require("Base/BasePanel") require("View/GodsWaySingleSingleWave") GodsWayTowerPanel = Inherit(BasePanel) local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local SpecialConfig= ConfigManager.GetConfigData(ConfigName.SpecialConfig,159) local this = GodsWayTowerPanel this.grid = {} this.singledataList = {} --this.singlePreList = {} local curType = 0 local trailData = {} local itemId = 0 local costNum = 0 local freeTimes = 0 local buyTimes = 0 local storeDataId = 0 local callBack local screenwidth local maxTime=0 local curFloor=0 local showTime local redTrailType = { [1] = RedPointType.PersonTrailHelp, [2] = RedPointType.BuddishTrailHelp, [3] = RedPointType.DemonTrailHelp, [4] = RedPointType.TaoistTrailHelp, } --初始化组件(用于子类重写) function GodsWayTowerPanel:InitComponent() maxTime=tonumber(SpecialConfig.Value)*60 screenwidth=self.gameObject.transform.rect.width this.spLoader = SpriteLoader.New() this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform) this.btnBack = Util.GetGameObject(self.gameObject, "InfoRoot/btnBack") this.helpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/help") this.helpBtn:SetActive(false) this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition this.pre = Util.GetGameObject(self.gameObject, "InfoRoot/pre") this.grid = Util.GetGameObject(self.gameObject, "InfoRoot/grid") local rootHight = this.grid.transform.rect.height local width = this.grid.transform.rect.width this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.grid.transform, this.pre, nil, Vector2.New(width, rootHight), 1, 2, Vector2.New(200, -15)) this.scrollView.moveTween.MomentumAmount = 1 this.scrollView.moveTween.Strength = 2 -- 挂机奖励 this.rewardList = {} this.titleText = Util.GetGameObject(self.gameObject, "InfoRoot/tiitleRoot/title"):GetComponent("Text") this.moppingUpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/moppingUpBtn") this.canFightWaves = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/canFightWaves"):GetComponent("Text") this.freeMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/freeMoppingTimes"):GetComponent("Text") this.buyMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/buyMoppingTimes"):GetComponent("Text") this.addBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/addBtn") this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank") this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormation") this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight") this.btnHelpFightRed = Util.GetGameObject(this.btnHelpFight, "redPoint") -- this.btnHelpFight:GetComponent("Image").sprite = this.spLoader:LoadSprite("godsWayTower_treasure_zh") this.rewardItemPre= Util.GetGameObject(self.gameObject, "InfoRoot/rewardContent/item") this.rewardGrid =Util.GetGameObject(self.gameObject, "InfoRoot/rewardContent") this.rewardTxt= Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/time/Text"):GetComponent("Text") this.rewardRed= Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/rewardBoxRedPoint") this.btn_reward=Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward") end --绑定事件(用于子类重写) function GodsWayTowerPanel:BindEvent() Util.AddClick(this.btnBack, function () self:ClosePanel() if callBack then callBack() end end) Util.AddClick(this.helpBtn, function () end) Util.AddClick(this.btn_reward, function () if curFloor==0 then PopupTipPanel.ShowTip("至少通关一层才可领取挂机奖励") return end LogError("GetTimeStamp()=="..GetTimeStamp().." showTime=="..showTime) if GetTimeStamp()-showTime<60 then PopupTipPanel.ShowTip("累计挂机奖励中") return end NetManager.RequestDuoDuiReward(curType,1,function(msg) UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1) GodsWayTowerManager.SetTowerTimeByType(curType,GetTimeStamp()) showTime=GodsWayTowerManager.GetTowerTimeByType(curType) this.GetBoxShowState(GetTimeStamp()) end) end) Util.AddClick(this.addBtn, function () if buyTimes < 1 then PopupTipPanel.ShowTip("今日已无购买次数") return else if BagManager.GetItemCountById(itemId) < costNum then PopupTipPanel.ShowTip(string.format(Language[10298], itemConfig[itemId].Name)) return end MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数?",costNum,itemConfig[itemId].Name),function() end,function() ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,storeDataId,1,function() local buyId=GodsWayTowerManager.GetTowerBuyIdByType(curType) PrivilegeManager.RefreshPrivilegeUsedTimes(buyId, 1) this.UpdatePrivilage() end) end,"取消","确定") end end) Util.AddClick(this.btnRank, function () UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[curType+48]) end) Util.AddClick(this.btnFormation, function () UIManager.OpenPanel(UIName.GodsWayMyTeamPanel,curType) end) Util.AddClick(this.btnHelpFight, function () UIManager.OpenPanel(UIName.GodsWayTreasurePanel,curType) end) Util.AddClick(this.moppingUpBtn, function () if freeTimes < 1 then PopupTipPanel.ShowTip("扫荡次数不足") return end if not ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.DuoDuiTower,"Type",curType,"TowerNumber",curFloor + 1) then PopupTipPanel.ShowTip("已通关全部层数,无法继续挑战") return end -- if FormationManager.CheckFormationValid(curType + 3000) then -- MonsterCampManager.ExecuteFightBattle(trailData.monsterWave + 1 ,0,function() this:OnShow() end,curType,true) -- else -- PopupTipPanel.ShowTip("编队不能为空") -- return -- end NetManager.RequestDuoDuiReward(curType,2,function(msg) UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1) local freeId=GodsWayTowerManager.GetTowerFreeIdByType(curType) PrivilegeManager.RefreshPrivilegeUsedTimes(freeId, 1) self.UpdatePrivilage() end) end) end this.UpdatePrivilage = function() -- if this.singledataList[trailData.monsterWave] then -- this.singledataList[trailData.monsterWave]:UpdatePrivilage() -- end storeDataId,itemId,costNum = GodsWayTowerManager.GetCost(curType) freeTimes,buyTimes = GodsWayTowerManager.GetTimeTip(curType) this.freeMoppingTimes.text = freeTimes this.buyMoppingTimes.text =buyTimes end --添加事件监听(用于子类重写) function GodsWayTowerPanel:AddListener() Game.GlobalEvent:AddEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage,self) Game.GlobalEvent:AddEvent(GameEvent.FourEle.RefreshView, self.OnShow,self) end --移除事件监听(用于子类重写) function GodsWayTowerPanel:RemoveListener() Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage,self) Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.RefreshView,self.OnShow,self) end --界面打开时调用(用于子类重写) function GodsWayTowerPanel:OnOpen(index) curType = index --BindRedPointObject(redTrailType[curType],this.btnHelpFightRed) this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp }) end function this.GetBoxShowState(hangupTime) -- Log("挂机时长 hangupTime " .. hangupTime) local state = 0 local curTime=GetTimeStamp() local addTime=curTime-hangupTime if addTime>maxTime then hangupTime=maxTime else hangupTime=addTime end if hangupTime < AdventureManager.adventureRefresh then state = 0 elseif hangupTime >= AdventureManager.adventureRefresh and hangupTime < AdventureManager.adventureBoxShow[1] then state = 1 elseif hangupTime >= AdventureManager.adventureRefresh and hangupTime < AdventureManager.adventureBoxShow[2] then state = 2 else state = 3 end --FightPointPassManager.SetBoxState(state) -- if hangupTime > (AdventureManager.adventureOffline*3600) then -- hangupTime = AdventureManager.adventureOffline*3600 -- end if hangupTime < 0 then hangupTime = 0 end this.rewardTxt.text = TimeToHM(hangupTime) return state end --界面打开时调用(用于子类重写) function GodsWayTowerPanel:OnShow() LogError("刷新多队塔界面---------") --trailData = MonsterCampManager.GetCurFourElementMonsterInfo(curType) -- if trailData.openState == 0 then -- self:ClosePanel() -- return -- end curFloor=GodsWayTowerManager.GetTowerFloorByType(curType) this.moppingUpBtn:SetActive(curFloor~=0) storeDataId,itemId,costNum = GodsWayTowerManager.GetCost(curType) if curType==1 then this.titleText.text = "双队试炼" else this.titleText.text = "三队试炼" end --this.canFightWaves.text = "可挑战层数:"..trailData.canFightTime this.canFightWaves.gameObject:SetActive(false) freeTimes,buyTimes = GodsWayTowerManager.GetTimeTip(curType) this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes this.buyMoppingTimes.text= "购买次数:" ..buyTimes this.InitMonsterShow() this.IntiReward() showTime=GodsWayTowerManager.GetTowerTimeByType(curType) this.GetBoxShowState(showTime) -- local waves = MonsterCampManager.GetFourElementTotalWave() -- if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then -- PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1) -- end -- if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then -- PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves) -- local propertyId = SacredTreeManager.GetUnLockNewProperty(waves) -- if propertyId > 0 then -- Timer.New(function() -- UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId) -- end,0.2):Start() -- local power = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) -- if power - MonsterCampManager.oldpower > 0 then -- UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = MonsterCampManager.oldpower,newValue = power}) -- end -- end -- end end function this.SingleDataShow(go, data) local singledata = GodsWaySingleSingleWave:New(go) --go:GetComponent("RectTransform").sizeDelta=Vector2.New(screenwidth,380) singledata:InitComponent(go,data,curType) singledata:OnOpen() return singledata end function this.InitMonsterShow() --local curwaves = trailData.monsterWave + 1 --当前可挑战层 local monsterInfo =GodsWayTowerManager.GetTowerDataByType(curType) --MonsterCampManager.GetFourElementMonstersInfo(curType,curwaves) LogError("monsterInfo=="..#monsterInfo) table.sort(monsterInfo,function(a,b) return a.wave > b.wave end) this.scrollView:SetData(monsterInfo, function (index, go) local tempData = this.SingleDataShow(go, monsterInfo[index]) this.singledataList[monsterInfo[index].wave] = tempData --this.singlePreList[go] = this.singledataList[monsterInfo[index].wave] end,true,true) this.scrollView:SetIndex(#monsterInfo) -- if MonsterCampManager.CurOffsetIndex < 0 then -- this.scrollView:SetIndex((#monsterInfo-trailData.monsterWave-2)) -- else -- this.scrollView:SetIndex((#monsterInfo-MonsterCampManager.CurOffsetIndex-2)) -- end end function this.IntiReward() local rewardData rewardData = GodsWayTowerManager.GetCurrFloorRewardByType(curType) LogError("获取当前层挂机奖励") for i = 1, #rewardData do if not this.rewardList[i] then local go = {} go.item = newObjToParent(this.rewardItemPre, this.rewardGrid) go.icon = Util.GetGameObject(go.item, "iconBg/icon"):GetComponent("Image") go.text = Util.GetGameObject(go.item, "rewardbg/context"):GetComponent("Text") this.rewardList[i] = go end this.rewardList[i].icon.sprite = SetIcon(this.spLoader, rewardData[i][1]) local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1]) local baseValue = rewardData[i][2] if addValue - 1 <= 0 then this.rewardList[i].text.text = "+"..rewardData[i][2] else local valueShow = math.round((addValue - 1) * baseValue) this.rewardList[i].text.text = string.format("+%s\n(+%s)",baseValue,valueShow) end end end --界面关闭时调用(用于子类重写) function GodsWayTowerPanel:OnClose() ClearRedPointObject(redTrailType[curType],this.btnHelpFightRed) MonsterCampManager.CurOffsetIndex = -1 CheckRedPointStatus(RedPointType.godsWayTower) end --界面销毁时调用(用于子类重写) function GodsWayTowerPanel:OnDestroy() this.spLoader:Destroy() for k,v in pairs(this.singledataList) do v:OnDestroy() end --this.singlePreList = {} this.singledataList = {} SubUIManager.Close(this.scrollView) this.spLoader:Destroy() end return GodsWayTowerPanel