//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_SkinnedMeshRendererWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.SkinnedMeshRenderer), typeof(UnityEngine.Renderer)); L.RegFunction("GetBlendShapeWeight", GetBlendShapeWeight); L.RegFunction("SetBlendShapeWeight", SetBlendShapeWeight); L.RegFunction("BakeMesh", BakeMesh); L.RegFunction("New", _CreateUnityEngine_SkinnedMeshRenderer); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("quality", get_quality, set_quality); L.RegVar("updateWhenOffscreen", get_updateWhenOffscreen, set_updateWhenOffscreen); L.RegVar("forceMatrixRecalculationPerRender", get_forceMatrixRecalculationPerRender, set_forceMatrixRecalculationPerRender); L.RegVar("rootBone", get_rootBone, set_rootBone); L.RegVar("bones", get_bones, set_bones); L.RegVar("sharedMesh", get_sharedMesh, set_sharedMesh); L.RegVar("skinnedMotionVectors", get_skinnedMotionVectors, set_skinnedMotionVectors); L.RegVar("localBounds", get_localBounds, set_localBounds); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_SkinnedMeshRenderer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.SkinnedMeshRenderer obj = new UnityEngine.SkinnedMeshRenderer(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.SkinnedMeshRenderer.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBlendShapeWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float o = obj.GetBlendShapeWeight(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBlendShapeWeight(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.SetBlendShapeWeight(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BakeMesh(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)ToLua.CheckObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); obj.BakeMesh(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_quality(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.SkinQuality ret = obj.quality; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index quality on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_updateWhenOffscreen(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; bool ret = obj.updateWhenOffscreen; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateWhenOffscreen on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_forceMatrixRecalculationPerRender(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; bool ret = obj.forceMatrixRecalculationPerRender; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index forceMatrixRecalculationPerRender on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_rootBone(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.Transform ret = obj.rootBone; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootBone on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bones(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.Transform[] ret = obj.bones; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bones on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sharedMesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.Mesh ret = obj.sharedMesh; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_skinnedMotionVectors(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; bool ret = obj.skinnedMotionVectors; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index skinnedMotionVectors on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_localBounds(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.Bounds ret = obj.localBounds; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localBounds on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_quality(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.SkinQuality arg0 = (UnityEngine.SkinQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.SkinQuality)); obj.quality = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index quality on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_updateWhenOffscreen(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.updateWhenOffscreen = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateWhenOffscreen on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_forceMatrixRecalculationPerRender(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.forceMatrixRecalculationPerRender = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index forceMatrixRecalculationPerRender on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_rootBone(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject(L, 2); obj.rootBone = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootBone on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_bones(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.Transform[] arg0 = ToLua.CheckObjectArray(L, 2); obj.bones = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bones on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sharedMesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); obj.sharedMesh = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_skinnedMotionVectors(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.skinnedMotionVectors = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index skinnedMotionVectors on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_localBounds(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o; UnityEngine.Bounds arg0 = ToLua.ToBounds(L, 2); obj.localBounds = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index localBounds on a nil value"); } } }