//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_PlayerPrefsWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.PlayerPrefs), typeof(System.Object)); L.RegFunction("SetInt", SetInt); L.RegFunction("GetInt", GetInt); L.RegFunction("SetFloat", SetFloat); L.RegFunction("GetFloat", GetFloat); L.RegFunction("SetString", SetString); L.RegFunction("GetString", GetString); L.RegFunction("HasKey", HasKey); L.RegFunction("DeleteKey", DeleteKey); L.RegFunction("DeleteAll", DeleteAll); L.RegFunction("Save", Save); L.RegFunction("New", _CreateUnityEngine_PlayerPrefs); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_PlayerPrefs(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.PlayerPrefs obj = new UnityEngine.PlayerPrefs(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.PlayerPrefs.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetInt(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.PlayerPrefs.SetInt(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetInt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); int o = UnityEngine.PlayerPrefs.GetInt(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int o = UnityEngine.PlayerPrefs.GetInt(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.PlayerPrefs.GetInt"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.PlayerPrefs.SetFloat(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); float o = UnityEngine.PlayerPrefs.GetFloat(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float o = UnityEngine.PlayerPrefs.GetFloat(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.PlayerPrefs.GetFloat"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetString(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.PlayerPrefs.SetString(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetString(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); string o = UnityEngine.PlayerPrefs.GetString(arg0); LuaDLL.lua_pushstring(L, o); return 1; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); string o = UnityEngine.PlayerPrefs.GetString(arg0, arg1); LuaDLL.lua_pushstring(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.PlayerPrefs.GetString"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HasKey(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = UnityEngine.PlayerPrefs.HasKey(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DeleteKey(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.PlayerPrefs.DeleteKey(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DeleteAll(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.PlayerPrefs.DeleteAll(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Save(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.PlayerPrefs.Save(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }