//this source code was auto-generated by tolua#, do not modify it using System; using DG.Tweening; using LuaInterface; public class UnityEngine_ComponentWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Component), typeof(UnityEngine.Object)); L.RegFunction("GetComponent", GetComponent); L.RegFunction("GetComponentInChildren", GetComponentInChildren); L.RegFunction("GetComponentsInChildren", GetComponentsInChildren); L.RegFunction("GetComponentInParent", GetComponentInParent); L.RegFunction("GetComponentsInParent", GetComponentsInParent); L.RegFunction("GetComponents", GetComponents); L.RegFunction("CompareTag", CompareTag); L.RegFunction("SendMessageUpwards", SendMessageUpwards); L.RegFunction("SendMessage", SendMessage); L.RegFunction("BroadcastMessage", BroadcastMessage); L.RegFunction("DOTogglePause", DOTogglePause); L.RegFunction("DOSmoothRewind", DOSmoothRewind); L.RegFunction("DORewind", DORewind); L.RegFunction("DORestart", DORestart); L.RegFunction("DOPlayForward", DOPlayForward); L.RegFunction("DOPlayBackwards", DOPlayBackwards); L.RegFunction("DOPlay", DOPlay); L.RegFunction("DOPause", DOPause); L.RegFunction("DOGoto", DOGoto); L.RegFunction("DOFlip", DOFlip); L.RegFunction("DOKill", DOKill); L.RegFunction("DOComplete", DOComplete); L.RegFunction("New", _CreateUnityEngine_Component); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("transform", get_transform, null); L.RegVar("gameObject", get_gameObject, null); L.RegVar("tag", get_tag, set_tag); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Component(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Component obj = new UnityEngine.Component(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Component.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.Component o = obj.GetComponent(arg0); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 2)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component o = obj.GetComponent(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponent"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponentInChildren(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component o = obj.GetComponentInChildren(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentInChildren"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponentsInChildren(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponentInParent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component o = obj.GetComponentInParent(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponentsInParent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInParent"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetComponents(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponents(arg0); ToLua.Push(L, o); return 1; } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); obj.GetComponents(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CompareTag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.CompareTag(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendMessageUpwards(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SendMessageUpwards(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessageUpwards(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessageUpwards(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions)); obj.SendMessageUpwards(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessageUpwards"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SendMessage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SendMessage(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions)); obj.SendMessage(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessage"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BroadcastMessage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.BroadcastMessage(arg0); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.BroadcastMessage(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.BroadcastMessage(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions)); obj.BroadcastMessage(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.BroadcastMessage"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOTogglePause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOTogglePause(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOSmoothRewind(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOSmoothRewind(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORewind(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DORewind(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORewind(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DORewind"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DORestart(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DORestart(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DORestart(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DORestart"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlayForward(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOPlayForward(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlayBackwards(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOPlayBackwards(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPlay(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOPlay(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOPause(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOPause(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOGoto(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); int o = obj.DOGoto(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); int o = obj.DOGoto(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DOGoto"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOFlip(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOFlip(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOKill(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOKill(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOKill(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DOKill"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DOComplete(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); int o = obj.DOComplete(); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOComplete(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DOComplete"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_transform(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Component obj = (UnityEngine.Component)o; UnityEngine.Transform ret = obj.transform; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_gameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Component obj = (UnityEngine.Component)o; UnityEngine.GameObject ret = obj.gameObject; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_tag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Component obj = (UnityEngine.Component)o; string ret = obj.tag; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_tag(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Component obj = (UnityEngine.Component)o; string arg0 = ToLua.CheckString(L, 2); obj.tag = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value"); } } }