//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_LuaManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.LuaManager), typeof(GameCore.UnitySingleton)); L.RegFunction("InitLua", InitLua); L.RegFunction("InitStart", InitStart); L.RegFunction("AddSearchPath", AddSearchPath); L.RegFunction("RemoveSearchPath", RemoveSearchPath); L.RegFunction("CallLuaFunction", CallLuaFunction); L.RegFunction("DoFile", DoFile); L.RegFunction("CallFunction", CallFunction); L.RegFunction("LuaGC", LuaGC); L.RegFunction("Close", Close); L.RegFunction("CanUseLua", CanUseLua); L.RegFunction("AttachProfiler", AttachProfiler); L.RegFunction("DetachProfiler", DetachProfiler); L.RegFunction("Reset", Reset); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InitLua(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); obj.InitLua(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InitStart(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); obj.InitStart(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddSearchPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.AddSearchPath(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveSearchPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.RemoveSearchPath(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CallLuaFunction(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.CallLuaFunction(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoFile(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.DoFile(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CallFunction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2); obj.CallFunction(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaGC(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); obj.LuaGC(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Close(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); obj.Close(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CanUseLua(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); bool o = obj.CanUseLua(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AttachProfiler(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); obj.AttachProfiler(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DetachProfiler(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); obj.DetachProfiler(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }