//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_LuaBehaviourWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.LuaBehaviour), typeof(UnityEngine.MonoBehaviour)); L.RegFunction("AddClick", AddClick); L.RegFunction("AddClickToChild", AddClickToChild); L.RegFunction("AddToggle", AddToggle); L.RegFunction("AddInputField_OnValueChanged", AddInputField_OnValueChanged); L.RegFunction("AddInputField_OnEndEdit", AddInputField_OnEndEdit); L.RegFunction("RemoveClick", RemoveClick); L.RegFunction("ClearClick", ClearClick); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.AddClick(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddClickToChild(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.AddClickToChild(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddToggle(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.AddToggle(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddInputField_OnValueChanged(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.AddInputField_OnValueChanged(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddInputField_OnEndEdit(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.AddInputField_OnEndEdit(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.RemoveClick(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject(L, 1); obj.ClearClick(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }