//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_SelectableWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.Selectable), typeof(UnityEngine.EventSystems.UIBehaviour)); L.RegFunction("IsInteractable", IsInteractable); L.RegFunction("FindSelectable", FindSelectable); L.RegFunction("FindSelectableOnLeft", FindSelectableOnLeft); L.RegFunction("FindSelectableOnRight", FindSelectableOnRight); L.RegFunction("FindSelectableOnUp", FindSelectableOnUp); L.RegFunction("FindSelectableOnDown", FindSelectableOnDown); L.RegFunction("OnMove", OnMove); L.RegFunction("OnPointerDown", OnPointerDown); L.RegFunction("OnPointerUp", OnPointerUp); L.RegFunction("OnPointerEnter", OnPointerEnter); L.RegFunction("OnPointerExit", OnPointerExit); L.RegFunction("OnSelect", OnSelect); L.RegFunction("OnDeselect", OnDeselect); L.RegFunction("Select", Select); L.RegFunction("DisableButton", DisableButton); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("allSelectables", get_allSelectables, null); L.RegVar("navigation", get_navigation, set_navigation); L.RegVar("transition", get_transition, set_transition); L.RegVar("colors", get_colors, set_colors); L.RegVar("spriteState", get_spriteState, set_spriteState); L.RegVar("animationTriggers", get_animationTriggers, set_animationTriggers); L.RegVar("targetGraphic", get_targetGraphic, set_targetGraphic); L.RegVar("interactable", get_interactable, set_interactable); L.RegVar("image", get_image, set_image); L.RegVar("animator", get_animator, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsInteractable(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); bool o = obj.IsInteractable(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindSelectable(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.UI.Selectable o = obj.FindSelectable(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindSelectableOnLeft(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.UI.Selectable o = obj.FindSelectableOnLeft(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindSelectableOnRight(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.UI.Selectable o = obj.FindSelectableOnRight(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindSelectableOnUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.UI.Selectable o = obj.FindSelectableOnUp(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindSelectableOnDown(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.UI.Selectable o = obj.FindSelectableOnDown(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnMove(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject(L, 2); obj.OnMove(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnPointerDown(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnPointerDown(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnPointerUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnPointerUp(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnPointerEnter(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnPointerEnter(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnPointerExit(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnPointerExit(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnSelect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2); obj.OnSelect(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnDeselect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2); obj.OnDeselect(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Select(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); obj.Select(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DisableButton(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.DisableButton(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_allSelectables(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.UI.Selectable.allSelectables); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_navigation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.Navigation ret = obj.navigation; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index navigation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_transition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.Selectable.Transition ret = obj.transition; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index transition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_colors(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.ColorBlock ret = obj.colors; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index colors on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_spriteState(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.SpriteState ret = obj.spriteState; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteState on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_animationTriggers(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.AnimationTriggers ret = obj.animationTriggers; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationTriggers on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_targetGraphic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.Graphic ret = obj.targetGraphic; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetGraphic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_interactable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; bool ret = obj.interactable; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index interactable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_image(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.Image ret = obj.image; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_animator(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.Animator ret = obj.animator; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index animator on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_navigation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.Navigation arg0 = StackTraits.Check(L, 2); obj.navigation = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index navigation on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_transition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.Selectable.Transition arg0 = (UnityEngine.UI.Selectable.Transition)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Selectable.Transition)); obj.transition = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index transition on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_colors(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.ColorBlock arg0 = StackTraits.Check(L, 2); obj.colors = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index colors on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_spriteState(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.SpriteState arg0 = StackTraits.Check(L, 2); obj.spriteState = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteState on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_animationTriggers(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.AnimationTriggers arg0 = (UnityEngine.UI.AnimationTriggers)ToLua.CheckObject(L, 2); obj.animationTriggers = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationTriggers on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_targetGraphic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 2); obj.targetGraphic = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetGraphic on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_interactable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.interactable = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index interactable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_image(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject(L, 2); obj.image = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value"); } } }