require("Base/BasePanel") AdventureExploreRewardPanel = Inherit(BasePanel) local this=AdventureExploreRewardPanel local baseDrop={} local randomDrop={} local baseContentList={} local randomList = {} local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting) this.selfsortingOrder = 0 --初始化组件(用于子类重写) function AdventureExploreRewardPanel:InitComponent() baseContentList = {} this.btnBack = Util.GetGameObject(self.gameObject, "maskImage") this.rewardGrid = Util.GetGameObject(self.gameObject, "top/grid") this.randomDropGrid = Util.GetGameObject(self.gameObject, "Bg/scroll/grid") this.vipAddShow1 = Util.GetGameObject(self.gameObject, "Bg/top/vipAddShow1") this.vipAddShow2 = Util.GetGameObject(self.gameObject, "Bg/top/vipAddShow2") this.vipAddShowText1=Util.GetGameObject(self.gameObject, "Bg/top/vipAddShow1/vipAddShow1Text"):GetComponent("Text") this.vipAddShowText2=Util.GetGameObject(self.gameObject, "Bg/top/vipAddShow2/vipAddShow2Text"):GetComponent("Text") this.hangOnTime = Util.GetGameObject(self.gameObject, "Bg/hangOnTime"):GetComponent("Text") end --绑定事件(用于子类重写) function AdventureExploreRewardPanel:BindEvent() Util.AddClick(this.btnBack, function() self:ClosePanel() end) end --添加事件监听(用于子类重写) function AdventureExploreRewardPanel:AddListener() end --移除事件监听(用于子类重写) function AdventureExploreRewardPanel:RemoveListener() end --界面打开时调用(用于子类重写) function AdventureExploreRewardPanel:OnOpen(...) Log(Language[10043] .. TimeToHMS(AdventureManager.stateTime)) this.selfsortingOrder = self.sortingOrder local args = {...} baseDrop=args[1] randomDrop = args[2] local itemDataList={} itemDataList=BagManager.GetTableByBackDropData(baseDrop) BagManager.GoIntoBackData(baseDrop) for i = 1, #itemDataList do local view if not baseContentList[i] then view = SubUIManager.Open(SubUIConfig.ItemView,this.rewardGrid.transform) baseContentList[i] = view end baseContentList[i]:OnOpen(true,itemDataList[i],1,true,false,false,this.selfsortingOrder) end if(randomDrop~=nil) then local itemDataList={} itemDataList=BagManager.GetTableByBackDropData(randomDrop) -- 按品质排序 if #itemDataList > 1 then table.sort(itemDataList, function(a, b) return a.configData.Quantity > b.configData.Quantity end) end BagManager.GoIntoBackData(randomDrop) for i = 1, #itemDataList do if not randomList[i] then local view = SubUIManager.Open(SubUIConfig.ItemView,this.randomDropGrid.transform) randomList[i] = view end randomList[i]:OnOpen(true,itemDataList[i], 1.1, true) end end local hours = AdventureManager.adventureOffline --gameSetting[1].AdventureOffline local time = AdventureManager.stateTime >= hours * 60 * 60 and hours * 60 * 60 or AdventureManager.stateTime this.hangOnTime.text = Language[10044] .. TimeToHMS(time) end --界面关闭时调用(用于子类重写) function AdventureExploreRewardPanel:OnClose() FightPointPassManager.isBeginFight = false if FightPointPassManager.oldLevel