//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_UtilWrap { public static void Register(LuaState L) { L.BeginStaticLibs("Util"); L.RegFunction("GetDownloadPackageUrl", GetDownloadPackageUrl); L.RegFunction("IsFileExist", IsFileExist); L.RegFunction("IsExracted", IsExracted); L.RegFunction("NeedExtractResource", NeedExtractResource); L.RegFunction("CompareGameVersion", CompareGameVersion); L.RegFunction("Int", Int); L.RegFunction("Float", Float); L.RegFunction("Long", Long); L.RegFunction("Random", Random); L.RegFunction("Uid", Uid); L.RegFunction("GetTime", GetTime); L.RegFunction("GetDateTime", GetDateTime); L.RegFunction("GetPlatformVersion", GetPlatformVersion); L.RegFunction("GetEventTriggerListener", GetEventTriggerListener); L.RegFunction("GetEventTriggerListenerWithNil", GetEventTriggerListenerWithNil); L.RegFunction("Child", Child); L.RegFunction("GetGameObject", GetGameObject); L.RegFunction("GetTransform", GetTransform); L.RegFunction("FindChild", FindChild); L.RegFunction("Peer", Peer); L.RegFunction("md5", md5); L.RegFunction("md5file", md5file); L.RegFunction("md5bytes", md5bytes); L.RegFunction("ClearChild", ClearChild); L.RegFunction("ClearMemory", ClearMemory); L.RegFunction("GetRelativePath", GetRelativePath); L.RegFunction("GetOriginalPath", GetOriginalPath); L.RegFunction("WriteFileToDataPath", WriteFileToDataPath); L.RegFunction("ReadFileFromDataPath", ReadFileFromDataPath); L.RegFunction("GetAvaliableRelativePath", GetAvaliableRelativePath); L.RegFunction("GetAvaliableRelativePath_File", GetAvaliableRelativePath_File); L.RegFunction("GetOriginalPath_File", GetOriginalPath_File); L.RegFunction("GetRelativePath_File", GetRelativePath_File); L.RegFunction("AppContentPath", AppContentPath); L.RegFunction("AppRootPath", AppRootPath); L.RegFunction("GetFileText", GetFileText); L.RegFunction("SetLogLevel", SetLogLevel); L.RegFunction("Log", Log); L.RegFunction("LogWarning", LogWarning); L.RegFunction("LogError", LogError); L.RegFunction("CheckRuntimeFile", CheckRuntimeFile); L.RegFunction("CallMethod", CallMethod); L.RegFunction("CheckEnvironment", CheckEnvironment); L.RegFunction("AddClick", AddClick); L.RegFunction("AddOnceClick", AddOnceClick); L.RegFunction("AddLongPressClick", AddLongPressClick); L.RegFunction("AddDropDownOption", AddDropDownOption); L.RegFunction("AddDropDownOptionEvent", AddDropDownOptionEvent); L.RegFunction("AddScrollBar", AddScrollBar); L.RegFunction("AddSlider", AddSlider); L.RegFunction("AddToggle", AddToggle); L.RegFunction("AddParticleSortLayer", AddParticleSortLayer); L.RegFunction("SetParticleSortLayer", SetParticleSortLayer); L.RegFunction("SetParticleScale", SetParticleScale); L.RegFunction("ClearTrailRender", ClearTrailRender); L.RegFunction("SliderSet", SliderSet); L.RegFunction("ToggleSet", ToggleSet); L.RegFunction("InputFieldSet", InputFieldSet); L.RegFunction("ScrollbarSet", ScrollbarSet); L.RegFunction("DropdownSet", DropdownSet); L.RegFunction("OpenUrl", OpenUrl); L.RegFunction("SetAudioMixer", SetAudioMixer); L.RegFunction("AddInputField_OnValueChanged", AddInputField_OnValueChanged); L.RegFunction("AddInputField_OnEndEdit", AddInputField_OnEndEdit); L.RegFunction("ResetRectTransform", ResetRectTransform); L.RegFunction("DoLocalMove", DoLocalMove); L.RegFunction("DoLocalMoveAdd", DoLocalMoveAdd); L.RegFunction("DoMoveToTarget", DoMoveToTarget); L.RegFunction("DoLocalRotate", DoLocalRotate); L.RegFunction("DoLocalScale", DoLocalScale); L.RegFunction("DoColor", DoColor); L.RegFunction("DoColor_Alpha", DoColor_Alpha); L.RegFunction("SetColor", SetColor); L.RegFunction("SetColorAlpha_Float", SetColorAlpha_Float); L.RegFunction("SetColorAlpha_Int", SetColorAlpha_Int); L.RegFunction("GetFloatColor", GetFloatColor); L.RegFunction("DoLoopRotate", DoLoopRotate); L.RegFunction("GetChildrenTrans", GetChildrenTrans); L.RegFunction("LoadSprite", LoadSprite); L.RegFunction("LoadFont", LoadFont); L.RegFunction("LoadSpriteAsync", LoadSpriteAsync); L.RegFunction("SetGray", SetGray); L.RegFunction("SetSpineGray", SetSpineGray); L.RegFunction("SetChildrenParent", SetChildrenParent); L.RegFunction("SetPosition", SetPosition); L.RegFunction("SetPositionX", SetPositionX); L.RegFunction("SetPositionY", SetPositionY); L.RegFunction("SetPositionZ", SetPositionZ); L.RegFunction("SetLocalPosition", SetLocalPosition); L.RegFunction("SetLocalPositionX", SetLocalPositionX); L.RegFunction("SetLocalPositionY", SetLocalPositionY); L.RegFunction("SetLocalPositionZ", SetLocalPositionZ); L.RegFunction("SetEulerAngles", SetEulerAngles); L.RegFunction("SetEulerAnglesX", SetEulerAnglesX); L.RegFunction("SetEulerAnglesY", SetEulerAnglesY); L.RegFunction("SetEulerAnglesZ", SetEulerAnglesZ); L.RegFunction("SetLocalEulerAngles", SetLocalEulerAngles); L.RegFunction("SetLocalEulerAnglesX", SetLocalEulerAnglesX); L.RegFunction("SetLocalEulerAnglesY", SetLocalEulerAnglesY); L.RegFunction("SetLocalEulerAnglesZ", SetLocalEulerAnglesZ); L.RegFunction("SetLocalScale", SetLocalScale); L.RegFunction("SetLocalScaleX", SetLocalScaleX); L.RegFunction("SetLocalScaleY", SetLocalScaleY); L.RegFunction("SetLocalScaleZ", SetLocalScaleZ); L.RegFunction("SetRotation", SetRotation); L.RegFunction("SetLocalRotation", SetLocalRotation); L.RegFunction("Base64Encode", Base64Encode); L.RegFunction("MD5Encrypt", MD5Encrypt); L.RegVar("packGameVersion", get_packGameVersion, set_packGameVersion); L.RegVar("updateGameVersion", get_updateGameVersion, set_updateGameVersion); L.RegVar("netGameVersion", get_netGameVersion, set_netGameVersion); L.RegVar("gray", get_gray, set_gray); L.RegVar("DataPath", get_DataPath, null); L.RegVar("NetAvailable", get_NetAvailable, null); L.RegVar("IsWifi", get_IsWifi, null); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetDownloadPackageUrl(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetDownloadPackageUrl(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsFileExist(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = GameLogic.Util.IsFileExist(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsExracted(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); bool o = GameLogic.Util.IsExracted(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int NeedExtractResource(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); bool o = GameLogic.Util.NeedExtractResource(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CompareGameVersion(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); int o = GameLogic.Util.CompareGameVersion(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Int(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); object arg0 = ToLua.ToVarObject(L, 1); int o = GameLogic.Util.Int(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Float(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); object arg0 = ToLua.ToVarObject(L, 1); float o = GameLogic.Util.Float(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Long(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); object arg0 = ToLua.ToVarObject(L, 1); long o = GameLogic.Util.Long(arg0); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Random(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float o = GameLogic.Util.Random(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Uid(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = GameLogic.Util.Uid(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); long o = GameLogic.Util.GetTime(); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetDateTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetDateTime(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPlatformVersion(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetPlatformVersion(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetEventTriggerListener(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); GameLogic.EventTriggerListener o = GameLogic.Util.GetEventTriggerListener(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetEventTriggerListenerWithNil(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); GameLogic.EventTriggerListener o = GameLogic.Util.GetEventTriggerListenerWithNil(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Child(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.GameObject o = GameLogic.Util.Child(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.GameObject o = GameLogic.Util.Child(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.Child"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGameObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.GameObject o = GameLogic.Util.GetGameObject(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.GameObject o = GameLogic.Util.GetGameObject(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.GetGameObject"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTransform(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.Transform o = GameLogic.Util.GetTransform(arg0, arg1); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.Transform o = GameLogic.Util.GetTransform(arg0, arg1); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.GetTransform"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindChild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); string arg1 = ToLua.CheckString(L, 2); UnityEngine.Transform o = GameLogic.Util.FindChild(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Peer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.GameObject o = GameLogic.Util.Peer(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); UnityEngine.GameObject o = GameLogic.Util.Peer(arg0, arg1); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.Peer"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int md5(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = GameLogic.Util.md5(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int md5file(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = GameLogic.Util.md5file(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int md5bytes(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); byte[] arg0 = ToLua.CheckByteBuffer(L, 1); string o = GameLogic.Util.md5bytes(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearChild(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); GameLogic.Util.ClearChild(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearMemory(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); GameLogic.Util.ClearMemory(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetRelativePath(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetRelativePath(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetOriginalPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetOriginalPath(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WriteFileToDataPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); GameLogic.Util.WriteFileToDataPath(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadFileFromDataPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = GameLogic.Util.ReadFileFromDataPath(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAvaliableRelativePath(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetAvaliableRelativePath(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAvaliableRelativePath_File(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetAvaliableRelativePath_File(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetOriginalPath_File(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetOriginalPath_File(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetRelativePath_File(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.GetRelativePath_File(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AppContentPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.AppContentPath(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AppRootPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = GameLogic.Util.AppRootPath(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFileText(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = GameLogic.Util.GetFileText(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLogLevel(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); GameLogic.Util.SetLogLevel(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Log(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); object[] arg0 = ToLua.ToParamsObject(L, 1, count); GameLogic.Util.Log(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LogWarning(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); GameLogic.Util.LogWarning(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LogError(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); GameLogic.Util.LogError(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CheckRuntimeFile(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); int o = GameLogic.Util.CheckRuntimeFile(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CallMethod(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); GameLogic.Util.CallMethod(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CheckEnvironment(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); bool o = GameLogic.Util.CheckEnvironment(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.Util.AddClick(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddOnceClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.Util.AddOnceClick(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddLongPressClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); GameLogic.Util.AddLongPressClick(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddDropDownOption(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 2); GameLogic.Util.AddDropDownOption(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddDropDownOptionEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.Util.AddDropDownOptionEvent(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddScrollBar(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.Util.AddScrollBar(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddSlider(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.Util.AddSlider(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddToggle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.Util.AddToggle(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddParticleSortLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.AddParticleSortLayer(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetParticleSortLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetParticleSortLayer(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetParticleScale(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetParticleScale(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearTrailRender(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); GameLogic.Util.ClearTrailRender(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SliderSet(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Slider arg0 = (UnityEngine.UI.Slider)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SliderSet(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ToggleSet(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Toggle arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject(L, 1); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); GameLogic.Util.ToggleSet(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InputFieldSet(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.InputField arg0 = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1); string arg1 = ToLua.CheckString(L, 2); GameLogic.Util.InputFieldSet(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ScrollbarSet(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.ScrollbarSet(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DropdownSet(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Dropdown arg0 = (UnityEngine.UI.Dropdown)ToLua.CheckObject(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.DropdownSet(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OpenUrl(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); GameLogic.Util.OpenUrl(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAudioMixer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); UnityEngine.AudioSource arg1 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource)); GameLogic.Util.SetAudioMixer(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddInputField_OnValueChanged(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.Util.AddInputField_OnValueChanged(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddInputField_OnEndEdit(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2); GameLogic.Util.AddInputField_OnEndEdit(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ResetRectTransform(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); GameLogic.Util.ResetRectTransform(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoLocalMove(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); GameLogic.Util.DoLocalMove(arg0, arg1, arg2, arg3, arg4); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoLocalMoveAdd(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); GameLogic.Util.DoLocalMoveAdd(arg0, arg1, arg2, arg3, arg4); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoMoveToTarget(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); float arg5 = (float)LuaDLL.luaL_checknumber(L, 6); GameLogic.Util.DoMoveToTarget(arg0, arg1, arg2, arg3, arg4, arg5); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoLocalRotate(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); GameLogic.Util.DoLocalRotate(arg0, arg1, arg2, arg3, arg4); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoLocalScale(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); GameLogic.Util.DoLocalScale(arg0, arg1, arg2, arg3, arg4); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); UnityEngine.Color arg2 = ToLua.ToColor(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.DoColor(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoColor_Alpha(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.DoColor_Alpha(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetColor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); GameLogic.Util.SetColor(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.ToObject(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); GameLogic.Util.SetColor(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.SetColor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetColorAlpha_Float(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetColorAlpha_Float(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetColorAlpha_Int(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetColorAlpha_Int(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFloatColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color o = GameLogic.Util.GetFloatColor(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoLoopRotate(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); GameLogic.Util.DoLoopRotate(arg0, arg1, arg2, arg3, arg4); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetChildrenTrans(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform[] o = GameLogic.Util.GetChildrenTrans(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadSprite(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.Sprite o = GameLogic.Util.LoadSprite(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadFont(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Font o = GameLogic.Util.LoadFont(); ToLua.PushSealed(L, o); return 1; } else if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Font o = GameLogic.Util.LoadFont(arg0); ToLua.PushSealed(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.LoadFont"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadSpriteAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); UnityEngine.UI.Image arg1 = (UnityEngine.UI.Image)ToLua.CheckObject(L, 2); GameLogic.Util.LoadSpriteAsync(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGray(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); GameLogic.Util.SetGray(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetSpineGray(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Unity.SkeletonGraphic arg0 = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject(L, 1); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); GameLogic.Util.SetSpineGray(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetChildrenParent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); GameLogic.Util.SetChildrenParent(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.SetPosition(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPositionX(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetPositionX(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPositionY(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetPositionY(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPositionZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetPositionZ(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.SetLocalPosition(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalPositionX(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalPositionX(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalPositionY(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalPositionY(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalPositionZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalPositionZ(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetEulerAngles(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.SetEulerAngles(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetEulerAnglesX(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetEulerAnglesX(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetEulerAnglesY(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetEulerAnglesY(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetEulerAnglesZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetEulerAnglesZ(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalEulerAngles(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.SetLocalEulerAngles(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalEulerAnglesX(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalEulerAnglesX(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalEulerAnglesY(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalEulerAnglesY(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalEulerAnglesZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalEulerAnglesZ(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalScale(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.SetLocalScale(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalScaleX(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalScaleX(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalScaleY(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalScaleY(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalScaleZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); GameLogic.Util.SetLocalScaleZ(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetRotation(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.SetRotation(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLocalRotation(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); GameLogic.Util.SetLocalRotation(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Base64Encode(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = GameLogic.Util.Base64Encode(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int MD5Encrypt(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); string o = GameLogic.Util.MD5Encrypt(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_packGameVersion(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.Util.packGameVersion); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_updateGameVersion(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.Util.updateGameVersion); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_netGameVersion(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.Util.netGameVersion); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_gray(IntPtr L) { try { ToLua.Push(L, GameLogic.Util.gray); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DataPath(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.Util.DataPath); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_NetAvailable(IntPtr L) { try { LuaDLL.lua_pushboolean(L, GameLogic.Util.NetAvailable); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsWifi(IntPtr L) { try { LuaDLL.lua_pushboolean(L, GameLogic.Util.IsWifi); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_packGameVersion(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); GameLogic.Util.packGameVersion = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_updateGameVersion(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); GameLogic.Util.updateGameVersion = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_netGameVersion(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); GameLogic.Util.netGameVersion = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_gray(IntPtr L) { try { UnityEngine.Color arg0 = ToLua.ToColor(L, 2); GameLogic.Util.gray = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }