/* * Copyright (c) 2020 Beebyte Limited. All rights reserved. */ using System.IO; using UnityEditor; namespace Beebyte.Obfuscator { public class GlobalGameManagersPath { internal static string GetPathToGlobalGameManagersAsset(BuildTarget buildTarget, string buildPath) { if ((int) buildTarget == 2) { return GetPathForMac(buildPath); } return GetPathForWindowsAndLinuxStandalone(buildPath); } private static string GetPathForMac(string buildPath) { return Path.GetDirectoryName(buildPath) + Path.DirectorySeparatorChar.ToString() + Path.GetFileNameWithoutExtension(buildPath) + ".app" + Path.DirectorySeparatorChar.ToString() + "Contents" + Path.DirectorySeparatorChar.ToString() + "Resources" + Path.DirectorySeparatorChar.ToString() + "Data" + Path.DirectorySeparatorChar.ToString() + "globalgamemanagers.assets"; } private static string GetPathForWindowsAndLinuxStandalone(string buildPath) { return Path.GetDirectoryName(buildPath) + Path.DirectorySeparatorChar.ToString() + Path.GetFileNameWithoutExtension(buildPath) + "_Data" + Path.DirectorySeparatorChar.ToString() + "globalgamemanagers.assets"; } } }