//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_RenderTextureFormatWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.RenderTextureFormat)); L.RegVar("ARGB32", get_ARGB32, null); L.RegVar("Depth", get_Depth, null); L.RegVar("ARGBHalf", get_ARGBHalf, null); L.RegVar("Shadowmap", get_Shadowmap, null); L.RegVar("RGB565", get_RGB565, null); L.RegVar("ARGB4444", get_ARGB4444, null); L.RegVar("ARGB1555", get_ARGB1555, null); L.RegVar("Default", get_Default, null); L.RegVar("ARGB2101010", get_ARGB2101010, null); L.RegVar("DefaultHDR", get_DefaultHDR, null); L.RegVar("ARGB64", get_ARGB64, null); L.RegVar("ARGBFloat", get_ARGBFloat, null); L.RegVar("RGFloat", get_RGFloat, null); L.RegVar("RGHalf", get_RGHalf, null); L.RegVar("RFloat", get_RFloat, null); L.RegVar("RHalf", get_RHalf, null); L.RegVar("R8", get_R8, null); L.RegVar("ARGBInt", get_ARGBInt, null); L.RegVar("RGInt", get_RGInt, null); L.RegVar("RInt", get_RInt, null); L.RegVar("BGRA32", get_BGRA32, null); L.RegVar("RGB111110Float", get_RGB111110Float, null); L.RegVar("RG32", get_RG32, null); L.RegVar("RGBAUShort", get_RGBAUShort, null); L.RegVar("RG16", get_RG16, null); L.RegVar("BGRA10101010_XR", get_BGRA10101010_XR, null); L.RegVar("BGR101010_XR", get_BGR101010_XR, null); L.RegVar("R16", get_R16, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); TypeTraits.Check = CheckType; StackTraits.Push = Push; } static void Push(IntPtr L, UnityEngine.RenderTextureFormat arg) { ToLua.Push(L, arg); } static bool CheckType(IntPtr L, int pos) { return TypeChecker.CheckEnumType(typeof(UnityEngine.RenderTextureFormat), L, pos); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ARGB32(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB32); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Depth(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.Depth); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ARGBHalf(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBHalf); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Shadowmap(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.Shadowmap); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RGB565(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RGB565); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ARGB4444(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB4444); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ARGB1555(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB1555); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Default(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.Default); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ARGB2101010(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB2101010); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DefaultHDR(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.DefaultHDR); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ARGB64(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB64); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ARGBFloat(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBFloat); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RGFloat(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RGFloat); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RGHalf(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RGHalf); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RFloat(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RFloat); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RHalf(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RHalf); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_R8(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.R8); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ARGBInt(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBInt); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RGInt(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RGInt); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RInt(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RInt); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BGRA32(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.BGRA32); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RGB111110Float(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RGB111110Float); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RG32(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RG32); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RGBAUShort(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RGBAUShort); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RG16(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.RG16); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BGRA10101010_XR(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.BGRA10101010_XR); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BGR101010_XR(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.BGR101010_XR); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_R16(IntPtr L) { ToLua.Push(L, UnityEngine.RenderTextureFormat.R16); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.RenderTextureFormat o = (UnityEngine.RenderTextureFormat)arg0; ToLua.Push(L, o); return 1; } }