imeCompositionMode); L.RegVar("compositionString", get_compositionString, null); L.RegVar("imeIsSelected", get_imeIsSelected, null); L.RegVar("compositionCursorPos", get_compositionCursorPos, set_compositionCursorPos); L.RegVar("mousePresent", get_mousePresent, null); L.RegVar("touchCount", get_touchCount, null); L.RegVar("touchPressureSupported", get_touchPressureSupported, null); L.RegVar("stylusTouchSupported", get_stylusTouchSupported, null); L.RegVar("touchSupported", get_touchSupported, null); L.RegVar("multiTouchEnabled", get_multiTouchEnabled, set_multiTouchEnabled); L.RegVar("deviceOrientation", get_deviceOrientation, null); L.RegVar("acceleration", get_acceleration, null); L.RegVar("compensateSensors", get_compensateSensors, set_compensateSensors); L.RegVar("accelerationEventCount", get_accelerationEventCount, null); L.RegVar("backButtonLeavesApp", get_backButtonLeavesApp, set_backButtonLeavesApp); L.RegVar("location", get_location, null); L.RegVar("compass", get_compass, null); L.RegVar("gyro", get_gyro, null); L.RegVar("touches", get_touches, null); L.RegVar("accelerationEvents", get_accelerationEvents, null); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAxis(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); float o = UnityEngine.Input.GetAxis(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAxisRaw(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); float o = UnityEngine.Input.GetAxisRaw(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetButton(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = UnityEngine.Input.GetButton(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetButtonDown(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = UnityEngine.Input.GetButtonDown(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetButtonUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = UnityEngine.Input.GetButtonUp(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetMouseButton(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); bool o = UnityEngine.Input.GetMouseButton(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetMouseButtonDown(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); bool o = UnityEngine.Input.GetMouseButtonDown(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetMouseButtonUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); bool o = UnityEngine.Input.GetMouseButtonUp(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetInputAxes(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Input.ResetInputAxes(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetJoystickNames(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string[] o = UnityEngine.Input.GetJoystickNames(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAccelerationEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); UnityEngine.AccelerationEvent o = UnityEngine.Input.GetAccelerationEvent(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetKey(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); bool o = UnityEngine.Input.GetKey(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)ToLua.ToObject(L, 1); bool o = UnityEngine.Input.GetKey(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Input.GetKey"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetKeyUp(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); bool o = UnityEngine.Input.GetKeyUp(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)ToLua.ToObject(L, 1); bool o = UnityEngine.Input.GetKeyUp(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Input.GetKeyUp"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetKeyDown(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); bool o = UnityEngine.Input.GetKeyDown(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)ToLua.ToObject(L, 1); bool o = UnityEngine.Input.GetKeyDown(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Input.GetKeyDown"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTouch(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = LuaDLL.luaL_optinteger(L, 2, TouchBits.ALL); UnityEngine.Touch o = UnityEngine.Input.GetTouch(arg0); ToLua.Push(L, o, arg1); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_simulateMouseWithTouches(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.simulateMouseWithTouches); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anyKey(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.anyKey); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anyKeyDown(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.anyKeyDown); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_inputString(IntPtr L) { try { LuaDLL.lua_pushstring(L, UnityEngine.Input.inputString); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mousePosition(IntPtr L) { try { ToLua.Push(L, UnityEngine.Input.mousePosition); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mouseScrollDelta(IntPtr L) { try { ToLua.Push(L, UnityEngine.Input.mouseScrollDelta); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_imeCompositionMode(IntPtr L) { try { ToLua.Push(L, UnityEngine.Input.imeCompositionMode); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_compositionString(IntPtr L) { try { LuaDLL.lua_pushstring(L, UnityEngine.Input.compositionString); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_imeIsSelected(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.imeIsSelected); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_compositionCursorPos(IntPtr L) { try { ToLua.Push(L, UnityEngine.Input.compositionCursorPos); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mousePresent(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.mousePresent); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_touchCount(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Input.touchCount); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_touchPressureSupported(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.touchPressureSupported); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stylusTouchSupported(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.stylusTouchSupported); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_touchSupported(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.touchSupported); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_multiTouchEnabled(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.multiTouchEnabled); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_deviceOrientation(IntPtr L) { try { ToLua.Push(L, UnityEngine.Input.deviceOrientation); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_acceleration(IntPtr L) { try { ToLua.Push(L, UnityEngine.Input.acceleration); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_compensateSensors(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.compensateSensors); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_accelerationEventCount(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Input.accelerationEventCount); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_backButtonLeavesApp(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Input.backButtonLeavesApp); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_location(IntPtr L) { try { ToLua.PushObject(L, UnityEngine.Input.location); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_compass(IntPtr L) { try { ToLua.PushObject(L, UnityEngine.Input.compass); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_gyro(IntPtr L) { try { ToLua.PushObject(L, UnityEngine.Input.gyro); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_touches(IntPtr L) { try { ToLua.Push(L, UnityEngine.Input.touches); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_accelerationEvents(IntPtr L) { try { ToLua.Push(L, UnityEngine.Input.accelerationEvents); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_simulateMouseWithTouches(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Input.simulateMouseWithTouches = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_imeCompositionMode(IntPtr L) { try { UnityEngine.IMECompositionMode arg0 = (UnityEngine.IMECompositionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.IMECompositionMode)); UnityEngine.Input.imeCompositionMode = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_compositionCursorPos(IntPtr L) { try { UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Input.compositionCursorPos = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_multiTouchEnabled(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Input.multiTouchEnabled = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_compensateSensors(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Input.compensateSensors = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_backButtonLeavesApp(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Input.backButtonLeavesApp = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }