//this source code was auto-generated by tolua#, do not modify it using System; using DG.Tweening; using LuaInterface; public class UnityEngine_LightWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Light), typeof(UnityEngine.Behaviour)); L.RegFunction("Reset", Reset); L.RegFunction("AddCommandBuffer", AddCommandBuffer); L.RegFunction("AddCommandBufferAsync", AddCommandBufferAsync); L.RegFunction("RemoveCommandBuffer", RemoveCommandBuffer); L.RegFunction("RemoveCommandBuffers", RemoveCommandBuffers); L.RegFunction("RemoveAllCommandBuffers", RemoveAllCommandBuffers); L.RegFunction("GetCommandBuffers", GetCommandBuffers); L.RegFunction("GetLights", GetLights); L.RegFunction("DOTogglePause", DOTogglePause); L.RegFunction("DOSmoothRewind", DOSmoothRewind); L.RegFunction("DORewind", DORewind); L.RegFunction("DORestart", DORestart); L.RegFunction("DOPlayForward", DOPlayForward); L.RegFunction("DOPlayBackwards", DOPlayBackwards); L.RegFunction("DOPlay", DOPlay); L.RegFunction("DOPause", DOPause); L.RegFunction("DOGoto", DOGoto); L.RegFunction("DOFlip", DOFlip); L.RegFunction("DOKill", DOKill); L.RegFunction("DOComplete", DOComplete); L.RegFunction("DOBlendableColor", DOBlendableColor); L.RegFunction("DOShadowStrength", DOShadowStrength); L.RegFunction("DOIntensity", DOIntensity); L.RegFunction("DOColor", DOColor); L.RegFunction("New", _CreateUnityEngine_Light); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("type", get_type, set_type); L.RegVar("spotAngle", get_spotAngle, set_spotAngle); L.RegVar("color", get_color, set_color); L.RegVar("colorTemperature", get_colorTemperature, set_colorTemperature); L.RegVar("intensity", get_intensity, set_intensity); L.RegVar("bounceIntensity", get_bounceIntensity, set_bounceIntensity); L.RegVar("shadowCustomResolution", get_shadowCustomResolution, set_shadowCustomResolution); L.RegVar("shadowBias", get_shadowBias, set_shadowBias); L.RegVar("shadowNormalBias", get_shadowNormalBias, set_shadowNormalBias); L.RegVar("shadowNearPlane", get_shadowNearPlane, set_shadowNearPlane); L.RegVar("range", get_range, set_range); L.RegVar("flare", get_flare, set_flare); L.RegVar("bakingOutput", get_bakingOutput, set_bakingOutput); L.RegVar("cullingMask", get_cullingMask, set_cullingMask); L.RegVar("lightShadowCasterMode", get_lightShadowCasterMode, set_lightShadowCasterMode); L.RegVar("shadows", get_shadows, set_shadows); L.RegVar("shadowStrength", get_shadowStrength, set_shadowStrength); L.RegVar("shadowResolution", get_shadowResolution, set_shadowResolution); L.RegVar("layerShadowCullDistances", get_layerShadowCullDistances, set_layerShadowCullDistances); L.RegVar("cookieSize", get_cookieSize, set_cookieSize); L.RegVar("cookie", get_cookie, set_cookie); L.RegVar("renderMode", get_renderMode, set_renderMode); L.RegVar("commandBufferCount", get_commandBufferCount, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Light(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Light obj = new UnityEngine.Light(); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Light.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddCommandBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Rendering.LightEvent arg0 = (UnityEngine.Rendering.LightEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightEvent)); UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject(L, 3); obj.AddCommandBuffer(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Rendering.LightEvent arg0 = (UnityEngine.Rendering.LightEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightEvent)); UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject(L, 3); UnityEngine.Rendering.ShadowMapPass arg2 = (UnityEngine.Rendering.ShadowMapPass)ToLua.CheckObject(L, 4, typeof(UnityEngine.Rendering.ShadowMapPass)); obj.AddCommandBuffer(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.AddCommandBuffer"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddCommandBufferAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Rendering.LightEvent arg0 = (UnityEngine.Rendering.LightEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightEvent)); UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject(L, 3); UnityEngine.Rendering.ComputeQueueType arg2 = (UnityEngine.Rendering.ComputeQueueType)ToLua.CheckObject(L, 4, typeof(UnityEngine.Rendering.ComputeQueueType)); obj.AddCommandBufferAsync(arg0, arg1, arg2); return 0; } else if (count == 5) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Rendering.LightEvent arg0 = (UnityEngine.Rendering.LightEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightEvent)); UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject(L, 3); UnityEngine.Rendering.ShadowMapPass arg2 = (UnityEngine.Rendering.ShadowMapPass)ToLua.CheckObject(L, 4, typeof(UnityEngine.Rendering.ShadowMapPass)); UnityEngine.Rendering.ComputeQueueType arg3 = (UnityEngine.Rendering.ComputeQueueType)ToLua.CheckObject(L, 5, typeof(UnityEngine.Rendering.ComputeQueueType)); obj.AddCommandBufferAsync(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.AddCommandBufferAsync"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveCommandBuffer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Rendering.LightEvent arg0 = (UnityEngine.Rendering.LightEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightEvent)); UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject(L, 3); obj.RemoveCommandBuffer(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveCommandBuffers(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Rendering.LightEvent arg0 = (UnityEngine.Rendering.LightEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightEvent)); obj.RemoveCommandBuffers(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveAllCommandBuffers(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); obj.RemoveAllCommandBuffers(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCommandBuffers(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Rendering.LightEvent arg0 = (UnityEngine.Rendering.LightEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightEvent)); UnityEngine.Rendering.CommandBuffer[] o = obj.GetCommandBuffers(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetLights(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.LightType arg0 = (UnityEngine.LightType)ToLua.CheckObject(L, 1, typeof(UnityEngine.LightType)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Light[] o = UnityEngine.Light.GetLights(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOTogglePause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOTogglePause(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOSmoothRewind(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOSmoothRewind(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORewind(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DORewind(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORewind(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.DORewind"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORestart(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DORestart(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORestart(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.DORestart"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlayForward(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOPlayForward(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlayBackwards(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOPlayBackwards(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlay(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOPlay(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOPause(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOGoto(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); int o = obj.DOGoto(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 3) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); int o = obj.DOGoto(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.DOGoto"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOFlip(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOFlip(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOKill(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOKill(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOKill(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.DOKill"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOComplete(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOComplete(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOComplete(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.DOComplete"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOBlendableColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOShadowStrength(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOShadowStrength(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOIntensity(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOIntensity(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOColor(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_type(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightType ret = obj.type; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_spotAngle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.spotAngle; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index spotAngle on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.Color ret = obj.color; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_colorTemperature(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.colorTemperature; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index colorTemperature on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_intensity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.intensity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index intensity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bounceIntensity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.bounceIntensity; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounceIntensity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowCustomResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; int ret = obj.shadowCustomResolution; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowCustomResolution on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.shadowBias; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowBias on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowNormalBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.shadowNormalBias; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowNormalBias on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowNearPlane(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.shadowNearPlane; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowNearPlane on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_range(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.range; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index range on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flare(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.Flare ret = obj.flare; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flare on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bakingOutput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightBakingOutput ret = obj.bakingOutput; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bakingOutput on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cullingMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; int ret = obj.cullingMask; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMask on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_lightShadowCasterMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadowCasterMode ret = obj.lightShadowCasterMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightShadowCasterMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadows(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadows ret = obj.shadows; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadows on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowStrength(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.shadowStrength; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowStrength on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shadowResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.Rendering.LightShadowResolution ret = obj.shadowResolution; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowResolution on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layerShadowCullDistances(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float[] ret = obj.layerShadowCullDistances; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerShadowCullDistances on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cookieSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float ret = obj.cookieSize; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cookieSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cookie(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.Texture ret = obj.cookie; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cookie on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightRenderMode ret = obj.renderMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_commandBufferCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; int ret = obj.commandBufferCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index commandBufferCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_type(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightType arg0 = (UnityEngine.LightType)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightType)); obj.type = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_spotAngle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.spotAngle = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index spotAngle on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.color = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_colorTemperature(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.colorTemperature = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index colorTemperature on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_intensity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.intensity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index intensity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bounceIntensity(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.bounceIntensity = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounceIntensity on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowCustomResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.shadowCustomResolution = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowCustomResolution on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.shadowBias = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowBias on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowNormalBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.shadowNormalBias = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowNormalBias on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowNearPlane(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.shadowNearPlane = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowNearPlane on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_range(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.range = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index range on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_flare(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.Flare arg0 = (UnityEngine.Flare)ToLua.CheckObject(L, 2, typeof(UnityEngine.Flare)); obj.flare = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index flare on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bakingOutput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightBakingOutput arg0 = StackTraits.Check(L, 2); obj.bakingOutput = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bakingOutput on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cullingMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.cullingMask = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMask on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_lightShadowCasterMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadowCasterMode arg0 = (UnityEngine.LightShadowCasterMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightShadowCasterMode)); obj.lightShadowCasterMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightShadowCasterMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadows(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadows arg0 = (UnityEngine.LightShadows)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightShadows)); obj.shadows = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadows on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowStrength(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.shadowStrength = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowStrength on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_shadowResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.Rendering.LightShadowResolution arg0 = (UnityEngine.Rendering.LightShadowResolution)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.LightShadowResolution)); obj.shadowResolution = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowResolution on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_layerShadowCullDistances(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float[] arg0 = ToLua.CheckNumberArray(L, 2); obj.layerShadowCullDistances = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerShadowCullDistances on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cookieSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.cookieSize = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cookieSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cookie(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject(L, 2); obj.cookie = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cookie on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_renderMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightRenderMode arg0 = (UnityEngine.LightRenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightRenderMode)); obj.renderMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value"); } } }