//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_TextureWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Texture), typeof(UnityEngine.Object)); L.RegFunction("SetGlobalAnisotropicFilteringLimits", SetGlobalAnisotropicFilteringLimits); L.RegFunction("GetNativeTexturePtr", GetNativeTexturePtr); L.RegFunction("IncrementUpdateCount", IncrementUpdateCount); L.RegFunction("SetStreamingTextureMaterialDebugProperties", SetStreamingTextureMaterialDebugProperties); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("masterTextureLimit", get_masterTextureLimit, set_masterTextureLimit); L.RegVar("anisotropicFiltering", get_anisotropicFiltering, set_anisotropicFiltering); L.RegVar("width", get_width, set_width); L.RegVar("height", get_height, set_height); L.RegVar("dimension", get_dimension, set_dimension); L.RegVar("isReadable", get_isReadable, null); L.RegVar("wrapMode", get_wrapMode, set_wrapMode); L.RegVar("wrapModeU", get_wrapModeU, set_wrapModeU); L.RegVar("wrapModeV", get_wrapModeV, set_wrapModeV); L.RegVar("wrapModeW", get_wrapModeW, set_wrapModeW); L.RegVar("filterMode", get_filterMode, set_filterMode); L.RegVar("anisoLevel", get_anisoLevel, set_anisoLevel); L.RegVar("mipMapBias", get_mipMapBias, set_mipMapBias); L.RegVar("texelSize", get_texelSize, null); L.RegVar("updateCount", get_updateCount, null); L.RegVar("totalTextureMemory", get_totalTextureMemory, null); L.RegVar("desiredTextureMemory", get_desiredTextureMemory, null); L.RegVar("targetTextureMemory", get_targetTextureMemory, null); L.RegVar("currentTextureMemory", get_currentTextureMemory, null); L.RegVar("nonStreamingTextureMemory", get_nonStreamingTextureMemory, null); L.RegVar("streamingMipmapUploadCount", get_streamingMipmapUploadCount, null); L.RegVar("streamingRendererCount", get_streamingRendererCount, null); L.RegVar("streamingTextureCount", get_streamingTextureCount, null); L.RegVar("nonStreamingTextureCount", get_nonStreamingTextureCount, null); L.RegVar("streamingTexturePendingLoadCount", get_streamingTexturePendingLoadCount, null); L.RegVar("streamingTextureLoadingCount", get_streamingTextureLoadingCount, null); L.RegVar("streamingTextureForceLoadAll", get_streamingTextureForceLoadAll, set_streamingTextureForceLoadAll); L.RegVar("streamingTextureDiscardUnusedMips", get_streamingTextureDiscardUnusedMips, set_streamingTextureDiscardUnusedMips); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalAnisotropicFilteringLimits(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetNativeTexturePtr(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)ToLua.CheckObject(L, 1); System.IntPtr o = obj.GetNativeTexturePtr(); LuaDLL.lua_pushlightuserdata(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IncrementUpdateCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)ToLua.CheckObject(L, 1); obj.IncrementUpdateCount(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetStreamingTextureMaterialDebugProperties(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Texture.SetStreamingTextureMaterialDebugProperties(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_masterTextureLimit(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Texture.masterTextureLimit); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anisotropicFiltering(IntPtr L) { try { ToLua.Push(L, UnityEngine.Texture.anisotropicFiltering); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_width(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; int ret = obj.width; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_height(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; int ret = obj.height; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_dimension(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.Rendering.TextureDimension ret = obj.dimension; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index dimension on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isReadable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; bool ret = obj.isReadable; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isReadable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wrapMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.TextureWrapMode ret = obj.wrapMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wrapModeU(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.TextureWrapMode ret = obj.wrapModeU; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeU on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wrapModeV(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.TextureWrapMode ret = obj.wrapModeV; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeV on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wrapModeW(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.TextureWrapMode ret = obj.wrapModeW; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeW on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_filterMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.FilterMode ret = obj.filterMode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index filterMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_anisoLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; int ret = obj.anisoLevel; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anisoLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mipMapBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; float ret = obj.mipMapBias; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mipMapBias on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_texelSize(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.Vector2 ret = obj.texelSize; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index texelSize on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_updateCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; uint ret = obj.updateCount; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_totalTextureMemory(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.totalTextureMemory); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_desiredTextureMemory(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.desiredTextureMemory); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_targetTextureMemory(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.targetTextureMemory); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_currentTextureMemory(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.currentTextureMemory); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_nonStreamingTextureMemory(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.nonStreamingTextureMemory); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingMipmapUploadCount(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingMipmapUploadCount); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingRendererCount(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingRendererCount); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingTextureCount(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingTextureCount); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_nonStreamingTextureCount(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.nonStreamingTextureCount); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingTexturePendingLoadCount(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingTexturePendingLoadCount); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingTextureLoadingCount(IntPtr L) { try { LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingTextureLoadingCount); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingTextureForceLoadAll(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Texture.streamingTextureForceLoadAll); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_streamingTextureDiscardUnusedMips(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Texture.streamingTextureDiscardUnusedMips); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_masterTextureLimit(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Texture.masterTextureLimit = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_anisotropicFiltering(IntPtr L) { try { UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnisotropicFiltering)); UnityEngine.Texture.anisotropicFiltering = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_width(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.width = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_height(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.height = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_dimension(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.Rendering.TextureDimension arg0 = (UnityEngine.Rendering.TextureDimension)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.TextureDimension)); obj.dimension = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index dimension on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_wrapMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextureWrapMode)); obj.wrapMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_wrapModeU(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextureWrapMode)); obj.wrapModeU = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeU on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_wrapModeV(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextureWrapMode)); obj.wrapModeV = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeV on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_wrapModeW(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextureWrapMode)); obj.wrapModeW = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeW on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_filterMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; UnityEngine.FilterMode arg0 = (UnityEngine.FilterMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FilterMode)); obj.filterMode = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index filterMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_anisoLevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.anisoLevel = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index anisoLevel on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mipMapBias(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.mipMapBias = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mipMapBias on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_streamingTextureForceLoadAll(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Texture.streamingTextureForceLoadAll = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_streamingTextureDiscardUnusedMips(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Texture.streamingTextureDiscardUnusedMips = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }