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[null,"Id","Name","Type","ShortDesc","Desc","DescValue","DescColor","Icon","NoUse","NoUse"]
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[null,"技能id","技能名称","技能类型","短描述","技能描述","描述参数","参数颜色","技能图标","校验","校验"]
["默认值",0,{"$f":"\"\"","v":""},3,null,{"$f":"\"\"","v":""}]
["正确性校对"]
["校对值"]
[null,1001,"破锋",null,null,"战斗中，增加10%攻击力。",{"$nulls":3},{"$f":"IF((LEN(F8)-LEN(SUBSTITUTE(F8,\"%\",\"\")))=(LEN(G8)-LEN(SUBSTITUTE(G8,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G8)-LEN(SUBSTITUTE(G8,\"#\",\"\")))=(LEN(H8)-LEN(SUBSTITUTE(H8,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,1002,"斩神",null,null,"战斗中，增加5%暴击率。",{"$nulls":3},{"$f":"IF((LEN(F9)-LEN(SUBSTITUTE(F9,\"%\",\"\")))=(LEN(G9)-LEN(SUBSTITUTE(G9,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G9)-LEN(SUBSTITUTE(G9,\"#\",\"\")))=(LEN(H9)-LEN(SUBSTITUTE(H9,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,1003,"斩神",null,null,"战斗中，增加5%暴击率。",{"$nulls":3},"",""]
[null,1004,"破锋",null,null,"战斗中，增加10%攻击力。",{"$nulls":3},"",""]
[null,1005,"圣体",null,null,"战斗中，增加10%最大生命值。",{"$nulls":3},"",""]
[null,1006,"天御",null,null,"战斗中，增加10%伤害减免。",{"$nulls":3},"",""]
[null,1007,"天伤",null,null,"战斗中，增加10%伤害。",{"$nulls":3},"",""]
[null,1008,"破锋",null,null,"战斗中，增加10%攻击力。",{"$nulls":3},"",""]
[null,1009,"斩神",null,null,"战斗中，增加5%暴击率。",{"$nulls":3},"",""]
[null,1010,"迅雷",null,null,"战斗中，增加634点速度。",{"$nulls":3},false,""]
[null,1011,"舍生取义",null,null,"死亡时，立即回复己方全体40%攻击力的血量。",{"$nulls":3},"",""]
[null,1012,"愈合",null,null,"进入战斗后，每1秒回复200生命",{"$nulls":3},false,""]
[null,1013,"天御",null,null,"战斗中，增加20%伤害减免。",{"$nulls":3},"",""]
[null,1014,"精术",null,null,"战斗中，增加10%效果命中。",{"$nulls":3},"",""]
[null,1015,"破空",null,null,"战斗中，增加30%暴击伤害。",{"$nulls":3},"",""]
[null,1016,"迅雷",null,null,"战斗中，增加1056点速度。",{"$nulls":3},false,""]
[null,1017,"精术",null,null,"战斗中，增加10%效果命中。",{"$nulls":3},"",""]
[null,1018,"回春",null,null,"战斗中，增加20%受到的治疗效果。",{"$nulls":3},"",""]
[null,1019,"精术",null,null,"战斗中，增加10%效果命中。",{"$nulls":3},"",""]
[null,1020,"天伤",null,null,"战斗中，增加20%伤害。",{"$nulls":3},"",""]
[null,1021,"破锋",null,null,"战斗中，增加20%攻击力。",{"$nulls":3},"",""]
[null,1022,"迅雷",null,null,"战斗中，增加1056点速度。",{"$nulls":3},false,""]
[null,1023,"愈合",null,null,"进入战斗后，每1秒回复500生命",{"$nulls":3},false,""]
[null,1024,"低语",null,null,"免疫沉默状态。",{"$nulls":3},false,""]
[null,1025,"明神",null,null,"免疫眩晕状态。",{"$nulls":3},false,""]
[null,10001,"针锋相对",null,null,"受到武卫伤害时，回复1000点生命。",{"$nulls":3},false,""]
[null,10002,"针锋相对",null,null,"受到武卫伤害时，回复<color=#529764FF>1200点</color>生命。",{"$nulls":3},false,""]
[null,10003,"针锋相对",null,null,"受到武卫伤害时，回复<color=#529764FF>1400点</color>生命。",{"$nulls":3},false,""]
[null,10004,"针锋相对",null,null,"受到武卫伤害时，回复<color=#529764FF>1600点</color>生命。",{"$nulls":3},false,""]
[null,10005,"针锋相对",null,null,"受到武卫伤害时，回复<color=#529764FF>1800点</color>生命。",{"$nulls":3},false,""]
[null,10006,"针锋相对",null,null,"受到武卫伤害时，回复<color=#529764FF>2000点</color>生命。",{"$nulls":3},false,""]
[null,10007,"针锋相对",null,null,"受到武卫伤害时，回复<color=#529764FF>2200点</color>生命。",{"$nulls":3},false,""]
[null,10008,"针锋相对",null,null,"受到武卫伤害时，回复<color=#529764FF>2500点</color>生命。",{"$nulls":3},false,""]
[null,10021,"针锋相对",null,null,"受到天罚伤害时，回复1000点生命。",{"$nulls":3},false,""]
[null,10022,"针锋相对",null,null,"受到天罚伤害时，回复<color=#529764FF>1200点</color>生命。",{"$nulls":3},false,""]
[null,10023,"针锋相对",null,null,"受到天罚伤害时，回复<color=#529764FF>1400点</color>生命。",{"$nulls":3},false,""]
[null,10024,"针锋相对",null,null,"受到天罚伤害时，回复<color=#529764FF>1600点</color>生命。",{"$nulls":3},false,""]
[null,10025,"针锋相对",null,null,"受到天罚伤害时，回复<color=#529764FF>1800点</color>生命。",{"$nulls":3},false,""]
[null,10026,"针锋相对",null,null,"受到天罚伤害时，回复<color=#529764FF>2000点</color>生命。",{"$nulls":3},false,""]
[null,10027,"针锋相对",null,null,"受到天罚伤害时，回复<color=#529764FF>2200点</color>生命。",{"$nulls":3},false,""]
[null,10028,"针锋相对",null,null,"受到天罚伤害时，回复<color=#529764FF>2500点</color>生命。",{"$nulls":3},false,""]
[null,10041,"针锋相对",null,null,"受到秘法伤害时，回复1000点生命。",{"$nulls":3},false,""]
[null,10042,"针锋相对",null,null,"受到秘法伤害时，回复<color=#529764FF>1200点</color>生命。",{"$nulls":3},false,""]
[null,10043,"针锋相对",null,null,"受到秘法伤害时，回复<color=#529764FF>1400点</color>生命。",{"$nulls":3},false,""]
[null,10044,"针锋相对",null,null,"受到秘法伤害时，回复<color=#529764FF>1600点</color>生命。",{"$nulls":3},false,""]
[null,10045,"针锋相对",null,null,"受到秘法伤害时，回复<color=#529764FF>1800点</color>生命。",{"$nulls":3},false,""]
[null,10046,"针锋相对",null,null,"受到秘法伤害时，回复<color=#529764FF>2000点</color>生命。",{"$nulls":3},false,""]
[null,10047,"针锋相对",null,null,"受到秘法伤害时，回复<color=#529764FF>2200点</color>生命。",{"$nulls":3},false,""]
[null,10048,"针锋相对",null,null,"受到秘法伤害时，回复<color=#529764FF>2500点</color>生命。",{"$nulls":3},false,""]
[null,10061,"针锋相对",null,null,"受到玄策伤害时，回复1000点生命。",{"$nulls":3},false,""]
[null,10062,"针锋相对",null,null,"受到玄策伤害时，回复<color=#529764FF>1200点</color>生命。",{"$nulls":3},false,""]
[null,10063,"针锋相对",null,null,"受到玄策伤害时，回复<color=#529764FF>1400点</color>生命。",{"$nulls":3},false,""]
[null,10064,"针锋相对",null,null,"受到玄策伤害时，回复<color=#529764FF>1600点</color>生命。",{"$nulls":3},false,""]
[null,10065,"针锋相对",null,null,"受到玄策伤害时，回复<color=#529764FF>1800点</color>生命。",{"$nulls":3},false,""]
[null,10066,"针锋相对",null,null,"受到玄策伤害时，回复<color=#529764FF>2000点</color>生命。",{"$nulls":3},false,""]
[null,10067,"针锋相对",null,null,"受到玄策伤害时，回复<color=#529764FF>2200点</color>生命。",{"$nulls":3},false,""]
[null,10068,"针锋相对",null,null,"受到玄策伤害时，回复<color=#529764FF>2500点</color>生命。",{"$nulls":3},false,""]
[null,10081,"针锋相对",null,null,"受到生花伤害时，回复1000点生命。",{"$nulls":3},false,""]
[null,10082,"针锋相对",null,null,"受到生花伤害时，回复<color=#529764FF>1200点</color>生命。",{"$nulls":3},false,""]
[null,10083,"针锋相对",null,null,"受到生花伤害时，回复<color=#529764FF>1400点</color>生命。",{"$nulls":3},false,""]
[null,10084,"针锋相对",null,null,"受到生花伤害时，回复<color=#529764FF>1600点</color>生命。",{"$nulls":3},false,""]
[null,10085,"针锋相对",null,null,"受到生花伤害时，回复<color=#529764FF>1800点</color>生命。",{"$nulls":3},false,""]
[null,10086,"针锋相对",null,null,"受到生花伤害时，回复<color=#529764FF>2000点</color>生命。",{"$nulls":3},false,""]
[null,10087,"针锋相对",null,null,"受到生花伤害时，回复<color=#529764FF>2200点</color>生命。",{"$nulls":3},false,""]
[null,10088,"针锋相对",null,null,"受到生花伤害时，回复<color=#529764FF>2500点</color>生命。",{"$nulls":3},false,""]
[null,10101,"愈合",null,null,"战斗开始后，每10秒回复3000点生命。",{"$nulls":3},{"$f":"IF((LEN(F73)-LEN(SUBSTITUTE(F73,\"%\",\"\")))=(LEN(G73)-LEN(SUBSTITUTE(G73,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G73)-LEN(SUBSTITUTE(G73,\"#\",\"\")))=(LEN(H73)-LEN(SUBSTITUTE(H73,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,10102,"愈合",null,null,"战斗开始后，每10秒回复<color=#529764FF>3200点</color>生命。",{"$nulls":3},false,""]
[null,10103,"愈合",null,null,"战斗开始后，每10秒回复<color=#529764FF>3500点</color>生命。",{"$nulls":3},false,""]
[null,10104,"愈合",null,null,"战斗开始后，每<color=#529764FF>8秒</color>回复<color=#529764FF>3800点</color>生命。",{"$nulls":3},false,""]
[null,10105,"愈合",null,null,"战斗开始后，每8秒回复<color=#529764FF>4100点</color>生命。",{"$nulls":3},false,""]
[null,10106,"愈合",null,null,"战斗开始后，每<color=#529764FF>5秒</color>回复<color=#529764FF>4500点</color>生命。",{"$nulls":3},false,""]
[null,10107,"愈合",null,null,"战斗开始后，每5秒回复<color=#529764FF>5000点</color>生命。",{"$nulls":3},false,""]
[null,10121,"强击",null,null,"造成伤害时，附加800点真实伤害。",{"$nulls":3},false,""]
[null,10122,"强击",null,null,"造成伤害时，附加<color=#529764FF>900点</color>真实伤害。",{"$nulls":3},false,""]
[null,10123,"强击",null,null,"造成伤害时，附加<color=#529764FF>1000点</color>真实伤害。",{"$nulls":3},false,""]
[null,10124,"强击",null,null,"造成伤害时，附加<color=#529764FF>1100点</color>真实伤害。",{"$nulls":3},false,""]
[null,10125,"强击",null,null,"造成伤害时，附加<color=#529764FF>1200点</color>真实伤害。",{"$nulls":3},false,""]
[null,10126,"强击",null,null,"造成伤害时，附加<color=#529764FF>1350点</color>真实伤害。",{"$nulls":3},false,""]
[null,10127,"强击",null,null,"造成伤害时，附加<color=#529764FF>1500点</color>真实伤害。",{"$nulls":3},false,""]
[null,10141,"御攻",null,null,"受到物理伤害时，40%概率提升自身攻击10%的护甲，持续6秒。",{"$nulls":3},false,""]
[null,10142,"御攻",null,null,"受到物理伤害时，40%概率提升自身攻击<color=#529764FF>15%</color>的护甲，持续6秒。",{"$nulls":3},false,""]
[null,10143,"御攻",null,null,"受到物理伤害时，40%概率提升自身攻击<color=#529764FF>20%</color>的护甲，持续<color=#529764FF>8秒</color>。",{"$nulls":3},false,""]
[null,10144,"御攻",null,null,"受到物理伤害时，<color=#529764FF>50%</color>概率提升自身攻击<color=#529764FF>25%</color>的护甲，持续8秒。",{"$nulls":3},false,""]
[null,10145,"御攻",null,null,"受到物理伤害时，50%概率提升自身攻击<color=#529764FF>30%</color>的护甲，持续8秒。",{"$nulls":3},false,""]
[null,10146,"御攻",null,null,"受到物理伤害时，50%概率提升自身攻击<color=#529764FF>35%</color>的护甲，持续<color=#529764FF>10秒</color>。",{"$nulls":3},false,""]
[null,10147,"御攻",null,null,"受到物理伤害时，<color=#529764FF>60%</color>概率提升自身攻击<color=#529764FF>50%</color>的护甲，持续10秒。",{"$nulls":3},false,""]
[null,10161,"御神",null,null,"受到魔法伤害时，40%概率提升自身攻击10%的魔抗，持续6秒。",{"$nulls":3},false,""]
[null,10162,"御神",null,null,"受到魔法伤害时，40%概率提升自身攻击<color=#529764FF>15%</color>的魔抗，持续6秒。",{"$nulls":3},false,""]
[null,10163,"御神",null,null,"受到魔法伤害时，40%概率提升自身攻击<color=#529764FF>20%</color>的魔抗，持续<color=#529764FF>8秒</color>。",{"$nulls":3},false,""]
[null,10164,"御神",null,null,"受到魔法伤害时，<color=#529764FF>50%</color>概率提升自身攻击<color=#529764FF>25%</color>的魔抗，持续8秒。",{"$nulls":3},false,""]
[null,10165,"御神",null,null,"受到魔法伤害时，50%概率提升自身攻击<color=#529764FF>30%</color>的魔抗，持续8秒。",{"$nulls":3},false,""]
[null,10166,"御神",null,null,"受到魔法伤害时，50%概率提升自身攻击<color=#529764FF>35%</color>的魔抗，持续<color=#529764FF>10秒</color>。",{"$nulls":3},false,""]
[null,10167,"御神",null,null,"受到魔法伤害时，<color=#529764FF>60%</color>概率提升自身攻击<color=#529764FF>50%</color>的魔抗，持续10秒。",{"$nulls":3},false,""]
[null,10181,"强击",null,null,"死亡时，立即回复我方全体生命，回复量为自身生命的<color=#529764FF>20%</color>。",{"$nulls":3},"",""]
[null,10182,"强击",null,null,"死亡时，立即回复我方全体生命，回复量为自身生命的<color=#529764FF>23%</color>。",{"$nulls":3},"",""]
[null,10183,"强击",null,null,"死亡时，立即回复我方全体生命，回复量为自身生命的<color=#529764FF>26%</color>。",{"$nulls":3},"",""]
[null,10184,"强击",null,null,"死亡时，立即回复我方全体生命，回复量为自身生命的<color=#529764FF>29%</color>。",{"$nulls":3},"",""]
[null,10185,"强击",null,null,"死亡时，立即回复我方全体生命，回复量为自身生命的<color=#529764FF>32%</color>。",{"$nulls":3},"",""]
[null,10186,"强击",null,null,"死亡时，立即回复我方全体生命，回复量为自身生命的<color=#529764FF>35%</color>。",{"$nulls":3},"",""]
[null,10187,"强击",null,null,"死亡时，立即回复我方全体生命，回复量为自身生命的<color=#529764FF>40%</color>。",{"$nulls":3},"",""]
[null,10201,"无畏",null,null,"目标血量高于60%时，伤害提高5%。",{"$nulls":3},false,""]
[null,10202,"无畏",null,null,"目标血量高于60%时，伤害提高<color=#529764FF>8%</color>。",{"$nulls":3},false,""]
[null,10203,"无畏",null,null,"目标血量高于<color=#529764FF>50%</color>时，伤害提高<color=#529764FF>12%</color>。",{"$nulls":3},false,""]
[null,10204,"无畏",null,null,"目标血量高于50%时，伤害提高<color=#529764FF>16%</color>。",{"$nulls":3},false,""]
[null,10205,"无畏",null,null,"目标血量高于50%时，伤害提高<color=#529764FF>20%</color>。",{"$nulls":3},false,""]
[null,10206,"无畏",null,null,"目标血量高于<color=#529764FF>35%</color>时，伤害提高20%。",{"$nulls":3},false,""]
[null,10221,"至圣",null,null,"自身增益效果不少于5个时，技能伤害提升5%。",{"$nulls":3},"",""]
[null,10222,"至圣",null,null,"自身增益效果不少于5个时，技能伤害提升<color=#529764FF>10%</color>。",{"$nulls":3},"",""]
[null,10223,"至圣",null,null,"自身增益效果不少于<color=#529764FF>4个</color>时，技能伤害提升<color=#529764FF>12%</color>。",{"$nulls":3},"",""]
[null,10224,"至圣",null,null,"自身增益效果不少于4个时，技能伤害提升<color=#529764FF>15%</color>。",{"$nulls":3},"",""]
[null,10225,"至圣",null,null,"自身增益效果不少于<color=#529764FF>3个</color>时，技能伤害提升<color=#529764FF>20%</color>。",{"$nulls":3},"",""]
[null,10226,"至圣",null,null,"自身增益效果不少于<color=#529764FF>2个</color>时，技能伤害提升<color=#529764FF>25%</color>。",{"$nulls":3},"",""]
[null,10241,"疾风",null,null,"使用技能时，5%概率提升2%速度，持续5秒。",{"$nulls":3},false,""]
[null,10242,"疾风",null,null,"使用技能时，5%概率提升<color=#529764FF>3%</color>速度，持续5秒。",{"$nulls":3},false,""]
[null,10243,"疾风",null,null,"使用技能时，<color=#529764FF>8%</color>概率提升<color=#529764FF>4%</color>速度，持续<color=#529764FF>7秒</color>。",{"$nulls":3},false,""]
[null,10244,"疾风",null,null,"使用技能时，8%概率提升<color=#529764FF>6%</color>速度，持续7秒。",{"$nulls":3},false,""]
[null,10245,"疾风",null,null,"使用技能时，<color=#529764FF>10%</color>概率提升<color=#529764FF>8%</color>速度，持续7秒。",{"$nulls":3},false,""]
[null,10246,"疾风",null,null,"使用技能时，20%概率提升8%速度，持续<color=#529764FF>9秒</color>。",{"$nulls":3},false,""]
[null,10261,"背水一战",null,null,"使用技能时，20%的概率提升自身护甲15%的攻击，持续5秒。",{"$nulls":3},false,""]
[null,10262,"背水一战",null,null,"使用技能时，20%的概率提升自身护甲<color=#529764FF>20%</color>的攻击，持续5秒。",{"$nulls":3},false,""]
[null,10263,"背水一战",null,null,"使用技能时，<color=#529764FF>15%</color>的概率提升自身护甲<color=#529764FF>25%</color>的攻击，持续<color=#529764FF>7秒</color>。",{"$nulls":3},false,""]
[null,10264,"背水一战",null,null,"使用技能时，30%的概率提升自身护甲<color=#529764FF>30%</color>的攻击，持续7秒。",{"$nulls":3},false,""]
[null,10265,"背水一战",null,null,"使用技能时，<color=#529764FF>20%</color>的概率提升自身护甲<color=#529764FF>35%</color>的攻击，持续7秒。",{"$nulls":3},false,""]
[null,10266,"背水一战",null,null,"使用技能时，20%的概率提升自身护甲<color=#529764FF>50%</color>的攻击，持续<color=#529764FF>9秒</color>。",{"$nulls":3},false,""]
[null,10281,"狂甲",null,null,"受到物理伤害时，40%概率提升自身护甲15%的攻击，持续6秒。",{"$nulls":3},false,""]
[null,10282,"狂甲",null,null,"受到物理伤害时，40%概率提升自身护甲<color=#529764FF>20%</color>的攻击，持续6秒。",{"$nulls":3},false,""]
[null,10283,"狂甲",null,null,"受到物理伤害时，40%概率提升自身护甲<color=#529764FF>25%</color>的攻击，持续<color=#529764FF>8秒</color>。",{"$nulls":3},false,""]
[null,10284,"狂甲",null,null,"受到物理伤害时，<color=#529764FF>50%</color>概率提升自身护甲<color=#529764FF>30%</color>的攻击，持续8秒。",{"$nulls":3},false,""]
[null,10285,"狂甲",null,null,"受到物理伤害时，50%概率提升自身护甲<color=#529764FF>35%</color>的攻击，持续<color=#529764FF>10秒</color>。",{"$nulls":3},false,""]
[null,10286,"狂甲",null,null,"受到物理伤害时，<color=#529764FF>60%</color>概率提升自身护甲<color=#529764FF>50%</color>的攻击，持续10秒。",{"$nulls":3},{"$f":"IF((LEN(F137)-LEN(SUBSTITUTE(F137,\"%\",\"\")))=(LEN(G137)-LEN(SUBSTITUTE(G137,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G137)-LEN(SUBSTITUTE(G137,\"#\",\"\")))=(LEN(H137)-LEN(SUBSTITUTE(H137,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,10301,"魔攻",null,null,"受到魔法伤害时，40%概率提升自身魔抗15%的攻击，持续6秒。",{"$nulls":3},false,""]
[null,10302,"魔攻",null,null,"受到魔法伤害时，40%概率提升自身魔抗<color=#529764FF>20%</color>的攻击，持续6秒。",{"$nulls":3},false,""]
[null,10303,"魔攻",null,null,"受到魔法伤害时，40%概率提升自身魔抗<color=#529764FF>25%</color>的攻击，持续<color=#529764FF>8秒</color>。",{"$nulls":3},false,""]
[null,10304,"魔攻",null,null,"受到魔法伤害时，<color=#529764FF>50%</color>概率提升自身魔抗<color=#529764FF>30%</color>的攻击，持续8秒。",{"$nulls":3},false,""]
[null,10305,"魔攻",null,null,"受到魔法伤害时，50%概率提升自身魔抗<color=#529764FF>35%</color>的攻击，持续<color=#529764FF>10秒</color>。",{"$nulls":3},false,""]
[null,10306,"魔攻",null,null,"受到魔法伤害时，<color=#529764FF>60%</color>概率提升自身魔抗<color=#529764FF>50%</color>的攻击，持续10秒。",{"$nulls":3},false,""]
[null,210001,"强击",null,null,"造成伤害时，额外增加100点伤害。",{"$nulls":3},false,""]
[null,210002,"愈合",null,null,"进入战斗后，每1秒回复20生命。",{"$nulls":3},false,""]
[null,210003,"嗜血",null,null,"造成伤害时，将伤害的2%转化为自身生命。",{"$nulls":3},"",""]
[null,310001,"破甲",null,null,"发动技能后，减少目标50点护甲，持续整场战斗，最多可减少400点。",{"$nulls":3},false,""]
[null,310002,"骄击",null,null,"造成的伤害暴击时，有10%的概率造成200%的暴击伤害。",{"$nulls":3},false,""]
[null,310003,"强击",null,null,"造成伤害时，额外增加200点伤害。",{"$nulls":3},false,""]
[null,310004,"愈合",null,null,"进入战斗后，每1秒回复35生命。",{"$nulls":3},false,""]
[null,400101,"愈合",null,null,"进入战斗后，每5秒回复2800生命。",{"$nulls":3},false,""]
[null,400201,"战甲",null,null,"发动技能时，13%的概率将护甲的30%视作额外攻击力。",{"$nulls":3},false,""]
[null,400202,"御甲",null,null,"受到物理伤害时，15%的概率将攻击的30%视作额外护甲。",{"$nulls":3},false,""]
[null,400203,"狂甲",null,null,"受到物理伤害后，40%的概率将护甲的30%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,400204,"御魔",null,null,"受到魔法伤害时，15%的概率将攻击的30%视作额外魔抗。",{"$nulls":3},false,""]
[null,400205,"魔攻",null,null,"受到魔法伤害后，40%的概率将魔抗的30%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,400301,"强攻",null,null,"发动技能后，20%的概率增加自身25%攻击力，持续10秒。",{"$nulls":3},false,""]
[null,400302,"束甲",null,null,"发动技能后，20%的概率增加自身25%护甲，持续10秒。",{"$nulls":3},false,""]
[null,400303,"强神",null,null,"发动技能后，20%的概率增加自身25%魔抗，持续10秒。",{"$nulls":3},false,""]
[null,400304,"震慑",null,null,"发动技能后，减少仇恨目标10%攻击力，持续10秒。",{"$nulls":3},"",""]
[null,400305,"穿甲",null,null,"发动技能后，减少仇恨目标10%护甲，持续10秒。",{"$nulls":3},"",""]
[null,400306,"化魔",null,null,"发动技能后，减少仇恨目标10%魔抗，持续10秒。",{"$nulls":3},"",""]
[null,400401,"挪移",null,null,"受击后，40%对攻击者持续伤害，在4秒里总共造成40%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,400402,"同归",null,null,"受击后，有13%的概率对敌方全体造成15%攻击力的魔法伤害。",{"$nulls":3},false,""]
[null,410101,"强击",null,null,"造成伤害时，额外增加1000点伤害。",{"$nulls":3},false,""]
[null,410401,"暗伤",null,null,"发动技能后，40%的概率对敌方随机1名施加25%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,411001,"化神",null,null,"发动技能时，40%的概率将魔抗的20%视作额外攻击。",{"$nulls":3},false,""]
[null,411002,"湮灭",null,null,"造成的伤害暴击后，60%的概率施加10%攻击的持续魔法伤害，持续3秒。",{"$nulls":3},false,""]
[null,411003,"伏击",null,null,"发动技能后，20%的概率对敌方随机1名施加50%攻击的魔法伤害。",{"$nulls":3},false,""]
[null,411004,"破锋",null,null,"战斗中，增加10%攻击力。",{"$nulls":3},"",""]
[null,411005,"天御",null,null,"战斗中，增加10%伤害减免。",{"$nulls":3},"",""]
[null,411006,"斩神",null,null,"战斗中，增加5%暴击率。",{"$nulls":3},"",""]
[null,411007,"精术",null,null,"战斗中，增加5%效果命中。",{"$nulls":3},"",""]
[null,411201,"御攻",null,null,"受到物理伤害后，25%的概率将攻击的30%视作额外护甲，持续10秒。",{"$nulls":3},false,""]
[null,411202,"御神",null,null,"受到魔法伤害后，25%的概率将攻击的30%视作额外魔抗，持续10秒。",{"$nulls":3},false,""]
[null,411401,"向死而生",null,null,"受击后，20%的概率，回复自身5%最大生命值的血量。",{"$nulls":3},false,""]
[null,412001,"战意昂扬",null,null,"进入战斗10秒后，免疫控制效果，持续10秒。",{"$nulls":3},false,""]
[null,412002,"战甲",null,null,"发动技能时，40%的概率将护甲的20%视作额外攻击。",{"$nulls":3},false,""]
[null,412003,"无畏",null,null,"对血量高于60%的敌人伤害提高30%。",{"$nulls":3},false,""]
[null,412004,"破空",null,null,"战斗中，增加20%暴击伤害。",{"$nulls":3},"",""]
[null,412005,"迅雷",null,null,"战斗中，增加634点速度。",{"$nulls":3},false,""]
[null,412006,"斩神",null,null,"战斗中，增加5%暴击率。",{"$nulls":3},"",""]
[null,412007,"破锋",null,null,"战斗中，增加10%攻击力。",{"$nulls":3},"",""]
[null,413001,"神甲",null,null,"发动技能后，增加自身护甲200点,持续8秒。",{"$nulls":3},false,""]
[null,413002,"反击",null,null,"受击后，有10%的概率对随机1人造成护甲的20%的真实伤害。",{"$nulls":3},false,""]
[null,413003,"向死而生",null,null,"受击后,10%的概率，回复自身最大生命值6%的血量。",{"$nulls":3},false,""]
[null,413004,"精术",null,null,"战斗中，增加5%效果命中。",{"$nulls":3},"",""]
[null,413005,"回春",null,null,"战斗中，增加10%受到的治疗效果。",{"$nulls":3},"",""]
[null,413006,"圣体",null,null,"战斗中，增加10%最大生命值。",{"$nulls":3},"",""]
[null,413007,"天御",null,null,"战斗中，增加10%伤害减免。",{"$nulls":3},"",""]
[null,414001,"混乱",null,null,"发动技能后，有20%的概率眩晕敌方其中1人，持续3秒。",{"$nulls":3},"",""]
[null,414002,"命运",null,null,"控制效果命中后，50%的概率追加30%的魔法伤害。",{"$nulls":3},false,""]
[null,414003,"擅攻",null,null,"造成的持续伤害时间延长1秒。",{"$nulls":3},false,""]
[null,414004,"精术",null,null,"战斗中，增加5%效果命中。",{"$nulls":3},"",""]
[null,414005,"迅雷",null,null,"战斗中，增加634点速度。",{"$nulls":3},false,""]
[null,414006,"天伤",null,null,"战斗中，增加10%伤害。",{"$nulls":3},"",""]
[null,414007,"破锋",null,null,"战斗中，增加10%攻击力。",{"$nulls":3},"",""]
[null,414301,"同心协力",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的攻击力，持续10秒。",{"$nulls":3},false,""]
[null,414302,"同甘共苦",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的护甲，持续10秒。",{"$nulls":3},false,""]
[null,414303,"同心明神",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的魔抗，持续10秒。",{"$nulls":3},false,""]
[null,414304,"同进同退",null,null,"发动技能后，40%的概率为我方随机角色增加施法者25%攻击的速度，持续10秒。",{"$nulls":3},{"$f":"IF((LEN(F201)-LEN(SUBSTITUTE(F201,\"%\",\"\")))=(LEN(G201)-LEN(SUBSTITUTE(G201,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G201)-LEN(SUBSTITUTE(G201,\"#\",\"\")))=(LEN(H201)-LEN(SUBSTITUTE(H201,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,414401,"援护",null,null,"发动技能后，30%的概率为我方攻击最高的1人持续治疗，在5秒内回复50%攻击力的生命值。",{"$nulls":3},false,""]
[null,415001,"不倒",null,null,"受击后,40%的概率，回复自身40%攻击的血量。",{"$nulls":3},false,""]
[null,415002,"风驰电掣",null,null,"发动技能后，增加自身200点速度,持续5秒。",{"$nulls":3},false,""]
[null,415003,"妙手",null,null,"发动技能后，30%的概率回复我方攻击最高的1人的10%攻击的血量，持续5秒。",{"$nulls":3},false,""]
[null,415004,"破锋",null,null,"战斗中，增加10%攻击力。",{"$nulls":3},"",""]
[null,415005,"神愈",null,null,"战斗中，增加10%治疗量。",{"$nulls":3},"",""]
[null,415006,"斩神",null,null,"战斗中，增加5%暴击率。",{"$nulls":3},"",""]
[null,415007,"迅雷",null,null,"战斗中，增加634点速度。",{"$nulls":3},false,""]
[null,415401,"援护",null,null,"发动技能后，30%的概率为我方攻击最高的1人持续治疗，在5秒内回复50%攻击力的生命值。",{"$nulls":3},false,""]
[null,420001,"不倒",null,null,"受击后，40%的概率回复自身30%攻击的血量。",{"$nulls":3},false,""]
[null,420002,"御甲",null,null,"受到物理攻击时，40%的概率将攻击的20%视作额外护甲。",{"$nulls":3},false,""]
[null,420003,"神助",null,null,"受击时，有20%的概率抵消20%自身攻击力的伤害。",{"$nulls":3},false,""]
[null,420004,"舍生取义",null,null,"死亡时，立即回复己方全体40%攻击力的血量。",{"$nulls":3},"",""]
[null,420005,"针锋相对",null,null,"被玄策造成伤害时，回复500生命。",{"$nulls":3},false,""]
[null,420006,"愈合",null,null,"进入战斗后，每1秒回复200生命。",{"$nulls":3},false,""]
[null,420007,"战神",null,null,"每1秒，增加5%护甲和魔抗，最高叠加10层。",{"$nulls":3},"",""]
[null,420008,"天伤",null,null,"战斗中，增加20%伤害。",{"$nulls":3},"",""]
[null,420009,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,430001,"擅攻",null,null,"造成的持续伤害时间延长1秒。",{"$nulls":3},false,""]
[null,430002,"至圣",null,null,"自身增益效果超过3个时，技能伤害提升30%。",{"$nulls":3},"",""]
[null,430003,"天伤",null,null,"战斗中，增加10%伤害。",{"$nulls":3},"",""]
[null,430004,"圣体",null,null,"战斗中，增加10%最大生命值。",{"$nulls":3},"",""]
[null,440001,"风驰电掣",null,null,"发动技能后，50%的概率增加自身速度500点，持续4秒。",{"$nulls":3},"",""]
[null,440002,"圣体",null,null,"战斗中，增加10%最大生命值。",{"$nulls":3},"",""]
[null,440003,"圣体",null,null,"战斗中，增加10%最大生命值。",{"$nulls":3},"",""]
[null,440301,"十万火急",null,null,"发动技能后，10%增加自身5%速度,持续6秒。",{"$nulls":3},false,""]
[null,450101,"强击",null,null,"造成伤害时，额外增加600点伤害。",{"$nulls":3},false,""]
[null,450401,"暗伤",null,null,"发动技能后，40%的概率对随机1名敌人造成20%攻击的物理伤害。",{"$nulls":3},false,""]
[null,450402,"伏击",null,null,"发动技能后，40%的概率对随机1名敌人造成20%攻击的魔法伤害。",{"$nulls":3},false,""]
[null,500101,"愈合",null,null,"进入战斗后，每5秒回复5000生命。",{"$nulls":3},false,""]
[null,500102,"针锋相对",null,null,"被武卫造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,500103,"针锋相对",null,null,"被天罚造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,500104,"针锋相对",null,null,"被秘法造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,500105,"针锋相对",null,null,"被玄策造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,500106,"针锋相对",null,null,"被生花造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,500201,"战甲",null,null,"发动技能时，20%的概率将护甲的50%视作额外攻击力。",{"$nulls":3},false,""]
[null,500202,"御甲",null,null,"受到物理伤害时，20%的概率将攻击的50%视作额外护甲。",{"$nulls":3},false,""]
[null,500203,"狂甲",null,null,"受到物理伤害后，60%的概率将护甲的50%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,500204,"御魔",null,null,"受到魔法伤害时，20%的概率将攻击的50%视作额外魔抗。",{"$nulls":3},false,""]
[null,500205,"魔攻",null,null,"受到魔法伤害后，60%的概率将魔抗的50%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,500206,"背水一战",null,null,"发动技能后，10%的概率将护甲的50%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,500207,"破釜沉舟",null,null,"发动技能后，10%的概率将魔抗的50%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,500301,"乘胜追击",null,null,"持续伤害效果命中后，增加自身10%攻击力，持续8秒。",{"$nulls":3},"",""]
[null,500302,"骤雨",null,null,"进入战斗20秒后，增加自身50%攻击力，持续30秒。",{"$nulls":3},"",""]
[null,500303,"愈战愈勇",null,null,"每过10秒，增加自身10%攻击力和5%暴击，最高叠加5层.",{"$nulls":3},false,""]
[null,500401,"挪移",null,null,"受击后，60%对攻击者持续伤害，在6秒里总共造成90%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,500402,"不悔",null,null,"死亡时，回复己方全体200%最大生命值的血量。",{"$nulls":3},"",""]
[null,500501,"擅攻",null,null,"造成的持续伤害时间延长2秒。",{"$nulls":3},false,""]
[null,500502,"宿命",null,null,"控制效果命中后，60%的概率施加30%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,500503,"宿命",null,null,"控制效果命中后，40%对全体造成20%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,500504,"破锋",null,null,"战斗中，增加15%攻击力。",{"$nulls":3},"",""]
[null,500505,"神甲",null,null,"战斗中，增加15%护甲。",{"$nulls":3},"",""]
[null,500506,"御魔",null,null,"战斗中，增加20%魔抗。",{"$nulls":3},"",""]
[null,500507,"圣体",null,null,"战斗中，增加20%最大生命。",{"$nulls":3},"",""]
[null,500601,"死战",null,null,"血量低于80%时触发控制免疫，持续8秒。每场战斗只能触发1次。",{"$nulls":3},"",""]
[null,500602,"战意昂扬",null,null,"进入战斗10秒后，免疫控制效果，持续10秒。",{"$nulls":3},false,""]
[null,500603,"战意昂扬",null,null,"进入战斗20秒后，免疫控制效果，持续15秒。",{"$nulls":3},false,""]
[null,500604,"低语",null,null,"免疫沉默状态。",{"$nulls":3},false,""]
[null,500605,"轻蔑",null,null,"免疫嘲讽。",{"$nulls":3},false,""]
[null,500606,"强愈",null,null,"免疫禁疗。",{"$nulls":3},false,""]
[null,500607,"洞察",null,null,"免疫致盲。",{"$nulls":3},false,""]
[null,500608,"化炎",null,null,"免疫燃烧状态。",{"$nulls":3},false,""]
[null,500609,"化毒",null,null,"免疫中毒状态。",{"$nulls":3},false,""]
[null,500610,"固元",null,null,"免疫流血状态。",{"$nulls":3},{"$f":"IF((LEN(F265)-LEN(SUBSTITUTE(F265,\"%\",\"\")))=(LEN(G265)-LEN(SUBSTITUTE(G265,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G265)-LEN(SUBSTITUTE(G265,\"#\",\"\")))=(LEN(H265)-LEN(SUBSTITUTE(H265,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,500701,"祈祷",null,null,"使用回复技能时，60%的概率提高恢复效果30%。",{"$nulls":3},false,""]
[null,500702,"神助",null,null,"受击时，有30%的概率抵消50%自身攻击力的伤害。",{"$nulls":3},false,""]
[null,500703,"至圣",null,null,"自身增益效果超过2个时，技能伤害提升10%。",{"$nulls":3},"",""]
[null,500704,"至圣",null,null,"自身增益效果超过4个时，技能伤害提升25%。",{"$nulls":3},"",""]
[null,500705,"至圣",null,null,"自身增益效果超过6个时，技能伤害提升40%。",{"$nulls":3},"",""]
[null,500706,"无畏",null,null,"对血量高于40%的敌人伤害提高20%。",{"$nulls":3},false,""]
[null,500707,"无畏",null,null,"对血量高于70%的敌人伤害提高35%。",{"$nulls":3},false,""]
[null,500708,"追击",null,null,"对血量低于80%的敌人伤害提高15%。",{"$nulls":3},false,""]
[null,500709,"追击",null,null,"对血量低于35%的敌人伤害提高40%。",{"$nulls":3},false,""]
[null,500710,"战机",null,null,"进入战斗10秒后，造成的伤害提升25%，持续20秒",{"$nulls":3},"",""]
[null,500711,"战机",null,null,"进入战斗20秒后，造成的伤害提升25%，持续40秒",{"$nulls":3},"",""]
[null,500712,"战机",null,null,"进入战斗15秒后，造成的伤害提升40%，持续15秒",{"$nulls":3},"",""]
[null,502501,"风神",null,null,"战斗中，增加15%速度。",{"$nulls":3},"",""]
[null,503301,"极武",null,null,"发动技能后，10%概率增加自身5%速度，持续6秒。",{"$nulls":3},false,""]
[null,503302,"极伤",null,null,"发动技能后，增加自身30%暴击伤害，持续8秒",{"$nulls":3},"",""]
[null,503303,"一心",null,null,"发动技能后，增加己方全体10%暴击率，持续8秒",{"$nulls":3},"",""]
[null,503304,"同力",null,null,"发动技能后，增加己方全体20%暴击伤害，持续8秒",{"$nulls":3},"",""]
[null,503305,"化敌",null,null,"发动技能后，降低敌方全体10%暴击率，持续8秒",{"$nulls":3},"",""]
[null,503306,"虚弱",null,null,"发动技能后，降低敌方全体50%暴击伤害，持续8秒",{"$nulls":3},"",""]
[null,503501,"复苏",null,null,"受到治疗效果提高30%。",{"$nulls":3},"",""]
[null,503502,"斩神",null,null,"战斗中，增加10%暴击率。",{"$nulls":3},"",""]
[null,503503,"破空",null,null,"战斗中，增加40%暴击伤害。",{"$nulls":3},"",""]
[null,503504,"神愈",null,null,"战斗中，增加30%治疗量。",{"$nulls":3},"",""]
[null,503505,"圣疗",null,null,"战斗中，增加30%受治疗量。",{"$nulls":3},"",""]
[null,503601,"死战",null,null,"血量低于40%时，触发控制免疫，持续20秒。每场战斗只能触发1次。",{"$nulls":3},"",""]
[null,504501,"天伤",null,null,"战斗中，增加20%伤害。",{"$nulls":3},"",""]
[null,504502,"天御",null,null,"战斗中，增加20%伤害减免。",{"$nulls":3},"",""]
[null,504503,"混乱",null,null,"发动技能后，有20%的概率眩晕敌方其中1人，持续8秒。",{"$nulls":3},"",""]
[null,504601,"明神",null,null,"免疫眩晕状态。",{"$nulls":3},false,""]
[null,510101,"强击",null,null,"造成伤害时，额外增加1500点伤害。",{"$nulls":3},false,""]
[null,510301,"强攻",null,null,"发动技能后，35%的概率增加自身40%攻击力，持续10秒。",{"$nulls":3},false,""]
[null,510302,"束甲",null,null,"发动技能后，40%的概率增加自身40%护甲，持续10秒。",{"$nulls":3},false,""]
[null,510303,"强神",null,null,"发动技能后，35%的概率增加自身40%魔抗，持续10秒。",{"$nulls":3},false,""]
[null,510304,"震慑",null,null,"发动技能后，降低仇恨目标15%攻击力,持续12秒。",{"$nulls":3},"",""]
[null,510305,"穿甲",null,null,"发动技能后，降低仇恨目标15%护甲,持续12秒。",{"$nulls":3},"",""]
[null,510306,"化魔",null,null,"发动技能后，降低仇恨目标15%魔抗,持续12秒。",{"$nulls":3},"",""]
[null,510307,"封脉",null,null,"发动技能后，60%的概率使仇恨目标受到治疗效果降低30%，持续10秒。",{"$nulls":3},false,""]
[null,510308,"武神",null,null,"发动技能后，增加自身25%攻击力，持续8秒。",{"$nulls":3},"",""]
[null,510309,"神御",null,null,"发动技能后，增加自身25%护甲，持续8秒。",{"$nulls":3},"",""]
[null,510310,"灵台",null,null,"发动技能后，增加自身25%魔抗，持续8秒。",{"$nulls":3},"",""]
[null,510311,"千钧",null,null,"发动技能后，增加己方全体10%攻击力,持续8秒。",{"$nulls":3},"",""]
[null,510312,"天魔附体",null,null,"发动技能后，增加己方全体10%护甲,持续8秒。",{"$nulls":3},"",""]
[null,510313,"万法不侵",null,null,"发动技能后，增加己方全体10%魔抗,持续8秒。",{"$nulls":3},"",""]
[null,510314,"折锋",null,null,"发动技能后，降低敌方全体10%攻击力,持续8秒。",{"$nulls":3},"",""]
[null,510315,"折锋",null,null,"发动技能后，降低敌方全体10%护甲,持续8秒。",{"$nulls":3},"",""]
[null,510316,"折锋",null,null,"发动技能后，降低敌方全体10%魔抗,持续8秒。",{"$nulls":3},"",""]
[null,510401,"暗伤",null,null,"发动技能后，60%的概率对敌方随机1名施加40%攻击的物理伤害。",{"$nulls":3},false,""]
[null,510402,"伏击",null,null,"发动技能后，60%的概率对敌方随机1名施加40%攻击的魔法伤害。",{"$nulls":3},false,""]
[null,510403,"湮灭",null,null,"造成的伤害暴击后，60%的概率附加持续伤害，在5秒里造成总共100%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,510404,"狂战",null,null,"造成的伤害暴击后，60%的概率回复自身30%攻击力的血量。",{"$nulls":3},false,""]
[null,510405,"骄击",null,null,"造成的伤害暴击时，有40%的概率造成300%的暴击伤害。",{"$nulls":3},false,""]
[null,510601,"饮血",null,null,"造成伤害时，将伤害的50%转化为自身生命",{"$nulls":3},"",""]
[null,511001,"狂暴",null,null,"发动技能时，50%的概率将暴击率视作额外暴击伤害。",{"$nulls":3},"",""]
[null,511002,"重伤",null,null,"发动技能后，使目标受到治疗效果降低40%，持续8秒。",{"$nulls":3},"",""]
[null,511003,"伏击",null,null,"发动技能后，30%的概率对敌方随机1名施加80%攻击力的魔法伤害。",{"$nulls":3},false,""]
[null,511004,"明心",null,null,"战斗中，增加10%效果抵抗。",{"$nulls":3},"",""]
[null,511005,"回春",null,null,"战斗中，增加20%受到的治疗效果。",{"$nulls":3},"",""]
[null,511006,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,511007,"洞察",null,null,"战斗中，增加20%抗暴率。",{"$nulls":3},"",""]
[null,511008,"破锋",null,null,"战斗中，增加20%攻击力。",{"$nulls":3},"",""]
[null,511009,"天御",null,null,"战斗中，增加20%伤害减免。",{"$nulls":3},"",""]
[null,511010,"斩神",null,null,"战斗中，增加10%暴击率。",{"$nulls":3},"",""]
[null,511011,"精术",null,null,"战斗中，增加10%效果命中。",{"$nulls":3},"",""]
[null,511201,"御攻",null,null,"受到物理伤害后，60%的概率将攻击的50%视作额外护甲，持续10秒。",{"$nulls":3},{"$f":"IF((LEN(F329)-LEN(SUBSTITUTE(F329,\"%\",\"\")))=(LEN(G329)-LEN(SUBSTITUTE(G329,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G329)-LEN(SUBSTITUTE(G329,\"#\",\"\")))=(LEN(H329)-LEN(SUBSTITUTE(H329,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,511202,"御神",null,null,"受到魔法伤害后，40%的概率将攻击的50%视作额外魔抗，持续10秒。",{"$nulls":3},false,""]
[null,511203,"魔甲",null,null,"发动技能时，15%的概率将攻击的40%视作额外护甲。",{"$nulls":3},false,""]
[null,511204,"魔魂",null,null,"发动技能时，15%的概率将攻击的40%视作额外魔抗。",{"$nulls":3},false,""]
[null,511401,"向死而生",null,null,"受击后，30%的概率，回复自身最大生命值10%的血量。",{"$nulls":3},false,""]
[null,511402,"同归",null,null,"受击后，有20%的概率对敌方全体造成25%攻击力的魔法伤害",{"$nulls":3},false,""]
[null,511403,"不倒",null,null,"受击后，40%的概率，回复自身的60%攻击力的血量",{"$nulls":3},false,""]
[null,511404,"反击",null,null,"受击后，有30%的概率对随机1人造成50%护甲值的真实伤害。",{"$nulls":3},false,""]
[null,511405,"反击",null,null,"受击后，有30%的概率对随机1人造成50%魔抗值的真实伤害。",{"$nulls":3},false,""]
[null,512001,"死战",null,null,"血量低于30%时，触发控制免疫，持续10秒。每场战斗只能触发1次。",{"$nulls":3},"",""]
[null,512002,"战甲",null,null,"发动技能时，60%的概率将护甲的30%视作额外攻击。",{"$nulls":3},false,""]
[null,512003,"追击",null,null,"对血量低于30%的敌人伤害提高35%。",{"$nulls":3},false,""]
[null,512004,"明心",null,null,"战斗中，增加10%效果抵抗。",{"$nulls":3},"",""]
[null,512005,"回春",null,null,"战斗中，增加20%受到的治疗效果。",{"$nulls":3},"",""]
[null,512006,"天伤",null,null,"战斗中，增加20%伤害。",{"$nulls":3},"",""]
[null,512007,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,512008,"破空",null,null,"战斗中，增加30%暴击伤害。",{"$nulls":3},"",""]
[null,512009,"迅雷",null,null,"战斗中，增加1056点速度。",{"$nulls":3},false,""]
[null,512010,"斩神",null,null,"战斗中，增加10%暴击率。",{"$nulls":3},"",""]
[null,512011,"破锋",null,null,"战斗中，增加20%攻击力。",{"$nulls":3},"",""]
[null,513001,"战甲",null,null,"发动技能时，50%的概率将护甲的40%视作额外攻击。",{"$nulls":3},false,""]
[null,513002,"反击",null,null,"受击后，有60%的概率对随机1人造成40%护甲值的真实伤害。",{"$nulls":3},false,""]
[null,513003,"善战",null,null,"发动技能时，最大生命值的1%视作额外攻击力。",{"$nulls":3},"",""]
[null,513004,"神甲",null,null,"战斗中，增加20%护甲。",{"$nulls":3},"",""]
[null,513005,"御魔",null,null,"战斗中，增加20%魔抗。",{"$nulls":3},"",""]
[null,513006,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,513007,"洞察",null,null,"战斗中，增加20%抗暴率。",{"$nulls":3},"",""]
[null,513008,"精术",null,null,"战斗中，增加10%效果命中。",{"$nulls":3},"",""]
[null,513009,"回春",null,null,"战斗中，增加20%受到的治疗效果。",{"$nulls":3},"",""]
[null,513010,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,513011,"天御",null,null,"战斗中，增加20%伤害减免。",{"$nulls":3},"",""]
[null,514001,"混乱",null,null,"发动技能后，有20%的概率眩晕敌方其中1人，持续3秒。",{"$nulls":3},"",""]
[null,514002,"命运",null,null,"控制效果命中后，50%的概率对全体造成30%的魔法伤害。",{"$nulls":3},false,""]
[null,514003,"擅攻",null,null,"造成的持续伤害时间延长4秒。",{"$nulls":3},false,""]
[null,514004,"明心",null,null,"战斗中，增加10%效果抵抗。",{"$nulls":3},"",""]
[null,514005,"回春",null,null,"战斗中，增加20%受到的治疗效果。",{"$nulls":3},"",""]
[null,514006,"天御",null,null,"战斗中，增加20%伤害减免。",{"$nulls":3},"",""]
[null,514007,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,514008,"精术",null,null,"战斗中，增加10%效果命中。",{"$nulls":3},"",""]
[null,514009,"迅雷",null,null,"战斗中，增加1056点速度。",{"$nulls":3},false,""]
[null,514010,"天伤",null,null,"战斗中，增加20%伤害。",{"$nulls":3},"",""]
[null,514011,"破锋",null,null,"战斗中，增加20%攻击力。",{"$nulls":3},"",""]
[null,514301,"同心协力",null,null,"发动技能后，40%的概率为我方随机角色增加施法者40%攻击的攻击力，持续10秒。",{"$nulls":3},false,""]
[null,514302,"同甘共苦",null,null,"发动技能后，60%的概率为我方随机角色增加施法者40%攻击的护甲，持续10秒。",{"$nulls":3},false,""]
[null,514303,"同心明神",null,null,"发动技能后，40%的概率为我方随机角色增加施法者40%攻击的魔抗，持续10秒。",{"$nulls":3},false,""]
[null,514304,"同进同退",null,null,"发动技能后，60%的概率为我方随机角色增加施法者40%攻击的速度，持续10秒。",{"$nulls":3},false,""]
[null,514305,"疾风",null,null,"发动技能后，10%增加自身8%速度，持续8秒。",{"$nulls":3},false,""]
[null,514306,"移形换影",null,null,"发动技能后，10%减少敌方全体5%速度,持续6秒",{"$nulls":3},false,""]
[null,514307,"羁绊",null,null,"发动技能后，10%减少敌方全体5%速度,持续6秒",{"$nulls":3},false,""]
[null,514401,"援护",null,null,"发动技能后，45%的概率为我方攻击最高的1人持续治疗，在5秒内回复100%攻击力的生命值。",{"$nulls":3},false,""]
[null,515001,"狂怒",null,null,"发动技能时，50%的概率将最大生命值的5%视作额外攻击力。",{"$nulls":3},false,""]
[null,515002,"极速",null,null,"发动技能后，80%的概率提升我方随机角色攻击力1%的速度，持续5秒。",{"$nulls":3},false,""]
[null,515003,"祈祷",null,null,"使用回复技能时，30%的概率提高恢复效果30%。",{"$nulls":3},false,""]
[null,515004,"明心",null,null,"战斗中，增加10%效果抵抗。",{"$nulls":3},"",""]
[null,515005,"精术",null,null,"战斗中，增加10%效果命中。",{"$nulls":3},"",""]
[null,515006,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,515007,"洞察",null,null,"战斗中，增加20%抗暴率。",{"$nulls":3},"",""]
[null,515008,"破锋",null,null,"战斗中，增加20%攻击力。",{"$nulls":3},"",""]
[null,515009,"神愈",null,null,"战斗中，增加20%治疗量。",{"$nulls":3},"",""]
[null,515010,"斩神",null,null,"战斗中，增加10%暴击率。",{"$nulls":3},"",""]
[null,515011,"迅雷",null,null,"战斗中，增加1056点速度。",{"$nulls":3},false,""]
[null,515401,"援护",null,null,"发动技能后，45%的概率为我方攻击最高的1人持续治疗，在5秒内回复100%攻击力的生命值。",{"$nulls":3},false,""]
[null,520001,"不倒",null,null,"受击后,60%的概率回复自身30%攻击力的血量。",{"$nulls":3},false,""]
[null,520002,"御甲",null,null,"受到物理攻击时，60%的概率将攻击力的30%视作额外护甲。",{"$nulls":3},false,""]
[null,520003,"神助",null,null,"受击时，有30%的概率抵消30%自身攻击力的攻击。",{"$nulls":3},{"$f":"IF((LEN(F393)-LEN(SUBSTITUTE(F393,\"%\",\"\")))=(LEN(G393)-LEN(SUBSTITUTE(G393,\"#\",\"\")))+1,\"\",FALSE)","v":false},{"$f":"IF((LEN(G393)-LEN(SUBSTITUTE(G393,\"#\",\"\")))=(LEN(H393)-LEN(SUBSTITUTE(H393,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,520004,"舍生取义",null,null,"死亡时，立即回复己方全体60%攻击力的血量。",{"$nulls":3},"",""]
[null,520005,"针锋相对",null,null,"被玄策造成伤害时，回复1500生命。",{"$nulls":3},false,""]
[null,520006,"愈合",null,null,"进入战斗后，每1秒回复500生命。",{"$nulls":3},false,""]
[null,520007,"战神",null,null,"每1秒，增加5%护甲和魔抗，最高叠加10层。",{"$nulls":3},"",""]
[null,520008,"明心",null,null,"战斗中，增加5%效果抵抗。",{"$nulls":3},"",""]
[null,520009,"回春",null,null,"战斗中，增加20%受到的治疗效果。",{"$nulls":3},"",""]
[null,520010,"天伤",null,null,"战斗中，增加20%伤害。",{"$nulls":3},"",""]
[null,520011,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,530001,"复苏",null,null,"受到治疗效果提高20%。",{"$nulls":3},"",""]
[null,530002,"撕裂",null,null,"造成的持续伤害时间延长2秒。",{"$nulls":3},false,""]
[null,530003,"至圣",null,null,"自身增益效果超过3个时，技能伤害提升50%。",{"$nulls":3},"",""]
[null,530004,"低语",null,null,"免疫沉默状态。",{"$nulls":3},false,""]
[null,530005,"明神",null,null,"免疫眩晕状态。",{"$nulls":3},false,""]
[null,530006,"金刚不坏",null,null,"免疫所有持续伤害状态。",{"$nulls":3},false,""]
[null,530007,"明心",null,null,"战斗中，增加5%效果抵抗。",{"$nulls":3},"",""]
[null,530008,"回春",null,null,"战斗中，增加20%受到的治疗效果。",{"$nulls":3},"",""]
[null,530009,"天伤",null,null,"战斗中，增加20%伤害。",{"$nulls":3},"",""]
[null,530010,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,540001,"风驰电掣",null,null,"发动技能后，80%的概率增加自身速度500点，持续5秒。",{"$nulls":3},"",""]
[null,540002,"明心",null,null,"战斗中，增加5%效果抵抗。",{"$nulls":3},"",""]
[null,540003,"回春",null,null,"战斗中，增加20%受到的治疗效果。",{"$nulls":3},"",""]
[null,540004,"天伤",null,null,"战斗中，增加20%伤害。",{"$nulls":3},"",""]
[null,540005,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,540006,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,540007,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,540008,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,540009,"圣体",null,null,"战斗中，增加20%最大生命值。",{"$nulls":3},"",""]
[null,540301,"疾风",null,null,"发动技能后，10%增加自身10%速度，持续8秒。",{"$nulls":3},false,""]
[null,550101,"强击",null,null,"造成伤害时，额外增加1000点伤害。",{"$nulls":3},false,""]
[null,550401,"暗伤",null,null,"发动技能后，60%的概率对敌方随机1名施加30%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,550601,"饮血",null,null,"造成伤害时，将伤害的30%转化为自身生命",{"$nulls":3},"",""]
[null,100001,"狂暴",null,"谁敢伤我！","首领每受到一定伤害，就会永久提升自身攻击、护甲和魔抗。",null,null,232021,{"$f":"IF((LEN(F425)-LEN(SUBSTITUTE(F425,\"%\",\"\")))=(LEN(G425)-LEN(SUBSTITUTE(G425,\"#\",\"\")))+1,\"\",FALSE)","v":false}]
[null,1000121,"冰霜之心",null,"让我来守护大家吧！","释放技能后%s概率给自身及相邻队友提供自身攻击%s护盾，持续%s秒。","50%#280%#5","0#0#0",203021,"",""]
[null,1000122,"冰霜之心",null,"让我来守护大家吧！","释放技能后%s概率给自身及相邻队友提供自身攻击%s护盾，持续%s秒。","50%#320%#8","0#0#0",203021,"",""]
[null,1000123,"冰霜之心",null,"让我来守护大家吧！","释放技能后%s概率给自身及相邻队友提供自身攻击%s护盾，持续%s秒。","50%#360%#8","0#0#0",203021,"",""]
[null,1000124,"冰霜之心",null,"让我来守护大家吧！","释放技能后%s概率给自身及相邻队友提供自身攻击%s护盾，持续%s秒。","50%#480%#8","0#0#0",203021,"",""]
[null,1000125,"冰霜之心",null,"让我来守护大家吧！","释放技能后%s概率给自身及相邻队友提供自身攻击%s护盾，持续%s秒。","50%#600%#8","0#0#0",203021,"",""]
[null,1000321,"勇战",null,"让攻击来的更猛烈些！","生命值越少，受到的伤害越低，最多减免%s伤害。","40%",0,242021,"",""]
[null,1000322,"勇战",null,"让攻击来的更猛烈些！","生命值越少，受到的伤害越低，最多减免%s伤害。","50%",0,242021,"",""]
[null,1000323,"勇战",null,"让攻击来的更猛烈些！","生命值越少，受到的伤害越低，最多减免%s伤害。","60%",0,242021,"",""]
[null,1000324,"勇战",null,"让攻击来的更猛烈些！","生命值越少，受到的伤害越低，最多减免%s伤害。","75%",0,242021,"",""]
[null,1000325,"勇战",null,"让攻击来的更猛烈些！","生命值越少，受到的伤害越低，最多减免%s伤害。","90%",0,242021,"",""]
[null,1000721,"水龙佑",null,"水龙庇护，泽佑苍生。","自身拥有护盾时，我方队友每次释放技能，都会获得自身最大生命值%s的治疗。","11%",0,204021,"",""]
[null,1000722,"水龙佑",null,"水龙庇护，泽佑苍生。","自身拥有护盾时，我方队友每次释放技能，都会获得自身最大生命值%s的治疗。","13%",0,204021,"",""]
[null,1000723,"水龙佑",null,"水龙庇护，泽佑苍生。","自身拥有护盾时，我方队友每次释放技能，都会获得自身最大生命值%s的治疗。","15%",0,204021,"",""]
[null,1000724,"水龙佑",null,"水龙庇护，泽佑苍生。","自身拥有护盾时，我方队友每次释放技能，都会获得自身最大生命值%s的治疗。","20%",0,204021,"",""]
[null,1000725,"水龙佑",null,"水龙庇护，泽佑苍生。","自身拥有护盾时，我方队友每次释放技能，都会获得自身最大生命值%s的治疗。","25%",0,204021,"",""]
[null,1000821,"龙姿",null,"生子当如孙仲谋！","释放技能会损失当前%s生命，为本次技能附加等额伤害。","10%",0,220021,""]
[null,1000822,"龙姿",null,"生子当如孙仲谋！","释放技能会损失当前%s生命，为本次技能附加等额伤害。","12%",0,220021,""]
[null,1000823,"龙姿",null,"生子当如孙仲谋！","释放技能会损失当前%s生命，为本次技能附加等额伤害。","14%",0,220021,""]
[null,1000824,"龙姿",null,"生子当如孙仲谋！","释放技能会损失当前%s生命，为本次技能附加等额伤害。","17%",0,220021,""]
[null,1000825,"龙姿",null,"生子当如孙仲谋！","释放技能会损失当前%s生命，为本次技能附加等额伤害。","20%",0,220021,""]
[null,1001121,"剑意",null,"剑履山河！","对于生命低于%s的敌人额外造成%s伤害。","20%#30%","0#2",253021,"",""]
[null,1001122,"剑意",null,"剑履山河！","对于生命低于%s的敌人额外造成%s伤害。","20%#35%","0#2",253021,"",""]
[null,1001123,"剑意",null,"剑履山河！","对于生命低于%s的敌人额外造成%s伤害。","20%#40%","0#2",253021,"",""]
[null,1001124,"剑意",null,"剑履山河！","对于生命低于%s的敌人额外造成%s伤害。","30%#40%","0#2",253021,"",""]
[null,1001125,"剑意",null,"剑履山河！","对于生命低于%s的敌人额外造成%s伤害。","30%#50%","0#2",253021,"",""]
[null,1001321,"莫邪",null,"不要伤害他们！","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","10#30%#眩晕#3","0#0#1#0",208021,"",""]
[null,1001322,"莫邪",null,"不要伤害他们！","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","10#36%#眩晕#3","0#0#1#0",208021,"",""]
[null,1001323,"莫邪",null,"不要伤害他们！","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","10#42%#眩晕#3","0#0#1#0",208021,"",""]
[null,1001324,"莫邪",null,"不要伤害他们！","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","10#48%#眩晕#3","0#0#1#0",208021,"",""]
[null,1001325,"莫邪",null,"不要伤害他们！","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","10#60%#眩晕#3","0#0#1#0",208021,"",""]
[null,1001521,"光耀",null,"净化世间一切邪恶！","技能造成伤害时，%s概率立刻造成攻击%s的额外伤害。技能暴击时，额外造成目标%s最大生命的伤害，该伤害不超过自身攻击5倍。","30%#40%#14%","0#2#0",254021,"",""]
[null,1001522,"光耀",null,"净化世间一切邪恶！","技能造成伤害时，%s概率立刻造成攻击%s的额外伤害。技能暴击时，额外造成目标%s最大生命的伤害，该伤害不超过自身攻击5倍。","30%#50%#16%","0#2#0",254021,"",""]
[null,1001523,"光耀",null,"净化世间一切邪恶！","技能造成伤害时，%s概率立刻造成攻击%s的额外伤害。技能暴击时，额外造成目标%s最大生命的伤害，该伤害不超过自身攻击5倍。","30%#60%#18%","0#2#0",254021,"",""]
[null,1001524,"光耀",null,"净化世间一切邪恶！","技能造成伤害时，%s概率立刻造成攻击%s的额外伤害。技能暴击时，额外造成目标%s最大生命的伤害，该伤害不超过自身攻击5倍。","30%#75%#24%","0#2#0",254021,"",""]
[null,1001525,"光耀",null,"净化世间一切邪恶！","技能造成伤害时，%s概率立刻造成攻击%s的额外伤害。技能暴击时，额外造成目标%s最大生命的伤害，该伤害不超过自身攻击5倍。","30%#90%#30%","0#2#0",254021,"",""]
[null,1001821,"承天",null,"承天载物！","治疗可以暴击，暴击时额外回复%s的气血。","150%",0,262021,"",""]
[null,1001822,"承天",null,"承天载物！","治疗可以暴击，暴击时额外回复%s的气血。","175%",0,262021,"",""]
[null,1001823,"承天",null,"承天载物！","治疗可以暴击，暴击时额外回复%s的气血。","200%",0,262021,{"$f":"IF((LEN(F463)-LEN(SUBSTITUTE(F463,\"%\",\"\")))=(LEN(G463)-LEN(SUBSTITUTE(G463,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G463)-LEN(SUBSTITUTE(G463,\"#\",\"\")))=(LEN(H463)-LEN(SUBSTITUTE(H463,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,1001824,"承天",null,"承天载物！","治疗可以暴击，暴击时额外回复%s的气血。","225%",0,262021,"",""]
[null,1001825,"承天",null,"承天载物！","治疗可以暴击，暴击时额外回复%s的气血。","250%",0,262021,"",""]
[null,1001921,"云舒",null,"云从心，去留无意。","我方队友阵亡后，自身对击杀者造成%s的魔法伤害，并且%s%s秒。","210%#眩晕#3","2#1#0",215021,"",""]
[null,1001922,"云舒",null,"云从心，去留无意。","我方队友阵亡后，自身对击杀者造成%s的魔法伤害，并且%s%s秒。","240%#眩晕#3","2#1#0",215021,"",""]
[null,1001923,"云舒",null,"云从心，去留无意。","我方队友阵亡后，自身对击杀者造成%s的魔法伤害，并且%s%s秒。","270%#眩晕#3","2#1#0",215021,"",""]
[null,1001924,"云舒",null,"云从心，去留无意。","我方队友阵亡后，自身对击杀者造成%s的魔法伤害，并且%s%s秒。","360%#眩晕#3","2#1#0",215021,"",""]
[null,1001925,"云舒",null,"云从心，去留无意。","我方队友阵亡后，自身对击杀者造成%s的魔法伤害，并且%s%s秒。","450%#眩晕#3","2#1#0",215021,"",""]
[null,1002021,"神羽",null,"有本事，冲我来！","生命值最低的队友受到攻击后，自身有%s概率对敌方进行反击，造成%s的火属性物理伤害，并%s目标，持续%s秒。","80%#250%#嘲讽#5","0#2#1#0",235021,"",""]
[null,1002022,"神羽",null,"有本事，冲我来！","生命值最低的队友受到攻击后，自身有%s概率对敌方进行反击，造成%s的火属性物理伤害，并%s目标，持续%s秒。","80%#290%#嘲讽#5","0#2#1#0",235021,"",""]
[null,1002023,"神羽",null,"有本事，冲我来！","生命值最低的队友受到攻击后，自身有%s概率对敌方进行反击，造成%s的火属性物理伤害，并%s目标，持续%s秒。","80%#320%#嘲讽#5","0#2#1#0",235021,"",""]
[null,1002024,"神羽",null,"有本事，冲我来！","生命值最低的队友受到攻击后，自身有%s概率对敌方进行反击，造成%s的火属性物理伤害，并%s目标，持续%s秒。","80%#430%#嘲讽#10","0#2#1#0",235021,"",""]
[null,1002025,"神羽",null,"有本事，冲我来！","生命值最低的队友受到攻击后，自身有%s概率对敌方进行反击，造成%s的火属性物理伤害，并%s目标，持续%s秒。","100%#540%#嘲讽#10","0#2#1#0",235021,"",""]
[null,1002121,"不悔",null,"虽九死其犹未悔。","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","12#80%#眩晕#2","0#0#1#0",261021,"",""]
[null,1002122,"不悔",null,"虽九死其犹未悔。","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","12#80%#眩晕#2.5","0#0#1#0",261021]
[null,1002123,"不悔",null,"虽九死其犹未悔。","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","12#80%#眩晕#3","0#0#1#0",261021]
[null,1002124,"不悔",null,"虽九死其犹未悔。","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","12#100%#眩晕#3","0#0#1#0",261021]
[null,1002125,"不悔",null,"虽九死其犹未悔。","敌方每发动%s次技能，则%s概率触发积怒效果，%s敌方全体，持续%s秒。","10#100%#眩晕#3","0#0#1#0",261021]
[null,1002221,"倾城之箭",null,"为我倾倒吧。","对血量高于%s的目标额外附加%s伤害。","60%#40%","0#2",213021]
[null,1002222,"倾城之箭",null,"为我倾倒吧。","对血量高于%s的目标额外附加%s伤害。","60%#50%","0#2",213021]
[null,1002223,"倾城之箭",null,"为我倾倒吧。","对血量高于%s的目标额外附加%s伤害。","60%#60%","0#2",213021]
[null,1002224,"倾城之箭",null,"为我倾倒吧。","对血量高于%s的目标额外附加%s伤害。","50%#60%","0#2",213021]
[null,1002225,"倾城之箭",null,"为我倾倒吧。","对血量高于%s的目标额外附加%s伤害。","40%#60%","0#2",213021]
[null,1002321,"东海晴波",null,"别被我抓到两次！","本次攻击目标若与上次相同，则最终伤害增加%s，最多叠加%s层。","20%#4","2#0",223021,"",""]
[null,1002322,"东海晴波",null,"别被我抓到两次！","本次攻击目标若与上次相同，则最终伤害增加%s，最多叠加%s层。","25%#4","2#0",223021,"",""]
[null,1002323,"东海晴波",null,"别被我抓到两次！","本次攻击目标若与上次相同，则最终伤害增加%s，最多叠加%s层。","30%#4","2#0",223021,"",""]
[null,1002324,"东海晴波",null,"别被我抓到两次！","本次攻击目标若与上次相同，则最终伤害增加%s，最多叠加%s层。","30%#5","2#0",223021,"",""]
[null,1002325,"东海晴波",null,"别被我抓到两次！","本次攻击目标若与上次相同，则最终伤害增加%s，最多叠加%s层。","40%#5","2#0",223021,"",""]
[null,1002521,"地狱火蟒",null,"休想伤到我！","击杀敌人永久增加攻击%s。","30%",0,259021,"",""]
[null,1002522,"地狱火蟒",null,"休想伤到我！","击杀敌人永久增加攻击%s。","40%",0,259021,"",""]
[null,1002523,"地狱火蟒",null,"休想伤到我！","击杀敌人永久增加攻击%s。","60%",0,259021,"",""]
[null,1002524,"地狱火蟒",{"$nulls":6},false,""]
[null,1002525,"地狱火蟒",{"$nulls":6},false,""]
[null,1002721,"缺月",null,"但愿人长久。","免疫%s次控制。","2",0,258021,"",""]
[null,1002722,"缺月",null,"但愿人长久。","免疫%s次控制。","3",0,258021,"",""]
[null,1002723,"缺月",null,"但愿人长久。","免疫%s次控制。","5",0,258021,"",""]
[null,1002724,"缺月",{"$nulls":6},false,""]
[null,1002725,"缺月",{"$nulls":6},false,""]
[null,1003321,"云舞扇",null,"缭乱星华！","死亡时，我方全体增加%s攻击，持续%s秒。","30%#10","2#0",255021,"",""]
[null,1003322,"云舞扇",null,"缭乱星华！","死亡时，我方全体增加%s攻击，持续%s秒。","40%#10","2#0",255021,"",""]
[null,1003323,"云舞扇",null,"缭乱星华！","死亡时，我方全体增加%s攻击，持续%s秒。","60%#10","2#0",255021,"",""]
[null,1003324,"云舞扇",{"$nulls":6},false,""]
[null,1003325,"云舞扇",{"$nulls":6},false,""]
[null,1004221,"风驰",null,"风华浊世！","受到伤害后，%s概率为自身提供最大生命值%s的护盾，持续%s秒。","50%#50%#8","0#0#0",257021,"",""]
[null,1004222,"风驰",null,"风华浊世！","受到伤害后，%s概率为自身提供最大生命值%s的护盾，持续%s秒。","50%#50%#8","0#0#0",257021,"",""]
[null,1004223,"风驰",null,"风华浊世！","受到伤害后，%s概率为自身提供最大生命值%s的护盾，持续%s秒。","50%#50%#8","0#0#0",257021,"",""]
[null,1004224,"风驰",{"$nulls":6},false,""]
[null,1004225,"风驰",{"$nulls":6},false,""]
[null,1004421,"暗墨之殇",null,"它好像有些生气了！","拥有额外的%s暴击伤害。","20%",2,207021,"",""]
[null,1004422,"暗墨之殇",null,"它好像有些生气了！","拥有额外的%s暴击伤害。","30%",2,207021,"",""]
[null,1004423,"暗墨之殇",null,"它好像有些生气了！","拥有额外的%s暴击伤害。","50%",2,207021,"",""]
[null,1004424,"暗墨之殇",{"$nulls":6},false,""]
[null,1004425,"暗墨之殇",{"$nulls":6},false,""]
[null,4100101,"束甲",null,null,"发动技能后，20%的概率增加自身25%护甲，持续10秒。",{"$nulls":3},false,""]
[null,4100102,"强神",null,null,"发动技能后，20%的概率增加自身25%魔抗，持续10秒。",{"$nulls":3},false,""]
[null,4100103,"强击",null,null,"造成伤害时，额外增加1000点伤害。",{"$nulls":3},false,""]
[null,4100201,"强攻",null,null,"发动技能后，20%的概率增加自身25%攻击力，持续10秒。",{"$nulls":3},false,""]
[null,4100202,"暗伤",null,null,"发动技能后，40%的概率对随机1名敌人造成20%攻击的物理伤害。",{"$nulls":3},false,""]
[null,4100203,"伏击",null,null,"发动技能后，40%的概率对随机1名敌人造成20%攻击的魔法伤害。",{"$nulls":3},false,""]
[null,4110101,"狂甲",null,null,"受到物理伤害后，40%的概率将护甲的30%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,4110201,"魔攻",null,null,"受到魔法伤害后，40%的概率将魔抗的30%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,4110301,"圣疗",null,null,"战斗中，增加15%受治疗量。",{"$nulls":3},"",""]
[null,4120101,"同心协力",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的攻击力，持续10秒。",{"$nulls":3},false,""]
[null,4120201,"同甘共苦",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的护甲，持续10秒。",{"$nulls":3},false,""]
[null,4120301,"同心明神",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的魔抗，持续10秒。",{"$nulls":3},false,""]
[null,4130101,"同心协力",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的攻击力，持续10秒。",{"$nulls":3},false,""]
[null,4130201,"同甘共苦",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的护甲，持续10秒。",{"$nulls":3},false,""]
[null,4130301,"同心明神",null,null,"发动技能后，25%的概率为我方随机角色增加施法者25%攻击的魔抗，持续10秒。",{"$nulls":3},false,""]
[null,4140101,"震慑",null,null,"发动技能后，减少仇恨目标10%攻击力，持续10秒。",{"$nulls":3},"",""]
[null,4140201,"穿甲",null,null,"发动技能后，减少仇恨目标10%护甲，持续10秒。",{"$nulls":3},"",""]
[null,4140301,"化魔",null,null,"发动技能后，减少仇恨目标10%魔抗，持续10秒。",{"$nulls":3},"",""]
[null,4150101,"援护",null,null,"发动技能后，30%的概率为我方攻击最高的1人持续治疗，在5秒内回复50%攻击力的生命值。",{"$nulls":3},false,""]
[null,4150201,"神愈",null,null,"战斗中，增加10%治疗量。",{"$nulls":3},"",""]
[null,4150301,"封脉",null,null,"发动技能后，20%的概率使仇恨目标受到治疗效果降低60%，持续10秒。",{"$nulls":3},false,""]
[null,4200101,"御魔",null,null,"战斗中，增加10%魔抗。",{"$nulls":3},{"$f":"IF((LEN(F537)-LEN(SUBSTITUTE(F537,\"%\",\"\")))=(LEN(G537)-LEN(SUBSTITUTE(G537,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G537)-LEN(SUBSTITUTE(G537,\"#\",\"\")))=(LEN(H537)-LEN(SUBSTITUTE(H537,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,4200102,"神甲",null,null,"战斗中，增加10%护甲。",{"$nulls":3},"",""]
[null,4200201,"针锋相对",null,null,"被武卫造成伤害时，回复1200生命。",{"$nulls":3},false,""]
[null,4200202,"针锋相对",null,null,"被天罚造成伤害时，回复1200生命。",{"$nulls":3},false,""]
[null,4200203,"针锋相对",null,null,"被秘法造成伤害时，回复1200生命。",{"$nulls":3},false,""]
[null,4200204,"针锋相对",null,null,"被玄策造成伤害时，回复1200生命。",{"$nulls":3},false,""]
[null,4200205,"针锋相对",null,null,"被生花造成伤害时，回复1200生命。",{"$nulls":3},false,""]
[null,4220101,"同归",null,null,"受击后，有15%的概率对敌方全体造成15%攻击力的魔法伤害。",{"$nulls":3},false,""]
[null,4220201,"不悔",null,null,"死亡时，回复己方全体50%最大生命值的血量。",{"$nulls":3},"",""]
[null,4220301,"圣体",null,null,"战斗中，增加10%最大生命。",{"$nulls":3},"",""]
[null,4300101,"御甲",null,null,"受到物理伤害时，15%的概率将攻击的30%视作额外护甲。",{"$nulls":3},false,""]
[null,4300102,"御魔",null,null,"受到魔法伤害时，15%的概率将攻击的30%视作额外魔抗。",{"$nulls":3},false,""]
[null,4300201,"挪移",null,null,"受击后，40%对攻击者持续伤害，在4秒里总共造成40%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,4300202,"向死而生",null,null,"受击后，20%的概率，回复自身5%最大生命值的血量。",{"$nulls":3},false,""]
[null,4330101,"愈合",null,null,"进入战斗后，每5秒回复2800生命。",{"$nulls":3},false,""]
[null,4330201,"御攻",null,null,"受到物理伤害后，25%的概率将攻击的30%视作额外护甲，持续10秒。",{"$nulls":3},false,""]
[null,4330301,"御神",null,null,"受到魔法伤害后，25%的概率将攻击的30%视作额外魔抗，持续10秒。",{"$nulls":3},false,""]
[null,4400101,"背水一战",null,null,"发动技能后，10%的概率将护甲的30%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,4400102,"破釜沉舟",null,null,"发动技能后，10%的概率将魔抗的30%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,4400201,"化敌",null,null,"发动技能后，降低敌方全体10%暴击率，持续8秒",{"$nulls":3},"",""]
[null,4400202,"虚弱",null,null,"发动技能后，降低敌方全体10%攻击力，持续8秒",{"$nulls":3},"",""]
[null,4440101,"十万火急",null,null,"发动技能后，10%增加自身5%速度,持续6秒。",{"$nulls":3},false,""]
[null,4440201,"骤雨",null,null,"进入战斗10秒后，增加自身30%攻击力，持续10秒。",{"$nulls":3},"",""]
[null,4440301,"战意昂扬",null,null,"进入战斗10秒后，免疫控制效果，持续10秒。",{"$nulls":3},false,""]
[null,5100101,"束甲",null,null,"发动技能后，60%的概率增加自身25%护甲，持续10秒。",{"$nulls":3},false,""]
[null,5100102,"强神",null,null,"发动技能后，60%的概率增加自身25%魔抗，持续10秒。",{"$nulls":3},false,""]
[null,5100103,"强击",null,null,"造成伤害时，额外增加1500点伤害。",{"$nulls":3},false,""]
[null,5100201,"强攻",null,null,"发动技能后，60%的概率增加自身25%攻击力，持续10秒。",{"$nulls":3},false,""]
[null,5100202,"暗伤",null,null,"发动技能后，40%的概率对随机1名敌人造成60%攻击的物理伤害。",{"$nulls":3},false,""]
[null,5100203,"伏击",null,null,"发动技能后，40%的概率对随机1名敌人造成60%攻击的魔法伤害。",{"$nulls":3},false,""]
[null,5110101,"狂甲",null,null,"受到物理伤害后，40%的概率将护甲的50%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,5110201,"魔攻",null,null,"受到魔法伤害后，40%的概率将魔抗的50%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,5110301,"圣疗",null,null,"战斗中，增加30%受治疗量。",{"$nulls":3},"",""]
[null,5120101,"同心协力",null,null,"发动技能后，40%的概率为我方随机角色增加施法者25%攻击的攻击力，持续10秒。",{"$nulls":3},false,""]
[null,5120201,"同甘共苦",null,null,"发动技能后，40%的概率为我方随机角色增加施法者25%攻击的护甲，持续10秒。",{"$nulls":3},false,""]
[null,5120301,"同心明神",null,null,"发动技能后，40%的概率为我方随机角色增加施法者25%攻击的魔抗，持续10秒。",{"$nulls":3},false,""]
[null,5130101,"同心协力",null,null,"发动技能后，40%的概率为我方随机角色增加施法者25%攻击的攻击力，持续10秒。",{"$nulls":3},false,""]
[null,5130201,"同甘共苦",null,null,"发动技能后，40%的概率为我方随机角色增加施法者25%攻击的护甲，持续10秒。",{"$nulls":3},false,""]
[null,5130301,"同心明神",null,null,"发动技能后，40%的概率为我方随机角色增加施法者25%攻击的魔抗，持续10秒。",{"$nulls":3},false,""]
[null,5140101,"震慑",null,null,"发动技能后，减少仇恨目标20%攻击力，持续10秒。",{"$nulls":3},"",""]
[null,5140201,"穿甲",null,null,"发动技能后，减少仇恨目标20%护甲，持续10秒。",{"$nulls":3},"",""]
[null,5140301,"化魔",null,null,"发动技能后，减少仇恨目标20%魔抗，持续10秒。",{"$nulls":3},"",""]
[null,5150101,"援护",null,null,"发动技能后，30%的概率为我方攻击最高的1人持续治疗，在5秒内回复100%攻击力的生命值。",{"$nulls":3},false,""]
[null,5150201,"神愈",null,null,"战斗中，增加30%治疗量。",{"$nulls":3},"",""]
[null,5150301,"封脉",null,null,"发动技能后，60%的概率使仇恨目标受到治疗效果降低60%，持续10秒。",{"$nulls":3},false,""]
[null,5200101,"御魔",null,null,"战斗中，增加20%魔抗。",{"$nulls":3},"",""]
[null,5200102,"神甲",null,null,"战斗中，增加20%护甲。",{"$nulls":3},"",""]
[null,5200201,"针锋相对",null,null,"被武卫造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,5200202,"针锋相对",null,null,"被天罚造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,5200203,"针锋相对",null,null,"被秘法造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,5200204,"针锋相对",null,null,"被玄策造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,5200205,"针锋相对",null,null,"被生花造成伤害时，回复2500生命。",{"$nulls":3},false,""]
[null,5220101,"同归",null,null,"受击后，有40%的概率对敌方全体造成15%攻击力的魔法伤害。",{"$nulls":3},false,""]
[null,5220201,"不悔",null,null,"死亡时，回复己方全体150%最大生命值的血量。",{"$nulls":3},"",""]
[null,5220301,"圣体",null,null,"战斗中，增加20%最大生命。",{"$nulls":3},"",""]
[null,5300101,"御甲",null,null,"受到物理伤害时，40%的概率将攻击的30%视作额外护甲。",{"$nulls":3},false,""]
[null,5300102,"御魔",null,null,"受到魔法伤害时，40%的概率将攻击的30%视作额外魔抗。",{"$nulls":3},false,""]
[null,5300201,"挪移",null,null,"受击后，60%对攻击者持续伤害，在4秒里总共造成60%攻击力的物理伤害。",{"$nulls":3},false,""]
[null,5300202,"向死而生",null,null,"受击后，40%的概率，回复自身10%最大生命值的血量。",{"$nulls":3},false,""]
[null,5330101,"愈合",null,null,"进入战斗后，每5秒回复5000生命。",{"$nulls":3},false,""]
[null,5330201,"御攻",null,null,"受到物理伤害后，40%的概率将攻击的30%视作额外护甲，持续10秒。",{"$nulls":3},false,""]
[null,5330301,"御神",null,null,"受到魔法伤害后，40%的概率将攻击的30%视作额外魔抗，持续10秒。",{"$nulls":3},false,""]
[null,5400101,"背水一战",null,null,"发动技能后，10%的概率将护甲的50%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,5400102,"破釜沉舟",null,null,"发动技能后，10%的概率将魔抗的50%视作额外攻击力，持续10秒。",{"$nulls":3},false,""]
[null,5400201,"化敌",null,null,"发动技能后，降低敌方全体20%暴击率，持续8秒",{"$nulls":3},{"$f":"IF((LEN(F601)-LEN(SUBSTITUTE(F601,\"%\",\"\")))=(LEN(G601)-LEN(SUBSTITUTE(G601,\"#\",\"\")))+1,\"\",FALSE)","v":""},{"$f":"IF((LEN(G601)-LEN(SUBSTITUTE(G601,\"#\",\"\")))=(LEN(H601)-LEN(SUBSTITUTE(H601,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,5400202,"虚弱",null,null,"发动技能后，降低敌方全体20%攻击力，持续8秒",{"$nulls":3},"",{"$f":"IF((LEN(G602)-LEN(SUBSTITUTE(G602,\"#\",\"\")))=(LEN(H602)-LEN(SUBSTITUTE(H602,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,5440101,"十万火急",null,null,"发动技能后，10%增加自身10%速度,持续6秒。",{"$nulls":3},false,{"$f":"IF((LEN(G603)-LEN(SUBSTITUTE(G603,\"#\",\"\")))=(LEN(H603)-LEN(SUBSTITUTE(H603,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,5440201,"骤雨",null,null,"进入战斗20秒后，增加自身50%攻击力，持续30秒。",{"$nulls":3},"",{"$f":"IF((LEN(G604)-LEN(SUBSTITUTE(G604,\"#\",\"\")))=(LEN(H604)-LEN(SUBSTITUTE(H604,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,5440301,"战意昂扬",null,null,"进入战斗5秒后，免疫控制效果，持续20秒。",{"$nulls":3},false,{"$f":"IF((LEN(G605)-LEN(SUBSTITUTE(G605,\"#\",\"\")))=(LEN(H605)-LEN(SUBSTITUTE(H605,\"#\",\"\"))),\"\",FALSE)","v":""}]
[null,101101,{"$nulls":3},"攻击+300",{"$nulls":3},false]
[null,101102,{"$nulls":3},"命中率+8%"]
[null,101103,{"$nulls":3},"攻击+300"]
[null,101104,{"$nulls":3},"生命+3000"]
[null,101105,{"$nulls":3},"暴击率+10%"]
[null,101106,{"$nulls":3},"初始怒气+2"]
[null,101107,{"$nulls":3},"直接伤害击杀目标，回复自身2点怒气"]
[null,101108,{"$nulls":3},"全体上阵神将命中+6%"]
[null,101109,{"$nulls":3},"攻击+20%"]
[null,101110,{"$nulls":3},"技能伤害增加30%"]
[null,101111,{"$nulls":3},"行动后，回复自身2点怒气"]
[null,101201,{"$nulls":3},"攻击+600"]
[null,101202,{"$nulls":3},"生命+6000"]
[null,101203,{"$nulls":3},"伤害减免+5%"]
[null,101204,{"$nulls":3},"伤害加成+5%"]
[null,101205,{"$nulls":3},"释放技能有<color=#66FF00>40%概率</color>追加1次技能，对敌方全体造成41%法术伤害（不触发特性）"]
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[null,145203,{"$nulls":3},"伤害减免+5%"]
[null,145204,{"$nulls":3},"伤害加成+5%"]
[null,145205,{"$nulls":3},"技能伤害的<color=#66FF00>50%</color>转化为生命，治疗己方生命最少的队友"]
[null,145206,{"$nulls":3},"攻击加成+5%"]
[null,145207,{"$nulls":3},"伤害减免+5%"]
[null,145208,{"$nulls":3},"生命加成+5%"]
[null,145209,{"$nulls":3},"伤害加成+5%"]
[null,145210,{"$nulls":3},"初始怒气+1"]
[null,145211,{"$nulls":3},"攻击加成+5%"]
[null,145212,{"$nulls":3},"伤害减免+5%"]
[null,145213,{"$nulls":3},"生命加成+5%"]
[null,145214,{"$nulls":3},"伤害加成+5%"]
[null,145215,{"$nulls":3},"初始怒气+1"]
[null,146101,{"$nulls":3},"攻击+300"]
[null,146102,{"$nulls":3},"命中率+6%"]
[null,146103,{"$nulls":3},"攻击+300"]
[null,146104,{"$nulls":3},"生命+3000"]
[null,146105,{"$nulls":3},"闪避率+8%"]
[null,146106,{"$nulls":3},"初始怒气+2"]
[null,146107,{"$nulls":3},"释放技能回复1点怒气"]
[null,146108,{"$nulls":3},"全体上阵神将命中+5%"]
[null,146109,{"$nulls":3},"免伤+10%"]
[null,146110,{"$nulls":3},"技能伤害+25%"]
[null,146111,{"$nulls":3},"释放技能后降低目标1点怒气"]
[null,146201,{"$nulls":3},"攻击+600"]
[null,146202,{"$nulls":3},"生命+6000"]
[null,146203,{"$nulls":3},"伤害减免+5%"]
[null,146204,{"$nulls":3},"伤害加成+5%"]
[null,146205,{"$nulls":3},"技能麻痹几率提升至<color=#66FF00>50%</color>"]
[null,146206,{"$nulls":3},"攻击加成+5%"]
[null,146207,{"$nulls":3},"伤害减免+5%"]
[null,146208,{"$nulls":3},"生命加成+5%"]
[null,146209,{"$nulls":3},"伤害加成+5%"]
[null,146210,{"$nulls":3},"初始怒气+1"]
[null,146211,{"$nulls":3},"攻击加成+5%"]
[null,146212,{"$nulls":3},"伤害减免+5%"]
[null,146213,{"$nulls":3},"生命加成+5%"]
[null,146214,{"$nulls":3},"伤害加成+5%"]
[null,146215,{"$nulls":3},"初始怒气+1"]
[null,147101,{"$nulls":3},"攻击+300"]
[null,147102,{"$nulls":3},"命中率+6%"]
[null,147103,{"$nulls":3},"攻击+300"]
[null,147104,{"$nulls":3},"生命+3000"]
[null,147105,{"$nulls":3},"暴击率+8%"]
[null,147106,{"$nulls":3},"初始怒气+2"]
[null,147107,{"$nulls":3},"每回合中毒伤害，提升至自身攻击力的160%"]
[null,147108,{"$nulls":3},"全体上阵神将命中+5%"]
[null,147109,{"$nulls":3},"攻击+16%"]
[null,147110,{"$nulls":3},"受到普攻时，有50%概率使攻击者中毒持续2回合"]
[null,147111,{"$nulls":3},"释放技能后降低目标1点怒气"]
[null,147201,{"$nulls":3},"攻击+600"]
[null,147202,{"$nulls":3},"生命+6000"]
[null,147203,{"$nulls":3},"伤害减免+5%"]
[null,147204,{"$nulls":3},"伤害加成+5%"]
[null,147205,{"$nulls":3},"释放技能附加中毒效果的概率提升至<color=#66FF00>96%</color>"]
[null,147206,{"$nulls":3},"攻击加成+5%"]
[null,147207,{"$nulls":3},"伤害减免+5%"]
[null,147208,{"$nulls":3},"生命加成+5%"]
[null,147209,{"$nulls":3},"伤害加成+5%"]
[null,147210,{"$nulls":3},"初始怒气+1"]
[null,147211,{"$nulls":3},"攻击加成+5%"]
[null,147212,{"$nulls":3},"伤害减免+5%"]
[null,147213,{"$nulls":3},"生命加成+5%"]
[null,147214,{"$nulls":3},"伤害加成+5%"]
[null,147215,{"$nulls":3},"初始怒气+1"]
[null,148101,{"$nulls":3},"攻击+300"]
[null,148102,{"$nulls":3},"暴击率+6%"]
[null,148103,{"$nulls":3},"攻击+300"]
[null,148104,{"$nulls":3},"生命+3000"]
[null,148105,{"$nulls":3},"命中率+8%"]
[null,148106,{"$nulls":3},"初始怒气+2"]
[null,148107,{"$nulls":3},"追加普攻必定暴击（追加普攻不回复怒气）"]
[null,148108,{"$nulls":3},"全体上阵神将伤害+5%"]
[null,148109,{"$nulls":3},"暴击率+10%"]
[null,148110,{"$nulls":3},"释放技能后降低目标1点怒气"]
[null,148201,{"$nulls":3},"攻击+600"]
[null,148202,{"$nulls":3},"生命+6000"]
[null,148203,{"$nulls":3},"伤害减免+5%"]
[null,148204,{"$nulls":3},"伤害加成+5%"]
[null,148205,{"$nulls":3},"直接伤害击杀目标，回复<color=#66FF00>1点怒气</color>"]
[null,148206,{"$nulls":3},"攻击加成+5%"]
[null,148207,{"$nulls":3},"伤害减免+5%"]
[null,148208,{"$nulls":3},"生命加成+5%"]
[null,148209,{"$nulls":3},"伤害加成+5%"]
[null,148210,{"$nulls":3},"初始怒气+1"]
[null,148211,{"$nulls":3},"攻击加成+5%"]
[null,148212,{"$nulls":3},"伤害减免+5%"]
[null,148213,{"$nulls":3},"生命加成+5%"]
[null,148214,{"$nulls":3},"伤害加成+5%"]
[null,148215,{"$nulls":3},"初始怒气+1"]
[null,149101,{"$nulls":3},"攻击+300"]
[null,149102,{"$nulls":3},"命中率+6%"]
[null,149103,{"$nulls":3},"攻击+300"]
[null,149104,{"$nulls":3},"生命+3000"]
[null,149105,{"$nulls":3},"闪避率+8%"]
[null,149106,{"$nulls":3},"初始怒气+2"]
[null,149107,{"$nulls":3},"释放技能有80%概率附加眩晕1回合"]
[null,149108,{"$nulls":3},"全体上阵神将命中+5%"]
[null,149109,{"$nulls":3},"免伤+10%"]
[null,149110,{"$nulls":3},"释放技能后降低目标2点怒气"]
[null,149201,{"$nulls":3},"攻击+600"]
[null,149202,{"$nulls":3},"生命+6000"]
[null,149203,{"$nulls":3},"伤害减免+5%"]
[null,149204,{"$nulls":3},"伤害加成+5%"]
[null,149205,{"$nulls":3},"释放技能后回复<color=#66FF00>1点怒气</color>"]
[null,149206,{"$nulls":3},"攻击加成+5%"]
[null,149207,{"$nulls":3},"伤害减免+5%"]
[null,149208,{"$nulls":3},"生命加成+5%"]
[null,149209,{"$nulls":3},"伤害加成+5%"]
[null,149210,{"$nulls":3},"初始怒气+1"]
[null,149211,{"$nulls":3},"攻击加成+5%"]
[null,149212,{"$nulls":3},"伤害减免+5%"]
[null,149213,{"$nulls":3},"生命加成+5%"]
[null,149214,{"$nulls":3},"伤害加成+5%"]
[null,149215,{"$nulls":3},"初始怒气+1"]
[null,150101,{"$nulls":3},"攻击+300"]
[null,150102,{"$nulls":3},"闪避率+6%"]
[null,150103,{"$nulls":3},"攻击+300"]
[null,150104,{"$nulls":3},"生命+3000"]
[null,150105,{"$nulls":3},"命中率+8%"]
[null,150106,{"$nulls":3},"初始怒气+2"]
[null,150107,{"$nulls":3},"普通攻击降低目标1点怒气"]
[null,150108,{"$nulls":3},"全体上阵神将免伤+5%"]
[null,150109,{"$nulls":3},"抗暴率+10%"]
[null,150110,{"$nulls":3},"普攻后额外回复1点怒气"]
[null,150201,{"$nulls":3},"攻击+600"]
[null,150202,{"$nulls":3},"生命+6000"]
[null,150203,{"$nulls":3},"伤害减免+5%"]
[null,150204,{"$nulls":3},"伤害加成+5%"]
[null,150205,{"$nulls":3},"释放技能后降低目标<color=#66FF00>1点怒气</color>"]
[null,150206,{"$nulls":3},"攻击加成+5%"]
[null,150207,{"$nulls":3},"伤害减免+5%"]
[null,150208,{"$nulls":3},"生命加成+5%"]
[null,150209,{"$nulls":3},"伤害加成+5%"]
[null,150210,{"$nulls":3},"初始怒气+1"]
[null,150211,{"$nulls":3},"攻击加成+5%"]
[null,150212,{"$nulls":3},"伤害减免+5%"]
[null,150213,{"$nulls":3},"生命加成+5%"]
[null,150214,{"$nulls":3},"伤害加成+5%"]
[null,150215,{"$nulls":3},"初始怒气+1"]
[null,151101,{"$nulls":3},"攻击+300"]
[null,151102,{"$nulls":3},"攻击+8%"]
[null,151103,{"$nulls":3},"攻击+300"]
[null,151104,{"$nulls":3},"生命+3000"]
[null,151105,{"$nulls":3},"暴击率+8%"]
[null,151106,{"$nulls":3},"初始怒气+2"]
[null,151107,{"$nulls":3},"释放技能后回复1点怒气"]
[null,151108,{"$nulls":3},"全体上阵神将攻击+8%"]
[null,151109,{"$nulls":3},"命中率+10%"]
[null,151110,{"$nulls":3},"中毒伤害由攻击力的80%提升至125%"]
[null,151201,{"$nulls":3},"攻击+600"]
[null,151202,{"$nulls":3},"生命+6000"]
[null,151203,{"$nulls":3},"伤害减免+5%"]
[null,151204,{"$nulls":3},"伤害加成+5%"]
[null,151205,{"$nulls":3},"释放技能后降低目标<color=#66FF00>1点怒气</color>"]
[null,151206,{"$nulls":3},"攻击加成+5%"]
[null,151207,{"$nulls":3},"伤害减免+5%"]
[null,151208,{"$nulls":3},"生命加成+5%"]
[null,151209,{"$nulls":3},"伤害加成+5%"]
[null,151210,{"$nulls":3},"初始怒气+1"]
[null,151211,{"$nulls":3},"攻击加成+5%"]
[null,151212,{"$nulls":3},"伤害减免+5%"]
[null,151213,{"$nulls":3},"生命加成+5%"]
[null,151214,{"$nulls":3},"伤害加成+5%"]
[null,151215,{"$nulls":3},"初始怒气+1"]
[null,152101,{"$nulls":3},"攻击+300"]
[null,152102,{"$nulls":3},"攻击+10%"]
[null,152103,{"$nulls":3},"攻击+300"]
[null,152104,{"$nulls":3},"生命+3000"]
[null,152105,{"$nulls":3},"暴击率+10%"]
[null,152106,{"$nulls":3},"初始怒气+2"]
[null,152107,{"$nulls":3},"技能伤害+18%"]
[null,152108,{"$nulls":3},"全体上阵神将攻击+12%"]
[null,152109,{"$nulls":3},"命中率+12%"]
[null,152110,{"$nulls":3},"阎罗王攻击时，目标身上每种异常状态（麻痹、眩晕、灼烧、沉默、中毒），都会使直接伤害提升25%"]
[null,152111,{"$nulls":3},"当敌方处于链接状态时，受到链接传导效果提高至60%"]
[null,152201,{"$nulls":3},"攻击+600"]
[null,152202,{"$nulls":3},"生命+6000"]
[null,152203,{"$nulls":3},"伤害减免+5%"]
[null,152204,{"$nulls":3},"伤害加成+5%"]
[null,152205,{"$nulls":3},"每当敌方有链接效果目标死亡，己方输出型神将技能伤害<color=#66FF00>+10%</color>（道阵营+20%）"]
[null,152206,{"$nulls":3},"攻击加成+5%"]
[null,152207,{"$nulls":3},"伤害减免+5%"]
[null,152208,{"$nulls":3},"生命加成+5%"]
[null,152209,{"$nulls":3},"伤害加成+5%"]
[null,152210,{"$nulls":3},"初始怒气+1"]
[null,152211,{"$nulls":3},"攻击加成+5%"]
[null,152212,{"$nulls":3},"伤害减免+5%"]
[null,152213,{"$nulls":3},"生命加成+5%"]
[null,152214,{"$nulls":3},"伤害加成+5%"]
[null,152215,{"$nulls":3},"初始怒气+1"]
[null,1000001,"乐进锦囊",null,null,"暴击伤害+5%"]
[null,1000002,"夏侯渊锦囊",null,null,"攻击+300（神将100级后每升1级攻击额外+9）"]
[null,1000003,"祝融锦囊",null,null,"生命+2000（神将100级后每升1级额外+60生命）"]
[null,1000004,"孟获锦囊",null,null,"防御+100（神将100级后每升1级防御额外+3）"]
[null,1000005,"凌统锦囊",null,null,"抗暴率+8%"]
[null,1000006,"步练师锦囊",null,null,"暴击率+8%"]
[null,1000007,"颜良锦囊",null,null,"伤害+5%"]
[null,1000008,"文丑锦囊",null,null,"伤害减免+5%"]
[null,1000009,"郭嘉锦囊",null,null,"攻击目标越少，沉默提升概率越高，最多对一个目标提高72%沉默概率。（只对当前有沉默效果的神将有效）"]
[null,1000010,"夏侯惇锦囊",null,null,"反伤增加30%（只对当前有反伤效果的神将有效）"]
[null,1000011,"典韦锦囊",null,null,"伤害+12%"]
[null,1000012,"许褚锦囊",null,null,"击杀目标回复自身1点怒气。"]
[null,1000013,"甄姬锦囊",null,null,"技能直接伤害转化为生命治疗当前生命最少神将比例提升18%。（只对当前有技能转治疗的辅助神将生效）"]
[null,1000014,"刘备锦囊",null,null,"治疗神将释放技能时，对己方生命最少神将治疗效果额外提升55%。"]
[null,1000015,"黄月英锦囊",null,null,"抗暴率+20%"]
[null,1000016,"关羽锦囊",null,null,"初始怒气+1"]
[null,1000017,"张飞锦囊",null,null,"攻击+900（神将100级后每升1级攻击额外+27）"]
[null,1000018,"马超锦囊",null,null,"保护目标越少，减伤效果越高，最高减少36%直接伤害。（只对当前有减伤盾神将使用）"]
[null,1000019,"黄忠锦囊",null,null,"生命+6000（神将100级后每升1级生命额外+180）"]
[null,1000020,"魏延锦囊",null,null,"攻击目标越少，眩晕概率提升越高，最多提高48%眩晕概率。（只对当前有眩晕效果神将使用）"]
[null,1000021,"小乔锦囊",null,null,"攻击目标越少，麻痹概率提升越高，最多对一个目标提高72%的麻痹概率。（只对当前有麻痹效果的神将生效）"]
[null,1000022,"大乔锦囊",null,null,"技能治疗效果提升25%，同时为技能目标附加1个免伤盾，减免12%直接伤害，持续1回合。"]
[null,1000023,"孙坚锦囊",null,null,"防御+300（神将100级后每升1级防御额外+9）"]
[null,1000024,"陆逊锦囊",null,null,"暴击伤害+12%"]
[null,1000025,"孙尚香锦囊",null,null,"攻击目标越少，灼烧概率提升越高，最多可对一个目标提升60%灼烧概率。"]
[null,1000026,"华佗锦囊",null,null,"自身造成中毒伤害的10%转化为生命治疗自己。"]
[null,1000027,"貂蝉锦囊",null,null,"受到控制效果（麻痹、眩晕、沉默）概率降低35%"]
[null,1000028,"董卓锦囊",null,null,"免伤+12%"]
[null,1000029,"华雄锦囊",null,null,"攻击目标越少，中毒概率提升越高，最多可对一个目标提高60%中毒概率。"]
[null,1000030,"公孙瓒锦囊",null,null,"攻击单体目标时额外降低目标1点怒气"]
[null,1000031,"于吉锦囊",null,null,"攻击目标越少，中毒伤害提升越高，最多可对一个目标提高60%中毒伤害。"]
[null,1000032,"袁术锦囊",null,null,"暴击率+20%"]
[null,1000033,"神华雄锦囊",null,null,"释放技能造成的中毒，附加封治疗效果，中毒状态神将无法受到治疗。"]
[null,1000034,"神于吉锦囊",null,null,"中毒状态延长1回合"]
[null,1000035,"一骑当千锦囊",null,null,"单体输出神将直接击杀目标后，追加一次技能，对敌方单体造成175%物理伤害。（追加技能不耗怒气不触发特性）"]
[null,1000036,"神曹仁锦囊",null,null,"攻击纵排目标时，额外降低目标1点怒气。（只对当前纵排减怒神将有用）"]
[null,1000037,"赵云锦囊",null,null,"普攻必定暴击（包括治疗神将）"]
[null,1000038,"桃园结义锦囊",null,null,"受到伤害降低12%，将自身受到非致命伤害平分给自身及己方当前生命最高的两名神将。（被平摊神将处于无敌状态也会受伤）"]
[null,1000039,"神太史慈锦囊",null,null,"攻击目标越少，灼烧概率提升越高，最多可对一个目标提升96%灼烧概率。"]
[null,1000040,"神孙尚香锦囊",null,null,"被灼烧神将无法获得无敌和无敌吸血盾效果"]
[null,1000041,"千里走单骑锦囊",null,null,"单体输出神将，所有攻击优先攻击敌方当前血量最少的神将。"]
[null,1000042,"神华佗锦囊",null,null,"技能直接伤害18%转化为生命，治疗自己。"]
[null,1000043,"周瑜锦囊",null,null,"灼烧状态延长1回合"]
[null,1000044,"司马懿锦囊",null,null,"神将怒气小于7点时不会释放技能，释放技能消耗所有怒气，超过4怒气部分，每额外消耗1点怒气，技能伤害增加15%。"]
[null,1000045,"神荀彧锦囊",null,null,"治疗神将释放技能时，对己方生命最少的三个神将治疗效果额外提升治疗神将攻击力的32%。"]
[null,1000046,"曹操锦囊",null,null,"攻击目标越少，清除敌方神将无敌状态的概率越高，最多对1个目标提高100%的清除无敌概率。"]
[null,1000047,"神黄月英锦囊",null,null,"首回合免疫眩晕、沉默和麻痹效果。"]
[null,1000048,"五世泽斩锦囊",null,null,"我方纵排、前排、后排输出神将对敌方造成伤害如被分摊，其分摊比降低50%。"]
[null,1000049,"饕鬄吞鲸锦囊",null,null,"技能直接击杀敌方目标时，获得目标剩余所有怒气。（输出神将佩戴）"]
[null,1000050,"恶来典韦锦囊",null,null,"伤害+18%"]
[null,1000051,"羲农之佑锦囊",null,null,"受到灼烧、中毒伤害时，该伤害降低35%。"]
[null,1000052,"武圣关羽锦囊",null,null,"初始怒气+2"]
[null,1000053,"历战之躯锦囊",null,null,"每回合最多受到自身生命上限50%的伤害（只能1名神将佩戴）"]
[null,1000054,"舍身济世锦囊",null,null,"同阵营神将受到直接伤害时，将伤害的40%转移给佩戴该魂印的神将，伤害为直接伤害。（无法触发特性，只能1名神将佩戴）"]
[null,1000055,"魔王董卓锦囊",null,null,"免伤+18%"]
[null,1000056,"娄候张昭锦囊",null,null,"初始怒气增加1点，并且强化暴毙触发的时机，目标血量低于30%即有概率触发暴毙。"]
[null,1000057,"见血封喉锦囊",null,null,"暴毙概率提升20%，直接伤害击杀的灼烧目标有70%概率无法复活，触发暴毙的目标100%无法复活。"]
[null,1000058,"迟谋陈宫锦囊",null,null,"初始怒气增加1点，敌方处于链接符状态的目标，在回合结束时有概率减少1点怒气。"]
[null,1000059,"乐坏礼崩锦囊",null,null,"敌方处于链接符状态的目标在获得无敌盾时有60%概率获取失败"]
[null,10057101,{"$nulls":3},"攻击+150"]
[null,10057102,{"$nulls":3},"闪避+3%"]
[null,10057103,{"$nulls":3},"攻击+150"]
[null,10057104,{"$nulls":3},"生命+1500"]
[null,10057105,{"$nulls":3},"命中率+4%"]
[null,10057106,{"$nulls":3},"初始怒气+2"]
[null,10058101,{"$nulls":3},"攻击+150"]
[null,10058102,{"$nulls":3},"闪避+3%"]
[null,10058103,{"$nulls":3},"攻击+150"]
[null,10058104,{"$nulls":3},"生命+1500"]
[null,10058105,{"$nulls":3},"生命+8%"]
[null,10058106,{"$nulls":3},"初始怒气+2"]
[null,10059101,{"$nulls":3},"攻击+150"]
[null,10059102,{"$nulls":3},"闪避+3%"]
[null,10059103,{"$nulls":3},"攻击+150"]
[null,10059104,{"$nulls":3},"生命+1500"]
[null,10059105,{"$nulls":3},"命中率+4%"]
[null,10059106,{"$nulls":3},"初始怒气+2"]
[null,10060101,{"$nulls":3},"攻击+150"]
[null,10060102,{"$nulls":3},"闪避+3%"]
[null,10060103,{"$nulls":3},"攻击+150"]
[null,10060104,{"$nulls":3},"生命+1500"]
[null,10060105,{"$nulls":3},"生命+8%"]
[null,10060106,{"$nulls":3},"初始怒气+2"]
[null,10061101,{"$nulls":3},"攻击+150"]
[null,10061102,{"$nulls":3},"暴击率+3%"]
[null,10061103,{"$nulls":3},"攻击+150"]
[null,10061104,{"$nulls":3},"生命+1500"]
[null,10061105,{"$nulls":3},"命中率+4%"]
[null,10061106,{"$nulls":3},"初始怒气+2"]
[null,10062101,{"$nulls":3},"攻击+150"]
[null,10062102,{"$nulls":3},"命中率+3%"]
[null,10062103,{"$nulls":3},"攻击+150"]
[null,10062104,{"$nulls":3},"生命+1500"]
[null,10062105,{"$nulls":3},"闪避率+5%"]
[null,10062106,{"$nulls":3},"初始怒气+2"]
[null,10063101,{"$nulls":3},"攻击+150"]
[null,10063102,{"$nulls":3},"暴击率+3%"]
[null,10063103,{"$nulls":3},"攻击+150"]
[null,10063104,{"$nulls":3},"生命+1500"]
[null,10063105,{"$nulls":3},"命中率+4%"]
[null,10063106,{"$nulls":3},"初始怒气+2"]
[null,10064101,{"$nulls":3},"攻击+150"]
[null,10064102,{"$nulls":3},"命中率+3%"]
[null,10064103,{"$nulls":3},"攻击+150"]
[null,10064104,{"$nulls":3},"生命+1500"]
[null,10064105,{"$nulls":3},"闪避率+5%"]
[null,10064106,{"$nulls":3},"初始怒气+2"]
[null,10065101,{"$nulls":3},"攻击+150"]
[null,10065102,{"$nulls":3},"命中率+3%"]
[null,10065103,{"$nulls":3},"攻击+150"]
[null,10065104,{"$nulls":3},"生命+1500"]
[null,10065105,{"$nulls":3},"闪避率+4%"]
[null,10065106,{"$nulls":3},"初始怒气+2"]
[null,10066101,{"$nulls":3},"攻击+150"]
[null,10066102,{"$nulls":3},"攻击+4%"]
[null,10066103,{"$nulls":3},"攻击+150"]
[null,10066104,{"$nulls":3},"生命+1500"]
[null,10066105,{"$nulls":3},"暴击率+5%"]
[null,10066106,{"$nulls":3},"初始怒气+2"]
[null,10067101,{"$nulls":3},"攻击+150"]
[null,10067102,{"$nulls":3},"命中率+3%"]
[null,10067103,{"$nulls":3},"攻击+150"]
[null,10067104,{"$nulls":3},"生命+1500"]
[null,10067105,{"$nulls":3},"闪避率+4%"]
[null,10067106,{"$nulls":3},"初始怒气+2"]
[null,10068101,{"$nulls":3},"攻击+150"]
[null,10068102,{"$nulls":3},"攻击+4%"]
[null,10068103,{"$nulls":3},"攻击+150"]
[null,10068104,{"$nulls":3},"生命+1500"]
[null,10068105,{"$nulls":3},"暴击率+5%"]
[null,10068106,{"$nulls":3},"初始怒气+2"]
[null,10069101,{"$nulls":3},"攻击+150"]
[null,10069102,{"$nulls":3},"攻击+4%"]
[null,10069103,{"$nulls":3},"攻击+150"]
[null,10069104,{"$nulls":3},"生命+1500"]
[null,10069105,{"$nulls":3},"暴击率+4%"]
[null,10069106,{"$nulls":3},"初始怒气+2"]
[null,10070101,{"$nulls":3},"攻击+150"]
[null,10070102,{"$nulls":3},"暴击率+3%"]
[null,10070103,{"$nulls":3},"攻击+150"]
[null,10070104,{"$nulls":3},"生命+1500"]
[null,10070105,{"$nulls":3},"命中率+5%"]
[null,10070106,{"$nulls":3},"初始怒气+2"]
[null,10071101,{"$nulls":3},"攻击+150"]
[null,10071102,{"$nulls":3},"攻击+4%"]
[null,10071103,{"$nulls":3},"攻击+150"]
[null,10071104,{"$nulls":3},"生命+1500"]
[null,10071105,{"$nulls":3},"暴击率+4%"]
[null,10071106,{"$nulls":3},"初始怒气+2"]
[null,10072101,{"$nulls":3},"攻击+150"]
[null,10072102,{"$nulls":3},"暴击率+3%"]
[null,10072103,{"$nulls":3},"攻击+150"]
[null,10072104,{"$nulls":3},"生命+1500"]
[null,10072105,{"$nulls":3},"命中率+5%"]
[null,10072106,{"$nulls":3},"初始怒气+2"]

{"sheet":"特性修改","index":1,"n_rows":110,"n_cols":12,"rows_kept":110}
[null,"名称",null,"修改"]
[500101,"愈合","进入战斗后，每5秒回复8000生命。","进入战斗后，每5秒回复5000生命。",{"$nulls":7},{"$f":"IF(ISBLANK(D2),C2,D2)","v":"进入战斗后，每5秒回复5000生命。"}]
[500102,"针锋相对","被武卫造成伤害时，回复2500生命。",{"$nulls":8},{"$f":"IF(ISBLANK(D3),C3,D3)","v":"被武卫造成伤害时，回复2500生命。"}]
[500103,"针锋相对","被天罚造成伤害时，回复2500生命。",{"$nulls":8},"被天罚造成伤害时，回复2500生命。"]
[500104,"针锋相对","被秘法造成伤害时，回复2500生命。",{"$nulls":8},"被秘法造成伤害时，回复2500生命。"]
[500105,"针锋相对","被玄策造成伤害时，回复2500生命。",{"$nulls":8},"被玄策造成伤害时，回复2500生命。"]
[500106,"针锋相对","被生花造成伤害时，回复2500生命。",{"$nulls":8},"被生花造成伤害时，回复2500生命。"]
[500201,"战甲","发动技能时，60%的概率将护甲的50%视作额外攻击力。","发动技能时，20%的概率将护甲的50%视作额外攻击力。",{"$nulls":7},"发动技能时，20%的概率将护甲的50%视作额外攻击力。"]
[500202,"御甲","受到物理伤害时，60%的概率将攻击的50%视作额外护甲。","受到物理伤害时，20%的概率将攻击的50%视作额外护甲。",{"$nulls":7},"受到物理伤害时，20%的概率将攻击的50%视作额外护甲。"]
[500203,"狂甲","受到物理伤害后，60%的概率将护甲的50%视作额外攻击力，持续10秒。",{"$nulls":8},"受到物理伤害后，60%的概率将护甲的50%视作额外攻击力，持续10秒。"]
[500204,"御魔","受到魔法伤害时，60%的概率将攻击的50%视作额外魔抗。","受到魔法伤害时，20%的概率将攻击的50%视作额外魔抗。",{"$nulls":7},"受到魔法伤害时，20%的概率将攻击的50%视作额外魔抗。"]
[500205,"魔攻","受到魔法伤害后，60%的概率将魔抗的50%视作额外攻击力，持续10秒。",{"$nulls":8},"受到魔法伤害后，60%的概率将魔抗的50%视作额外攻击力，持续10秒。"]
[500206,"背水一战","发动技能后，60%的概率将护甲的50%视作额外攻击力，持续10秒。","发动技能后，10%的概率将护甲的50%视作额外攻击力，持续10秒。",{"$nulls":7},"发动技能后，10%的概率将护甲的50%视作额外攻击力，持续10秒。"]
[500207,"破釜沉舟","发动技能后，60%的概率将魔抗的50%视作额外攻击力，持续10秒。","发动技能后，10%的概率将魔抗的50%视作额外攻击力，持续10秒。",{"$nulls":7},"发动技能后，10%的概率将魔抗的50%视作额外攻击力，持续10秒。"]
[500301,"乘胜追击","持续伤害效果命中后，增加自身10%攻击力，持续20秒。","持续伤害效果命中后，增加自身10%攻击力，持续8秒。",{"$nulls":7},"持续伤害效果命中后，增加自身10%攻击力，持续8秒。"]
[500302,"骤雨","进入战斗20秒后，增加自身50%攻击力，持续30秒。",{"$nulls":8},"进入战斗20秒后，增加自身50%攻击力，持续30秒。"]
[500303,"愈战愈勇","每过8秒，增加自身10%攻击力和5%暴击，最高叠加3层.","每过10秒，增加自身10%攻击力和5%暴击，最高叠加5层.",{"$nulls":7},"每过10秒，增加自身10%攻击力和5%暴击，最高叠加5层."]
[500401,"挪移","受击后，60%对攻击者持续伤害，在6秒里总共造成90%攻击力的物理伤害。",{"$nulls":8},"受击后，60%对攻击者持续伤害，在6秒里总共造成90%攻击力的物理伤害。"]
[500402,"不悔","死亡时，回复己方全体30%最大生命值的血量。","死亡时，回复己方全体200%最大生命值的血量。",{"$nulls":7},"死亡时，回复己方全体200%最大生命值的血量。"]
[500501,"擅攻","造成的持续伤害时间延长2秒。",{"$nulls":8},"造成的持续伤害时间延长2秒。"]
[500502,"宿命","控制效果命中后，60%的概率施加30%攻击力的物理伤害。",{"$nulls":8},"控制效果命中后，60%的概率施加30%攻击力的物理伤害。"]
[500503,"宿命","控制效果命中后，40%对全体造成20%攻击力的物理伤害。",{"$nulls":8},"控制效果命中后，40%对全体造成20%攻击力的物理伤害。"]
[500504,"破锋","战斗中，增加15%攻击力。",{"$nulls":8},"战斗中，增加15%攻击力。"]
[500505,"神甲","战斗中，增加15%护甲。",{"$nulls":8},"战斗中，增加15%护甲。"]
[500506,"御魔","战斗中，增加15%魔抗。","战斗中，增加20%魔抗。",{"$nulls":7},"战斗中，增加20%魔抗。"]
[500507,"圣体","战斗中，增加20%最大生命。",{"$nulls":8},"战斗中，增加20%最大生命。"]
[500601,"死战","血量低于80%时触发控制免疫，持续8秒。每场战斗只能触发1次。",{"$nulls":8},"血量低于80%时触发控制免疫，持续8秒。每场战斗只能触发1次。"]
[500602,"战意昂扬","进入战斗10秒后，免疫控制效果，持续10秒。",{"$nulls":8},"进入战斗10秒后，免疫控制效果，持续10秒。"]
[500603,"战意昂扬","进入战斗20秒后，免疫控制效果，持续20秒。","进入战斗20秒后，免疫控制效果，持续15秒。",{"$nulls":7},"进入战斗20秒后，免疫控制效果，持续15秒。"]
[500604,"低语","免疫沉默状态。",{"$nulls":8},"免疫沉默状态。"]
[500605,"轻蔑","免疫嘲讽。",{"$nulls":8},"免疫嘲讽。"]
[500606,"强愈","免疫禁疗。",{"$nulls":8},"免疫禁疗。"]
[500607,"洞察","免疫致盲。",{"$nulls":8},"免疫致盲。"]
[500608,"化炎","免疫燃烧状态。",{"$nulls":8},"免疫燃烧状态。"]
[500609,"化毒","免疫中毒状态。",{"$nulls":8},"免疫中毒状态。"]
[500610,"固元","免疫流血状态。",{"$nulls":8},"免疫流血状态。"]
[500701,"祈祷","使用回复技能时，60%的概率提高恢复效果30%。",{"$nulls":8},"使用回复技能时，60%的概率提高恢复效果30%。"]
[500702,"神助","受击时，有30%的概率抵消50%自身攻击力的伤害。",{"$nulls":8},"受击时，有30%的概率抵消50%自身攻击力的伤害。"]
[500703,"至圣","自身增益效果超过2个时，技能伤害提升10%。",{"$nulls":8},"自身增益效果超过2个时，技能伤害提升10%。"]
[500704,"至圣","自身增益效果超过4个时，技能伤害提升25%。",{"$nulls":8},"自身增益效果超过4个时，技能伤害提升25%。"]
[500705,"至圣","自身增益效果超过6个时，技能伤害提升40%。",{"$nulls":8},"自身增益效果超过6个时，技能伤害提升40%。"]
[500706,"无畏","对血量高于40%的敌人伤害提高20%。",{"$nulls":8},"对血量高于40%的敌人伤害提高20%。"]
[500707,"无畏","对血量高于70%的敌人伤害提高35%。",{"$nulls":8},"对血量高于70%的敌人伤害提高35%。"]
[500708,"追击","对血量低于80%的敌人伤害提高15%。",{"$nulls":8},"对血量低于80%的敌人伤害提高15%。"]
[500709,"追击","对血量低于35%的敌人伤害提高40%。",{"$nulls":8},"对血量低于35%的敌人伤害提高40%。"]
[500710,"战机","进入战斗10秒后，造成的伤害提升25%，持续20秒",{"$nulls":8},"进入战斗10秒后，造成的伤害提升25%，持续20秒"]
[500711,"战机","进入战斗20秒后，造成的伤害提升25%，持续40秒",{"$nulls":8},"进入战斗20秒后，造成的伤害提升25%，持续40秒"]
[500712,"战机","进入战斗15秒后，造成的伤害提升40%，持续15秒",{"$nulls":8},"进入战斗15秒后，造成的伤害提升40%，持续15秒"]
[502501,"风神","战斗中，增加15%速度。",{"$nulls":8},"战斗中，增加15%速度。"]
[503301,"极武","发动技能后，增加自身15%暴击率，持续8秒","发动技能后，10%概率增加自身5%速度，持续6秒。",{"$nulls":7},"发动技能后，10%概率增加自身5%速度，持续6秒。"]
[503302,"极伤","发动技能后，增加自身30%暴击伤害，持续8秒",{"$nulls":8},"发动技能后，增加自身30%暴击伤害，持续8秒"]
[503303,"一心","发动技能后，增加己方全体10%暴击率，持续8秒",{"$nulls":8},"发动技能后，增加己方全体10%暴击率，持续8秒"]
[503304,"同力","发动技能后，增加己方全体20%暴击伤害，持续8秒",{"$nulls":8},"发动技能后，增加己方全体20%暴击伤害，持续8秒"]
[503305,"化敌","发动技能后，降低敌方全体10%暴击率，持续8秒",{"$nulls":8},"发动技能后，降低敌方全体10%暴击率，持续8秒"]
[503306,"虚弱","发动技能后，降低敌方全体20%暴击伤害，持续8秒","发动技能后，降低敌方全体50%暴击伤害，持续8秒",{"$nulls":7},"发动技能后，降低敌方全体50%暴击伤害，持续8秒"]
[503501,"复苏","受到治疗效果提高30%。","受到治疗效果提高30%。",{"$nulls":7},"受到治疗效果提高30%。"]
[503502,"斩神","战斗中，增加20%暴击率。","战斗中，增加10%暴击率。",{"$nulls":7},"战斗中，增加10%暴击率。"]
[503503,"破空","战斗中，增加40%暴击伤害。",{"$nulls":8},"战斗中，增加40%暴击伤害。"]
[503504,"神愈","战斗中，增加15%治疗量。","战斗中，增加30%治疗量。",{"$nulls":7},"战斗中，增加30%治疗量。"]
[503505,"圣疗","战斗中，增加15%受治疗量。","战斗中，增加30%受治疗量。",{"$nulls":7},"战斗中，增加30%受治疗量。"]
[503601,"死战","血量低于40%时，触发控制免疫，持续20秒。每场战斗只能触发1次。",{"$nulls":8},"血量低于40%时，触发控制免疫，持续20秒。每场战斗只能触发1次。"]
[504501,"天伤","战斗中，增加20%伤害。",{"$nulls":8},"战斗中，增加20%伤害。"]
[504502,"天御","战斗中，增加20%伤害减免。",{"$nulls":8},"战斗中，增加20%伤害减免。"]
[504503,"混乱","发动技能后，有20%的概率眩晕敌方其中1人，持续8秒。",{"$nulls":8},"发动技能后，有20%的概率眩晕敌方其中1人，持续8秒。"]
[504601,"明神","免疫眩晕状态。",{"$nulls":8},"免疫眩晕状态。"]
[510101,"强击","造成伤害时，额外增加700点伤害。","造成伤害时，额外增加1500点伤害。",{"$nulls":7},"造成伤害时，额外增加1500点伤害。"]
[510301,"强攻","发动技能后，60%的概率增加自身40%攻击力，持续10秒。","发动技能后，35%的概率增加自身40%攻击力，持续10秒。",{"$nulls":7},{"$f":"IF(ISBLANK(D67),C67,D67)","v":"发动技能后，35%的概率增加自身40%攻击力，持续10秒。"}]
[510302,"束甲","发动技能后，60%的概率增加自身40%护甲，持续10秒。","发动技能后，40%的概率增加自身40%护甲，持续10秒。",{"$nulls":7},"发动技能后，40%的概率增加自身40%护甲，持续10秒。"]
[510303,"强神","发动技能后，60%的概率增加自身40%魔抗，持续10秒。","发动技能后，35%的概率增加自身40%魔抗，持续10秒。",{"$nulls":7},"发动技能后，35%的概率增加自身40%魔抗，持续10秒。"]
[510304,"震慑","发动技能后，降低仇恨目标15%攻击力,持续12秒。",{"$nulls":8},"发动技能后，降低仇恨目标15%攻击力,持续12秒。"]
[510305,"穿甲","发动技能后，降低仇恨目标15%护甲,持续12秒。",{"$nulls":8},"发动技能后，降低仇恨目标15%护甲,持续12秒。"]
[510306,"化魔","发动技能后，降低仇恨目标15%魔抗,持续12秒。",{"$nulls":8},"发动技能后，降低仇恨目标15%魔抗,持续12秒。"]
[510307,"封脉","发动技能后，60%的概率使仇恨目标受到治疗效果降低30%，持续10秒。",{"$nulls":8},"发动技能后，60%的概率使仇恨目标受到治疗效果降低30%，持续10秒。"]
[510308,"武神","发动技能后，增加自身25%攻击力，持续8秒。",{"$nulls":8},"发动技能后，增加自身25%攻击力，持续8秒。"]
[510309,"神御","发动技能后，增加自身25%护甲，持续8秒。",{"$nulls":8},"发动技能后，增加自身25%护甲，持续8秒。"]
[510310,"灵台","发动技能后，增加自身25%魔抗，持续8秒。",{"$nulls":8},"发动技能后，增加自身25%魔抗，持续8秒。"]
[510311,"千钧","发动技能后，增加己方全体10%攻击力,持续8秒。",{"$nulls":8},"发动技能后，增加己方全体10%攻击力,持续8秒。"]
[510312,"天魔附体","发动技能后，增加己方全体10%护甲,持续8秒。",{"$nulls":8},"发动技能后，增加己方全体10%护甲,持续8秒。"]
[510313,"万法不侵","发动技能后，增加己方全体10%魔抗,持续8秒。",{"$nulls":8},"发动技能后，增加己方全体10%魔抗,持续8秒。"]
[510314,"折锋","发动技能后，降低敌方全体10%攻击力,持续8秒。",{"$nulls":8},"发动技能后，降低敌方全体10%攻击力,持续8秒。"]
[510315,"折锋","发动技能后，降低敌方全体10%攻击力,持续8秒。","发动技能后，降低敌方全体10%护甲,持续8秒。",{"$nulls":7},"发动技能后，降低敌方全体10%护甲,持续8秒。"]
[510316,"折锋","发动技能后，降低敌方全体10%攻击力,持续8秒。","发动技能后，降低敌方全体10%魔抗,持续8秒。",{"$nulls":7},"发动技能后，降低敌方全体10%魔抗,持续8秒。"]
[510401,"暗伤","发动技能后，60%的概率对敌方随机1名施加40%攻击的物理伤害。",{"$nulls":8},"发动技能后，60%的概率对敌方随机1名施加40%攻击的物理伤害。"]
[510402,"伏击","发动技能后，60%的概率对敌方随机1名施加40%攻击的魔法伤害。",{"$nulls":8},"发动技能后，60%的概率对敌方随机1名施加40%攻击的魔法伤害。"]
[510403,"湮灭","造成的伤害暴击后，60%的概率附加持续伤害，在5秒里造成总共100%攻击力的物理伤害。",{"$nulls":8},"造成的伤害暴击后，60%的概率附加持续伤害，在5秒里造成总共100%攻击力的物理伤害。"]
[510404,"狂战","造成的伤害暴击后，60%的概率回复自身30%攻击力的血量。",{"$nulls":8},"造成的伤害暴击后，60%的概率回复自身30%攻击力的血量。"]
[510405,"骄击","造成的伤害暴击时，有40%的概率造成300%的暴击伤害。",{"$nulls":8},"造成的伤害暴击时，有40%的概率造成300%的暴击伤害。"]
[510601,"饮血","造成伤害时，将伤害的15%转化为自身生命","造成伤害时，将伤害的50%转化为自身生命",{"$nulls":7},"造成伤害时，将伤害的50%转化为自身生命"]
[511201,"御攻","受到物理伤害后，60%的概率将攻击的50%视作额外护甲，持续10秒。",{"$nulls":8},"受到物理伤害后，60%的概率将攻击的50%视作额外护甲，持续10秒。"]
[511202,"御神","受到魔法伤害后，60%的概率将攻击的50%视作额外魔抗，持续10秒。","受到魔法伤害后，40%的概率将攻击的50%视作额外魔抗，持续10秒。",{"$nulls":7},"受到魔法伤害后，40%的概率将攻击的50%视作额外魔抗，持续10秒。"]
[511203,"魔甲","发动技能时，60%的概率将攻击的40%视作额外护甲。","发动技能时，15%的概率将攻击的40%视作额外护甲。",{"$nulls":7},"发动技能时，15%的概率将攻击的40%视作额外护甲。"]
[511204,"魔魂","发动技能时，60%的概率将攻击的40%视作额外魔抗。","发动技能时，15%的概率将攻击的40%视作额外魔抗。",{"$nulls":7},"发动技能时，15%的概率将攻击的40%视作额外魔抗。"]
[511401,"向死而生","受击后，60%的概率，回复自身最大生命值10%的血量。","受击后，30%的概率，回复自身最大生命值10%的血量。",{"$nulls":7},"受击后，30%的概率，回复自身最大生命值10%的血量。"]
[511402,"同归","受击后，有60%的概率对敌方全体造成25%攻击力的魔法伤害","受击后，有20%的概率对敌方全体造成25%攻击力的魔法伤害",{"$nulls":7},"受击后，有20%的概率对敌方全体造成25%攻击力的魔法伤害"]
[511403,"不倒","受击后，60%的概率，回复自身的60%攻击力的血量","受击后，40%的概率，回复自身的60%攻击力的血量",{"$nulls":7},"受击后，40%的概率，回复自身的60%攻击力的血量"]
[511404,"反击","受击后，有30%的概率对随机1人造成100%护甲值的真实伤害。","受击后，有30%的概率对随机1人造成50%护甲值的真实伤害。",{"$nulls":7},"受击后，有30%的概率对随机1人造成50%护甲值的真实伤害。"]
[511405,"反击","受击后，有30%的概率对随机1人造成100%魔抗值的真实伤害。","受击后，有30%的概率对随机1人造成50%魔抗值的真实伤害。",{"$nulls":7},"受击后，有30%的概率对随机1人造成50%魔抗值的真实伤害。"]
[514301,"同心协力","发动技能后，60%的概率为我方随机角色增加施法者40%攻击的攻击力，持续10秒。","发动技能后，40%的概率为我方随机角色增加施法者40%攻击的攻击力，持续10秒。",{"$nulls":7},"发动技能后，40%的概率为我方随机角色增加施法者40%攻击的攻击力，持续10秒。"]
[514302,"同甘共苦","发动技能后，60%的概率为我方随机角色增加施法者40%攻击的护甲，持续10秒。",{"$nulls":8},"发动技能后，60%的概率为我方随机角色增加施法者40%攻击的护甲，持续10秒。"]
[514303,"同心明神","发动技能后，60%的概率为我方随机角色增加施法者40%攻击的魔抗，持续10秒。","发动技能后，40%的概率为我方随机角色增加施法者40%攻击的魔抗，持续10秒。",{"$nulls":7},"发动技能后，40%的概率为我方随机角色增加施法者40%攻击的魔抗，持续10秒。"]
[514304,"同进同退","发动技能后，60%的概率为我方随机角色增加施法者40%攻击的速度，持续10秒。",{"$nulls":8},"发动技能后，60%的概率为我方随机角色增加施法者40%攻击的速度，持续10秒。"]
[514305,"疾风","发动技能后，增加自身25%速度，持续8秒。","发动技能后，10%增加自身8%速度，持续8秒。",{"$nulls":7},"发动技能后，10%增加自身8%速度，持续8秒。"]
[514306,"移形换影","发动技能后，增加己方全体10%速度,持续8秒","发动技能后，10%减少敌方全体5%速度,持续6秒",{"$nulls":7},"发动技能后，10%减少敌方全体5%速度,持续6秒"]
[514307,"羁绊","发动技能后，减少敌方全体10%速度,持续8秒","发动技能后，10%减少敌方全体5%速度,持续6秒",{"$nulls":7},"发动技能后，10%减少敌方全体5%速度,持续6秒"]
[514401,"援护","发动技能后，45%的概率为我方攻击最高的1人持续治疗，在5秒内回复50%攻击力的生命值。","发动技能后，45%的概率为我方攻击最高的1人持续治疗，在5秒内回复100%攻击力的生命值。",{"$nulls":7},"发动技能后，45%的概率为我方攻击最高的1人持续治疗，在5秒内回复100%攻击力的生命值。"]
[515401,"援护","发动技能后，45%的概率为我方攻击最高的1人持续治疗，在5秒内回复50%攻击力的生命值。","发动技能后，45%的概率为我方攻击最高的1人持续治疗，在5秒内回复100%攻击力的生命值。",{"$nulls":7},"发动技能后，45%的概率为我方攻击最高的1人持续治疗，在5秒内回复100%攻击力的生命值。"]
[540301,"疾风","发动技能后，增加自身30%速度，持续10秒。","发动技能后，10%增加自身10%速度，持续8秒。",{"$nulls":7},"发动技能后，10%增加自身10%速度，持续8秒。"]
[550101,"强击","造成伤害时，额外增加500点伤害。","造成伤害时，额外增加1000点伤害。",{"$nulls":7},"造成伤害时，额外增加1000点伤害。"]
[550401,"暗伤","发动技能后，60%的概率对敌方随机1名施加30%攻击力的物理伤害。",{"$nulls":8},"发动技能后，60%的概率对敌方随机1名施加30%攻击力的物理伤害。"]
[550601,"饮血","造成伤害时，将伤害的10%转化为自身生命","造成伤害时，将伤害的30%转化为自身生命",{"$nulls":7},"造成伤害时，将伤害的30%转化为自身生命"]

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[10021,"岑以璇",{"$nulls":3},10021,1,1,"1002111","岑以璇",{"$f":"VLOOKUP(J21,[2]特效需求!$A$5:$F$5664,6,0)","v":"水玉缚灵"},{"$f":"VLOOKUP(J21,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10022,"颜无诡",{"$nulls":3},10022,1,1,"1002211","颜无诡",{"$f":"VLOOKUP(J22,[2]特效需求!$A$5:$F$5664,6,0)","v":"煞气"},{"$f":"VLOOKUP(J22,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10023,"荧荧",{"$nulls":3},10023,1,1,"1002311","荧荧",{"$f":"VLOOKUP(J23,[2]特效需求!$A$5:$F$5664,6,0)","v":"雷罚"},{"$f":"VLOOKUP(J23,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n在x秒内，抗性增加%"}]
[10024,"许槿然",{"$nulls":3},10024,1,1,"1002411","许槿然",{"$f":"VLOOKUP(J24,[2]特效需求!$A$5:$F$5664,6,0)","v":"风烈打"},{"$f":"VLOOKUP(J24,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性物理伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10025,"唐萱",{"$nulls":3},10025,1,1,"1002511","唐萱",{"$f":"VLOOKUP(J25,[2]特效需求!$A$5:$F$5664,6,0)","v":"宣火符"},{"$f":"VLOOKUP(J25,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的火属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10026,"孙晴",{"$nulls":3},10026,1,1,"1002611","孙晴",{"$f":"VLOOKUP(J26,[2]特效需求!$A$5:$F$5664,6,0)","v":"敲山震虎"},{"$f":"VLOOKUP(J26,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的光属性物理伤害，\n对天罚类妖灵师造成额外%伤害。"}]
[10027,"宁月",{"$nulls":3},10027,1,1,"1002711","宁月",{"$f":"VLOOKUP(J27,[2]特效需求!$A$5:$F$5664,6,0)","v":"应援"},{"$f":"VLOOKUP(J27,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性物理伤害，\n为随机1名友方恢复灵魂力%的生命。"}]
[10028,"紫川",{"$nulls":3},10028,1,1,"1002811","紫川",{"$f":"VLOOKUP(J28,[2]特效需求!$A$5:$F$5664,6,0)","v":"落英之舞"},{"$f":"VLOOKUP(J28,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的光属性魔法伤害，\n对武卫类妖灵师造成额外%伤害。"}]
[10029,"晏息",{"$nulls":3},10029,1,1,"1002911",{"$f":"VLOOKUP(F29,$A:$B,2,0)","v":"晏息"},{"$f":"VLOOKUP(J29,[2]特效需求!$A$5:$F$5664,6,0)","v":"昙华动地"},{"$f":"VLOOKUP(J29,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的地属性魔法伤害。"}]
[10030,"瑶瑶",{"$nulls":3},10030,1,1,"1003011","瑶瑶",{"$f":"VLOOKUP(J30,[2]特效需求!$A$5:$F$5664,6,0)","v":"碧砂"},{"$f":"VLOOKUP(J30,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）沉默x秒。"}]
[10031,"贾裴武",{"$nulls":3},10031,1,1,"1003111","贾裴武",{"$f":"VLOOKUP(J31,[2]特效需求!$A$5:$F$5664,6,0)","v":"破邪二连"},{"$f":"VLOOKUP(J31,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的地属性物理伤害，\n对秘法类妖灵师造成额外%伤害。"}]
[10032,"雷燕",{"$nulls":3},10032,1,1,"1003211","雷燕",{"$f":"VLOOKUP(J32,[2]特效需求!$A$5:$F$5664,6,0)","v":"天雷地火"},{"$f":"VLOOKUP(J32,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的地属性物理伤害，\n造成伤害时，在x秒内对敌人造成燃烧效果，\n燃烧效果持续期间，每秒造成灵魂力%的伤害。"}]
[10033,"辛夷",{"$nulls":3},10033,1,1,"1003311","辛夷",{"$f":"VLOOKUP(J33,[2]特效需求!$A$5:$F$5664,6,0)","v":"隐遁"},{"$f":"VLOOKUP(J33,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的地属性物理伤害，\n对武卫类妖灵师造成额外%伤害。"}]
[10034,"伏冥",{"$nulls":3},10034,1,1,"1003411","伏冥",{"$f":"VLOOKUP(J34,[2]特效需求!$A$5:$F$5664,6,0)","v":"辟魂"},{"$f":"VLOOKUP(J34,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的暗属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）眩晕x秒。"}]
[10035,"司空染",{"$nulls":3},10035,1,1,"1003511","司空染",{"$f":"VLOOKUP(J35,[2]特效需求!$A$5:$F$5664,6,0)","v":"血影迷踪"},{"$f":"VLOOKUP(J35,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机3名敌方造成灵魂力%的暗属性物理伤害，\n有%的概率（+效果命中）对生花类妖灵师造成虚弱效果。"}]
[10036,"解幽",{"$nulls":3},10036,1,1,"1003611","解幽",{"$f":"VLOOKUP(J36,[2]特效需求!$A$5:$F$5664,6,0)","v":"深海冥灵"},{"$f":"VLOOKUP(J36,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌方造成灵魂力%的水属性魔法伤害，\n对天罚类妖灵师造成额外%伤害。"}]
[10037,"薛苓",{"$nulls":3},10037,1,1,"1003711","薛苓",{"$f":"VLOOKUP(J37,[2]特效需求!$A$5:$F$5664,6,0)","v":"凝霜箭"},{"$f":"VLOOKUP(J37,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n在x秒内，自身抗性增加%"}]
[10038,"常申",{"$nulls":3},10038,1,1,"1003811","常申",{"$f":"VLOOKUP(J38,[2]特效需求!$A$5:$F$5664,6,0)","v":"火相炎流"},{"$f":"VLOOKUP(J38,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的火属性魔法伤害，\n造成伤害时，武卫类妖灵师降低%抗性，降低%护甲。"}]
[10039,"呼延腾",{"$nulls":3},10039,1,1,"1003911","呼延腾",{"$f":"VLOOKUP(J39,[2]特效需求!$A$5:$F$5664,6,0)","v":"寒芒刺"},{"$f":"VLOOKUP(J39,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n造成伤害时，在x秒内降低敌人护甲%"}]
[10040,"冉宜",{"$nulls":3},10040,1,1,"1004011","冉宜",{"$f":"VLOOKUP(J40,[2]特效需求!$A$5:$F$5664,6,0)","v":"煌炎斩"},{"$f":"VLOOKUP(J40,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的火属性物理伤害，\n对玄策类妖灵师造成额外%伤害。"}]
[10041,"孟灿",{"$nulls":3},10041,1,1,"1004111","孟灿",{"$f":"VLOOKUP(J41,[2]特效需求!$A$5:$F$5664,6,0)","v":"烈虎归山"},{"$f":"VLOOKUP(J41,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的火属性物理伤害，\n造成伤害的%转化为生命"}]
[10042,"叶辽",{"$nulls":3},10042,1,1,"1004211","叶辽",{"$f":"VLOOKUP(J42,[2]特效需求!$A$5:$F$5664,6,0)","v":"寻鹰剑"},{"$f":"VLOOKUP(J42,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的风属性物理伤害。"}]
[10043,"乌廉",{"$nulls":3},10043,1,1,"1004311","乌廉",{"$f":"VLOOKUP(J43,[2]特效需求!$A$5:$F$5664,6,0)","v":"侵染之刃"},{"$f":"VLOOKUP(J43,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n造成伤害时，在x秒内对敌人造成中毒效果，\n中毒效果持续期间，每秒造成灵魂力%的伤害。"}]
[10044,"姜燧",{"$nulls":3},10044,1,1,"1004411","姜燧",{"$f":"VLOOKUP(J44,[2]特效需求!$A$5:$F$5664,6,0)","v":"绝息"},{"$f":"VLOOKUP(J44,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的暗属性魔法伤害。\n对生花类妖灵师造成额外%伤害。"}]
[10045,"苏可",{"$nulls":3},10045,1,1,"1004511","苏可",{"$f":"VLOOKUP(J45,[2]特效需求!$A$5:$F$5664,6,0)","v":"援应"},{"$f":"VLOOKUP(J45,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性魔法伤害，\n为生命比例最低的友方恢复灵魂力%的生命。"}]
[10046,"林越",{"$nulls":3},10046,1,1,"1004611","林越",{"$f":"VLOOKUP(J46,[2]特效需求!$A$5:$F$5664,6,0)","v":"光元刃"},{"$f":"VLOOKUP(J46,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的光属性魔法伤害。"}]
[10047,"赤肥肥",{"$nulls":3},10047,1,1,"1004711","赤肥肥",{"$f":"VLOOKUP(J47,[2]特效需求!$A$5:$F$5664,6,0)","v":"焦热"},{"$f":"VLOOKUP(J47,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的火属性物理伤害。"}]
[10048,"银肥肥",{"$nulls":3},10048,1,1,"1004811","银肥肥",{"$f":"VLOOKUP(J48,[2]特效需求!$A$5:$F$5664,6,0)","v":"吹息"},{"$f":"VLOOKUP(J48,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的风属性物理伤害。"}]
[10049,"苍肥肥",{"$nulls":3},10049,1,1,"1004911","苍肥肥",{"$f":"VLOOKUP(J49,[2]特效需求!$A$5:$F$5664,6,0)","v":"逐浪"},{"$f":"VLOOKUP(J49,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的水属性魔法伤害。"}]
[10050,"金肥肥",{"$nulls":3},10050,1,1,"1005011","金肥肥",{"$f":"VLOOKUP(J50,[2]特效需求!$A$5:$F$5664,6,0)","v":"岩落"},{"$f":"VLOOKUP(J50,[2]特效需求!A$5:G$56,7,FALSE)","v":"对随机2名敌人造成灵魂力%的地属性魔法伤害。"}]
[10051,"阳魔",{"$nulls":3},10051,1,1,"1005111","阳魔",{"$f":"VLOOKUP(J51,[2]特效需求!$A$5:$F$5664,6,0)","v":"震元"},{"$f":"VLOOKUP(J51,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的光属性物理伤害。"}]
[10052,"阴魔",{"$nulls":3},10052,1,1,"1005211","阴魔",{"$f":"VLOOKUP(J52,[2]特效需求!$A$5:$F$5664,6,0)","v":"混沌"},{"$f":"VLOOKUP(J52,[2]特效需求!A$5:G$56,7,FALSE)","v":"对敌方单体造成灵魂力%的暗属性魔法伤害。"}]
[{"$nulls":5},10001,2,1,"1000121",{"$f":"VLOOKUP(F53,$A:$B,2,0)","v":"石御霏"},{"$f":"VLOOKUP(J53,[2]特效需求!A$5:I$56,9,0)","v":"震岳"},{"$f":"VLOOKUP(J53,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n造成伤害时，有%的概率(+效果命中)眩晕x秒。"}]
[{"$nulls":5},10002,2,1,"1000221",{"$f":"VLOOKUP(F54,$A:$B,2,0)","v":"楚恒"},{"$f":"VLOOKUP(J54,[2]特效需求!A$5:I$56,9,0)","v":"白虎风涛"},{"$f":"VLOOKUP(J54,[2]特效需求!A$5:J$56,10,0)","v":"对随机2名敌方造成灵魂力%的风属性物理伤害，\n自身在x秒内获得最大生命%的伤害吸收盾\n护盾消失时，对随机1名敌人造成护盾吸收伤害的80%。"}]
[{"$nulls":5},10003,2,1,"1000321",{"$f":"VLOOKUP(F55,$A:$B,2,0)","v":"夏侯鸿天"},{"$f":"VLOOKUP(J55,[2]特效需求!A$5:I$56,9,0)","v":"裂山贯云"},{"$f":"VLOOKUP(J55,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的地属性物理伤害，\n造成伤害时，在x秒内抗性降低%\n施展技能后，在x秒内有%的概率对自己施展嘲讽"}]
[{"$nulls":5},10004,2,1,"1000421","应茹",{"$f":"VLOOKUP(J56,[2]特效需求!A$5:I$56,9,0)","v":"天咏诀"},{"$f":"VLOOKUP(J56,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的风属性魔法伤害，\n在x秒内，全体队友每秒恢复灵魂力%的生命\n技能满级：每次恢复生命时，有%的概率额外恢复%生命"}]
[{"$nulls":5},10005,2,1,"1000521","端木葵",{"$f":"VLOOKUP(J57,[2]特效需求!A$5:I$56,9,0)","v":"百卉含英"},{"$f":"VLOOKUP(J57,[2]特效需求!A$5:J$56,10,0)","v":"对随机3名敌人造成灵魂力%的地属性魔法伤害，\n施展技能后，全体友方在x秒内，每秒持续恢复灵魂力%的生命"}]
[{"$nulls":5},10006,2,1,"1000621","兰卿",{"$f":"VLOOKUP(J58,[2]特效需求!A$5:I$56,9,0)","v":"焚心引"},{"$f":"VLOOKUP(J58,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的火属性魔法伤害，\n受到伤害时，在x秒内灵魂力降低%"}]
[{"$nulls":5},10007,2,1,"1000721","靖之",{"$f":"VLOOKUP(J59,[2]特效需求!A$5:I$56,9,0)","v":"轮转之海"},{"$f":"VLOOKUP(J59,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的水属性物理伤害，\n清除CD最长的1名友军立刻成可释放技能，\n技能满级：造成伤害后，虚弱敌人x秒"}]
[{"$nulls":5},10008,2,1,"1000821","白梦凡",{"$f":"VLOOKUP(J60,[2]特效需求!A$5:I$56,9,0)","v":"无尽莲塘"},{"$f":"VLOOKUP(J60,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的光属性魔法伤害，\n造成伤害时，有%的概率（+效果命中）晕眩敌方，持续x秒\n技能满级：造成伤害后，降低目标暴击率，提升自己灵魂力"}]
[{"$nulls":5},10009,2,1,"1000921","祁菲",{"$f":"VLOOKUP(J61,[2]特效需求!A$5:I$56,9,0)","v":"炎冥锁狱"},{"$f":"VLOOKUP(J61,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的暗属性物理伤害，\n对燃烧效果的敌人造成额外伤害"}]
[{"$nulls":5},10010,2,1,"1001021","颜祈佳",{"$f":"VLOOKUP(J62,[2]特效需求!A$5:I$56,9,0)","v":"龙兴之潮"},{"$f":"VLOOKUP(J62,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的水属性魔法伤害，\n造成伤害后，有%的概率（+效果命中）增加随机2名敌人的冷却时间"}]
[{"$nulls":5},10011,2,1,"1001121","叶延",{"$f":"VLOOKUP(J63,[2]特效需求!A$5:I$56,9,0)","v":"缚傀诀"},{"$f":"VLOOKUP(J63,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的地属性魔法伤害，\n对中毒目标有%的概率（+效果命中）眩晕x秒"}]
[{"$nulls":5},10012,2,1,"1001221","慕容子期",{"$f":"VLOOKUP(J64,[2]特效需求!A$5:I$56,9,0)","v":"断雨"},{"$f":"VLOOKUP(J64,[2]特效需求!A$5:J$56,10,0)","v":"对血量最低的2名敌人造成灵魂力%的火属性物理伤害，\n造成伤害后，有%的概率（+效果命中）使得对方x秒禁疗。"}]
[{"$nulls":5},10013,2,1,"1001321","云灵",{"$f":"VLOOKUP(J65,[2]特效需求!A$5:I$56,9,0)","v":"芙蓉箭雨"},{"$f":"VLOOKUP(J65,[2]特效需求!A$5:J$56,10,0)","v":"对灵魂力最高的2名敌人造成灵魂力%的地属性物理伤害，\n有%的概率造成一次额外伤害，最多追加x次"}]
[{"$nulls":5},10014,2,1,"1001421","耿陶",{"$f":"VLOOKUP(J66,[2]特效需求!A$5:I$56,9,0)","v":"画龙点睛"},{"$f":"VLOOKUP(J66,[2]特效需求!A$5:J$56,10,0)","v":"对敌方随机4名敌人造成灵魂力%的暗属性物理伤害，\n处于沉默状态的敌人额外造成%伤害。"}]
[{"$nulls":5},10015,2,1,"1001521","云",{"$f":"VLOOKUP(J67,[2]特效需求!A$5:I$56,9,0)","v":"幻影预兆"},{"$f":"VLOOKUP(J67,[2]特效需求!A$5:J$56,10,0)","v":"对随机2名敌人造成灵魂力%的光属性魔法伤害，\n造成伤害时，在x秒内偷取随机一名受到伤害的敌方%的灵魂力\n技能升满：偷取灵魂力的效果持续期间，增加自身%的暴击伤害"}]
[{"$nulls":5},10016,2,1,"1001621","岑以航",{"$f":"VLOOKUP(J68,[2]特效需求!A$5:I$56,9,0)","v":"禁焰觉醒"},{"$f":"VLOOKUP(J68,[2]特效需求!A$5:J$56,10,0)","v":"对随机3名敌方造成灵魂力%的火属性魔法伤害，\n造成伤害时，若带有持续恢复效果，则额外造成%的伤害\n自身在x秒内护甲降低%，灵魂力提升%"}]
[{"$nulls":5},10017,2,1,"1001721",{"$f":"VLOOKUP(F69,$A:$B,2,0)","v":"影蓟"},{"$f":"VLOOKUP(J69,[2]特效需求!A$5:I$56,9,0)","v":"常世之暗"},{"$f":"VLOOKUP(J69,[2]特效需求!A$5:J$56,10,0)","v":"对随机4名敌人造成灵魂力%的暗属性魔法伤害，\n对沉默敌人额外造成%伤害。"}]
[{"$nulls":5},10018,2,1,"1001821","朱贺",{"$f":"VLOOKUP(J70,[2]特效需求!A$5:I$56,9,0)","v":"剜心刺骨"},{"$f":"VLOOKUP(J70,[2]特效需求!A$5:J$56,10,0)","v":"对生命比例最低的敌人造成灵魂力%的光属性魔法伤害，\n造成伤害时，在x秒内偷取对方%的灵魂力，\n造成伤害时，在x秒内对敌人造成流血效果，\n流血效果持续期间，每秒造成灵魂力%的伤害。"}]
[{"$nulls":5},10019,2,1,"1001921","孔谦",{"$f":"VLOOKUP(J71,[2]特效需求!A$5:I$56,9,0)","v":"凭虚御风"},{"$f":"VLOOKUP(J71,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的风属性物理伤害，\n施展技能后，减少我方全体基础冷却时间x秒。"}]
[{"$nulls":5},10020,2,1,"1002021","颜无雍",{"$f":"VLOOKUP(J72,[2]特效需求!A$5:I$56,9,0)","v":"白炎离火"},{"$f":"VLOOKUP(J72,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的火属性物理伤害，\n全体友方x秒内受到伤害降低%"}]
[{"$nulls":5},10021,2,1,"1002121","岑以璇",{"$f":"VLOOKUP(J73,[2]特效需求!A$5:I$56,9,0)","v":"深渊流葬"},{"$f":"VLOOKUP(J73,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的水属性魔法伤害，\n造成伤害时，有%的概率使得随机2名敌人x秒内致盲效果，\n致盲效果持续期间，点击技与滑动技无法应用指定目标效果"}]
[{"$nulls":5},10022,2,1,"1002221","颜无诡",{"$f":"VLOOKUP(J74,[2]特效需求!A$5:I$56,9,0)","v":"侵风摧魂"},{"$f":"VLOOKUP(J74,[2]特效需求!A$5:J$56,10,0)","v":"对生命比例最高的敌人造成灵魂力%的风属性魔法伤害\n造成的击杀敌人时，敌方全体受到该次伤害%的伤害"}]
[{"$nulls":5},10023,2,1,"1002321","荧荧",{"$f":"VLOOKUP(J75,[2]特效需求!A$5:I$56,9,0)","v":"苍穹天雷"},{"$f":"VLOOKUP(J75,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的光属性魔法伤害，\n造成伤害后，对目标附加荧光，最多叠加10层\n对携带荧光的敌人造成伤害时，每层荧光使得本次伤害增加10%。"}]
[{"$nulls":5},10024,2,1,"1002421","许槿然"]
[{"$nulls":5},10025,2,1,"1002521","唐萱"]
[{"$nulls":5},10026,2,1,"1002621","孙晴",{"$f":"VLOOKUP(J78,[2]特效需求!A$5:I$56,9,0)","v":"崩雷式"},{"$f":"VLOOKUP(J78,[2]特效需求!A$5:J$56,10,0)","v":"对随机3名敌方造成灵魂力%的光属性物理伤害，\n针对眩晕目标，暴击时，造成额外%的伤害。"}]
[{"$nulls":5},10027,2,1,"1002721","宁月",{"$f":"VLOOKUP(J79,[2]特效需求!A$5:I$56,9,0)","v":"兔兔拳"},{"$f":"VLOOKUP(J79,[2]特效需求!A$5:J$56,10,0)","v":"对随机2名敌方造成灵魂力%的光属性物理伤害，\n在x秒内，自身暴击率提高%"}]
[{"$nulls":5},10028,2,1,"1002821","紫川",{"$f":"VLOOKUP(J80,[2]特效需求!A$5:I$56,9,0)","v":"月舞灵息"},{"$f":"VLOOKUP(J80,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n造成伤害暴击时，降低1秒冷却时间。"}]
[{"$nulls":5},10029,2,1,"1002921",{"$f":"VLOOKUP(F81,$A:$B,2,0)","v":"晏息"}]
[{"$nulls":5},10030,2,1,"1003021","瑶瑶"]
[{"$nulls":5},10031,2,1,"1003121","贾裴武"]
[{"$nulls":5},10032,2,1,"1003221","雷燕"]
[{"$nulls":5},10033,2,1,"1003321","辛夷"]
[{"$nulls":5},10034,2,1,"1003421","伏冥",{"$f":"VLOOKUP(J86,[2]特效需求!A$5:I$56,9,0)","v":"夺形之雾"},{"$f":"VLOOKUP(J86,[2]特效需求!A$5:J$56,10,0)","v":"对敌方全体造成灵魂力%的暗属性魔法伤害。"}]
[{"$nulls":5},10035,2,1,"1003521","司空染",{"$f":"VLOOKUP(J87,[2]特效需求!A$5:I$56,9,0)","v":"沥血诛心"},{"$f":"VLOOKUP(J87,[2]特效需求!A$5:J$56,10,0)","v":"对生命比例最低的敌方造成灵魂力%的暗属性物理伤害，"}]
[{"$nulls":5},10036,2,1,"1003621","解幽"]
[{"$nulls":5},10037,2,1,"1003721","薛苓"]
[{"$nulls":5},10038,2,1,"1003821","常申"]
[{"$nulls":5},10039,2,1,"1003921","呼延腾"]
[{"$nulls":5},10040,2,1,"1004021","冉宜"]
[{"$nulls":5},10041,2,1,"1004121","孟灿"]
[{"$nulls":5},10042,2,1,"1004221","叶辽"]
[{"$nulls":5},10043,2,1,"1004321","乌廉"]
[{"$nulls":5},10044,2,1,"1004421","姜燧",{"$f":"VLOOKUP(J96,[2]特效需求!A$5:I$56,9,0)","v":"化灵灭影"},{"$f":"VLOOKUP(J96,[2]特效需求!A$5:J$56,10,0)","v":"对3名敌人造成灵魂力%的暗属性魔法伤害。\n针对处于燃烧或流血状态的敌人，伤害增加%。"}]
[{"$nulls":5},10045,2,1,"1004521","苏可"]
[{"$nulls":5},10046,2,1,"1004621","林越",{"$f":"VLOOKUP(J98,[2]特效需求!A$5:I$56,9,0)","v":"月曜闪裂"},{"$f":"VLOOKUP(J98,[2]特效需求!A$5:J$56,10,0)","v":"对敌方单体造成灵魂力%的光属性魔法伤害，\n造成伤害时，在x秒内对敌人造成流血效果，\n流血效果持续期间，每秒造成灵魂力%的伤害。"}]
[{"$nulls":5},10047,2,1,"1004721","赤肥肥"]
[{"$nulls":5},10048,2,1,"1004821","银肥肥"]
[{"$nulls":5},10049,2,1,"1004921","苍肥肥"]
[{"$nulls":5},10050,2,1,"1005021","金肥肥"]
[{"$nulls":5},10051,2,1,"1005121","阳魔"]
[{"$nulls":5},10052,2,1,"1005221","阴魔"]

{"sheet":"汇总","index":5,"n_rows":144,"n_cols":15,"rows_kept":144}
["技能id","技能名称","技能描述","装备id","装备名称","装备id","装备名称","装备id","装备名称","装备id","装备名称","装备id","装备名称","装备id","装备名称"]
[210001,"强击","造成伤害时，额外增加100点伤害。",52018,"轻灵法杖",52038,"轻灵之刺",52058,"轻灵矛",52078,"轻灵长刀",52098,"轻灵法杖"]
[210002,"愈合","进入战斗后，每1秒回复20生命。",52019,"先知法杖",52039,"先知之刺",52059,"先知矛",52079,"先知长刀",52099,"先知法杖"]
[210003,"嗜血","造成伤害时，将伤害的2%转化为自身生命。",52020,"杀戮法杖",52040,"杀戮之刺",52060,"杀戮矛",52080,"杀戮长刀",52100,"杀戮法杖"]
[310001,"破甲","发动技能后，减少目标50点护甲，持续整场战斗，最多可减少400点。",53011,"逐光法杖",53025,"逐光之刺",53039,"逐光大矛",53053,"逐光长剑",53067,"逐光法杖"]
[310002,"骄击","造成的伤害暴击时，有10%的概率造成200%的暴击伤害。",53012,"轻尘法杖",53026,"轻尘之刺",53040,"轻尘大矛",53054,"轻尘长剑",53068,"轻尘法杖"]
[310003,"强击","造成伤害时，额外增加200点伤害。",53013,"洞察法杖",53027,"洞察之刺",53041,"洞察大矛",53055,"洞察长剑",53069,"洞察法杖"]
[310004,"愈合","进入战斗后，每1秒回复35生命。",53014,"屠戮法杖",53028,"屠戮之刺",53042,"屠戮大矛",53056,"屠戮长剑",53070,"屠戮法杖"]
[411001,"化神","发动技能时，40%的概率将魔抗的20%视作额外攻击。",54008,"踏江短杖"]
[411002,"湮灭","造成的伤害暴击后，60%的概率施加10%攻击的持续魔法伤害，持续3秒。",54009,"悬河短杖"]
[411003,"伏击","发动技能后，20%的概率对敌方随机1名施加50%攻击的魔法伤害。",54010,"镜湖短杖"]
[411004,"破锋","战斗中，增加10%攻击力。",54011,"止玄短杖"]
[411005,"天御","战斗中，增加10%伤害减免。",54012,"无锋短杖"]
[411006,"斩神","战斗中，增加5%暴击率。",54013,"千钧短杖"]
[411007,"精术","战斗中，增加5%效果命中。",54014,"撼岳短杖"]
[412001,"战意昂扬","进入战斗10秒后，免疫控制效果，持续10秒。",54022,"踏江长剑"]
[412002,"战甲","发动技能时，40%的概率将护甲的20%视作额外攻击。",54023,"悬河之刺"]
[412003,"无畏","对血量高于60%的敌人伤害提高30%。",54024,"镜湖之刺"]
[412004,"破空","战斗中，增加20%暴击伤害。",54025,"止玄之刺"]
[412005,"迅雷","战斗中，增加634点速度。",54026,"无锋之刺"]
[412006,"斩神","战斗中，增加5%暴击率。",54027,"千钧之刺"]
[412007,"破锋","战斗中，增加10%攻击力。",54028,"撼岳之刺"]
[413001,"神甲","发动技能后，增加自身护甲200点,持续8秒。",54036,"踏江战戟"]
[413002,"反击","受击后，有10%的概率对随机1人造成护甲的20%的真实伤害。",54037,"悬河战戟"]
[413003,"向死而生","受击后,10%的概率，回复自身最大生命值6%的血量。",54038,"镜湖战戟"]
[413004,"精术","战斗中，增加5%效果命中。",54039,"止玄战矛"]
[413005,"回春","战斗中，增加10%受到的治疗效果。",54040,"无锋战矛"]
[413006,"圣体","战斗中，增加10%最大生命值。",54041,"千钧战矛"]
[413007,"天御","战斗中，增加10%伤害减免。",54042,"撼岳战矛"]
[414001,"混乱","发动技能后，有20%的概率眩晕敌方其中1人，持续3秒。",54050,"踏江之刃"]
[414002,"命运","控制效果命中后，50%的概率追加30%的魔法伤害。",54051,"悬河之刃"]
[414003,"擅攻","造成的持续伤害时间延长1秒。",54052,"镜湖之刃"]
[414004,"精术","战斗中，增加5%效果命中。",54053,"止玄之刃"]
[414005,"迅雷","战斗中，增加634点速度。",54054,"无锋之刃"]
[414006,"天伤","战斗中，增加10%伤害。",54055,"千钧之刃"]
[414007,"破锋","战斗中，增加10%攻击力。",54056,"撼岳之刃"]
[415001,"不倒","受击后,40%的概率，回复自身40%攻击的血量。",54064,"踏江法杖"]
[415002,"风驰电掣","发动技能后，增加自身200点速度,持续5秒。",54065,"悬河秘录"]
[415003,"妙手","发动技能后，30%的概率回复我方攻击最高的1人的10%攻击的血量，持续5秒。",54066,"镜湖秘录"]
[415004,"破锋","战斗中，增加10%攻击力。",54067,"止玄秘录"]
[415005,"神愈","战斗中，增加10%治疗量。",54068,"无锋秘录"]
[415006,"斩神","战斗中，增加5%暴击率。",54069,"千钧秘录"]
[415007,"迅雷","战斗中，增加634点速度。",54070,"撼岳秘录"]
[420001,"不倒","受击后，40%的概率回复自身30%攻击的血量。",54077,"洞察战甲"]
[420002,"御甲","受到物理攻击时，40%的概率将攻击的20%视作额外护甲。",54078,"屠戮战甲"]
[420003,"神助","受击时，有20%的概率抵消20%攻击力的伤害。",54072,"乘风战甲"]
[420004,"舍生取义","死亡时，立即回复己方全体40%攻击力的血量。",54073,"光羽战甲"]
[420005,"针锋相对","被玄策造成伤害时，回复500生命。",54074,"破空战甲"]
[420006,"愈合","进入战斗后，每1秒回复200生命。",54079,"妖王战甲"]
[420007,"战神","每1秒，增加5%护甲和魔抗，最高叠加10层。",54081,"天启战甲"]
[520010,"天伤","战斗中，增加20%伤害。",54075,"逐光战甲"]
[520011,"圣体","战斗中，增加20%最大生命值。",54080,"遗迹战甲"]
[430001,"擅攻","造成的持续伤害时间延长1秒。",54089,"屠戮战盔"]
[430002,"至圣","自身增益效果超过3个时，技能伤害提升30%。",54090,"妖王战盔"]
[430003,"天伤","战斗中，增加10%伤害。",54091,"遗迹战盔"]
[430004,"圣体","战斗中，增加10%最大生命值。",54092,"天启战盔"]
[440001,"风驰电掣","发动技能后，50%的概率增加自身速度500点，持续4秒。",54101,"妖王战靴"]
[440002,"圣体","战斗中，增加10%最大生命值。",54102,"遗迹战靴"]
[440003,"圣体","战斗中，增加10%最大生命值。",54103,"天启战靴"]
[511001,"狂暴","发动技能时，50%的概率将暴击率视作额外暴击伤害。",55014,"破锋神杖"]
[511002,"重伤","发动技能后，使目标受到治疗效果降低40%，持续8秒。",55015,"寂灭神杖"]
[511003,"伏击","发动技能后，30%的概率对敌方随机1名施加80%攻击力的魔法伤害。",55016,"太玄神杖"]
[511004,"明心","战斗中，增加10%效果抵抗。",55010,"刹那神杖"]
[511005,"回春","战斗中，增加20%受到的治疗效果。",55011,"一念神杖"]
[511006,"圣体","战斗中，增加20%最大生命值。",55012,"须臾神杖"]
[511007,"洞察","战斗中，增加20%抗暴率。",55013,"劫火神杖"]
[511008,"破锋","战斗中，增加20%攻击力。",55017,"离恨神杖"]
[511009,"天御","战斗中，增加20%伤害减免。",55018,"无始神杖"]
[511010,"斩神","战斗中，增加10%暴击率。",55019,"归凡神杖"]
[511011,"精术","战斗中，增加10%效果命中。",55020,"道衍神杖"]
[512001,"死战","血量低于30%时，触发控制免疫，持续10秒。每场战斗只能触发1次。",55034,"破锋神刺"]
[512002,"战甲","发动技能时，60%的概率将护甲的30%视作额外攻击。",55035,"寂灭神刺"]
[512003,"追击","对血量低于30%的敌人伤害提高35%。",55036,"太玄神刺"]
[512004,"明心","战斗中，增加10%效果抵抗。",55030,"刹那神刺"]
[512005,"回春","战斗中，增加20%受到的治疗效果。",55031,"一念神刺"]
[512006,"天伤","战斗中，增加20%伤害。",55032,"须臾神刺"]
[512007,"圣体","战斗中，增加20%最大生命值。",55033,"劫火神刺"]
[512008,"破空","战斗中，增加30%暴击伤害。",55037,"离恨神刺"]
[512009,"迅雷","战斗中，增加1056点速度。",55038,"无始神刺"]
[512010,"斩神","战斗中，增加10%暴击率。",55039,"归凡神刺"]
[512011,"破锋","战斗中，增加20%攻击力。",55040,"道衍神刺"]
[513001,"战甲","发动技能时，50%的概率将护甲的40%视作额外攻击。",55054,"破锋神戟"]
[513002,"反击","受击后，有60%的概率对随机1人造成40%护甲值的真实伤害。",55055,"寂灭神戟"]
[513003,"善战","发动技能时，最大生命值的1%视作额外攻击力。",55056,"太玄神戟"]
[513004,"神甲","战斗中，增加20%护甲。",55050,"刹那神矛"]
[513005,"御魔","战斗中，增加20%魔抗。",55051,"一念神矛"]
[513006,"圣体","战斗中，增加20%最大生命值。",55052,"须臾神矛"]
[513007,"洞察","战斗中，增加20%抗暴率。",55053,"劫火神戟"]
[513008,"精术","战斗中，增加10%效果命中。",55057,"离恨神戟"]
[513009,"回春","战斗中，增加20%受到的治疗效果。",55058,"无始神戟"]
[513010,"圣体","战斗中，增加20%最大生命值。",55059,"归凡神戟"]
[513011,"天御","战斗中，增加20%伤害减免。",55060,"道衍神戟"]
[514001,"混乱","发动技能后，有20%的概率眩晕敌方其中1人，持续3秒。",55074,"破锋古剑"]
[514002,"命运","控制效果命中后，50%的概率对全体造成30%的魔法伤害。",55075,"寂灭古剑"]
[514003,"擅攻","造成的持续伤害时间延长4秒。",55076,"太玄古剑"]
[514004,"明心","战斗中，增加10%效果抵抗。",55070,"刹那古剑"]
[514005,"回春","战斗中，增加20%受到的治疗效果。",55071,"一念古剑"]
[514006,"天御","战斗中，增加20%伤害减免。",55072,"须臾古剑"]
[514007,"圣体","战斗中，增加20%最大生命值。",55073,"劫火古剑"]
[514008,"精术","战斗中，增加10%效果命中。",55077,"离恨古剑"]
[514009,"迅雷","战斗中，增加1056点速度。",55078,"无始古剑"]
[514010,"天伤","战斗中，增加20%伤害。",55079,"归凡古剑"]
[514011,"破锋","战斗中，增加20%攻击力。",55080,"道衍古剑"]
[515001,"狂怒","发动技能时，50%的概率将最大生命值的5%视作额外攻击力。",55094,"破锋宝录"]
[515002,"极速","发动技能后，80%的概率提升我方随机角色最大生命值1%的速度，持续5秒。",55095,"寂灭宝录"]
[515003,"祈祷","使用回复技能时，30%的概率提高恢复效果30%。",55096,"太玄宝录"]
[515004,"明心","战斗中，增加10%效果抵抗。",55090,"刹那宝录"]
[515005,"精术","战斗中，增加10%效果命中。",55091,"一念宝录"]
[515006,"圣体","战斗中，增加20%最大生命值。",55092,"须臾宝录"]
[515007,"洞察","战斗中，增加20%抗暴率。",55093,"劫火宝录"]
[515008,"破锋","战斗中，增加20%攻击力。",55097,"离恨宝录"]
[515009,"神愈","战斗中，增加20%治疗量。",55098,"无始宝录"]
[515010,"斩神","战斗中，增加10%暴击率。",55099,"归凡宝录"]
[515011,"迅雷","战斗中，增加1056点速度。",55100,"道衍宝录"]
[520001,"不倒","受击后,60%的概率回复自身30%攻击力的血量。",55102,"神凰羽衣"]
[520002,"御甲","受到物理攻击时，60%的概率将攻击力的30%视作额外护甲。",55103,"饕餮战衣"]
[520003,"神助","受击时，有30%的概率抵消30%攻击力的攻击。",55109,"轮回羽衣"]
[520004,"舍生取义","死亡时，立即回复己方全体60%攻击力的血量。",55110,"盘龙战甲"]
[520005,"针锋相对","被玄策造成伤害时，回复1500生命。",55111,"玄冥战甲"]
[520006,"愈合","进入战斗后，每1秒回复500生命。",55104,"朱雀神甲"]
[520007,"战神","每1秒，增加5%护甲和魔抗，最高叠加10层。",55115,"九霄华裳"]
[520008,"明心","战斗中，增加5%效果抵抗。",55105,"微澜羽衣"]
[520009,"回春","战斗中，增加20%受到的治疗效果。",55106,"无垠罩衣"]
[520010,"天伤","战斗中，增加20%伤害。",55112,"千霄战甲"]
[520011,"圣体","战斗中，增加20%最大生命值。",55113,"麒麟战甲"]
[530001,"复苏","受到治疗效果提高20%。",55121,"若水罩帽"]
[530002,"撕裂","造成的持续伤害时间延长2秒。",55122,"阎罗冠冕"]
[530003,"至圣","自身增益效果超过3个时，技能伤害提升50%。",55123,"神霄战盔"]
[530004,"低语","免疫沉默状态。",55128,"麒麟战盔"]
[530005,"明神","免疫眩晕状态。",55129,"应龙战盔"]
[530006,"金刚不坏","免疫所有持续伤害状态。",55130,"九霄华冠"]
[530007,"明心","战斗中，增加5%效果抵抗。",55124,"涅槃羽冠"]
[530008,"回春","战斗中，增加20%受到的治疗效果。",55125,"盘龙战盔"]
[530009,"天伤","战斗中，增加20%伤害。",55126,"玄冥战盔"]
[530010,"圣体","战斗中，增加20%最大生命值。",55127,"千霄战盔"]
[540001,"风驰电掣","发动技能后，80%的概率增加自身速度500点，持续5秒。",55142,"千霄战靴"]
[540002,"明心","战斗中，增加5%效果抵抗。",55137,"深渊战靴"]
[540003,"回春","战斗中，增加20%受到的治疗效果。",55138,"九幽战靴"]
[540004,"天伤","战斗中，增加20%伤害。",55139,"往生羽鞋"]
[540005,"圣体","战斗中，增加20%最大生命值。",55140,"盘龙战靴"]
[540006,"圣体","战斗中，增加20%最大生命值。",55141,"玄冥战靴"]
[540007,"圣体","战斗中，增加20%最大生命值。",55143,"麒麟战靴"]
[540008,"圣体","战斗中，增加20%最大生命值。",55144,"应龙战靴"]
[540009,"圣体","战斗中，增加20%最大生命值。",55145,"九霄华履"]