// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Shader created with Shader Forge v1.30 // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ // Note: Manually altering this data may prevent you from opening it in Shader Forge /*SF_DATA;ver:1.30;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:False,nrmq:0,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:0,bdst:0,dpts:2,wrdp:False,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:True,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:True,fnsp:True,fnfb:True;n:type:ShaderForge.SFN_Final,id:4795,x:33485,y:32392,varname:node_4795,prsc:2|emission-1988-OUT;n:type:ShaderForge.SFN_Tex2d,id:6074,x:32411,y:32609,ptovrint:False,ptlb:Lin,ptin:_Lin,varname:_Lin,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:d06b9a037f1c2f346b9adcc8f8e002e4,ntxv:0,isnm:False|UVIN-6369-OUT;n:type:ShaderForge.SFN_VertexColor,id:2053,x:32594,y:33092,varname:node_2053,prsc:2;n:type:ShaderForge.SFN_Color,id:797,x:32594,y:32897,ptovrint:True,ptlb:LinColor,ptin:_TintColor,varname:_TintColor,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_TexCoord,id:4239,x:31781,y:32586,varname:node_4239,prsc:2,uv:0;n:type:ShaderForge.SFN_ValueProperty,id:3931,x:31781,y:32738,ptovrint:False,ptlb:Num,ptin:_Num,varname:_Num,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:3;n:type:ShaderForge.SFN_Multiply,id:1704,x:31942,y:32676,varname:node_1704,prsc:2|A-4239-V,B-3931-OUT;n:type:ShaderForge.SFN_Append,id:6369,x:32248,y:32609,varname:node_6369,prsc:0|A-4239-U,B-8753-OUT;n:type:ShaderForge.SFN_Time,id:7931,x:31781,y:32835,varname:node_7931,prsc:0;n:type:ShaderForge.SFN_ValueProperty,id:4085,x:31781,y:33024,ptovrint:False,ptlb:Speed,ptin:_Speed,varname:_Speed,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:1;n:type:ShaderForge.SFN_Multiply,id:4193,x:31942,y:32855,varname:node_4193,prsc:2|A-7931-T,B-4085-OUT;n:type:ShaderForge.SFN_Add,id:8753,x:32096,y:32802,varname:node_8753,prsc:2|A-1704-OUT,B-4193-OUT;n:type:ShaderForge.SFN_Tex2d,id:3327,x:32598,y:32414,ptovrint:False,ptlb:MainTex,ptin:_MainTex,varname:_MainTex,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:81b45cd1d4534a5439d76491f0014398,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Add,id:2833,x:33162,y:32490,varname:node_2833,prsc:2|A-7695-OUT,B-3547-OUT;n:type:ShaderForge.SFN_Multiply,id:1988,x:33324,y:32490,varname:node_1988,prsc:1|A-2833-OUT,B-2053-RGB,C-2053-A;n:type:ShaderForge.SFN_Color,id:3860,x:32598,y:32209,ptovrint:False,ptlb:MainColor,ptin:_MainColor,varname:_MainColor,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_Multiply,id:7695,x:32968,y:32444,varname:node_7695,prsc:2|A-3860-RGB,B-3327-RGB,C-3860-A,D-3327-A;n:type:ShaderForge.SFN_Multiply,id:3547,x:32968,y:32588,varname:node_3547,prsc:2|A-6074-RGB,B-6074-A,C-797-RGB,D-797-A,E-732-OUT;n:type:ShaderForge.SFN_Vector1,id:700,x:32594,y:32721,varname:node_700,prsc:0,v1:2;n:type:ShaderForge.SFN_Multiply,id:732,x:32758,y:32667,varname:node_732,prsc:2|A-3327-A,B-700-OUT,C-3327-R;proporder:797-6074-3860-3327-3931-4085;pass:END;sub:END;*/ Shader "ysj/FangdaAdd" { Properties { _TintColor ("LinColor", Color) = (1,1,1,1) _Lin ("Lin", 2D) = "white" {} _MainColor ("MainColor", Color) = (1,1,1,1) _MainTex ("MainTex", 2D) = "white" {} _Num ("Num", Float ) = 3 _Speed ("Speed", Float ) = 1 _Stencil("Stencil ID", Float) = 0 } SubShader { Tags { "IgnoreProjector"="True" "Queue"="Transparent" "RenderType"="Transparent" } /*Stencil { Ref[_Stencil] Comp equal Pass keep }*/ Pass { Name "FORWARD" Tags { "LightMode"="ForwardBase" } Blend One One Cull Off ZWrite Off CGPROGRAM #pragma vertex vert #pragma fragment frag #define UNITY_PASS_FORWARDBASE #include "UnityCG.cginc" #pragma multi_compile_fwdbase #pragma multi_compile_fog #pragma exclude_renderers d3d11_9x xbox360 xboxone ps3 ps4 psp2 #pragma target 2.0 uniform float4 _TimeEditor; uniform sampler2D _Lin; uniform float4 _Lin_ST; uniform fixed4 _TintColor; uniform fixed _Num; uniform fixed _Speed; uniform sampler2D _MainTex; uniform float4 _MainTex_ST; uniform fixed4 _MainColor; struct VertexInput { float4 vertex : POSITION; float2 texcoord0 : TEXCOORD0; float4 vertexColor : COLOR; }; struct VertexOutput { float4 pos : SV_POSITION; float2 uv0 : TEXCOORD0; float4 vertexColor : COLOR; UNITY_FOG_COORDS(1) }; VertexOutput vert (VertexInput v) { VertexOutput o = (VertexOutput)0; o.uv0 = v.texcoord0; o.vertexColor = v.vertexColor; o.pos = UnityObjectToClipPos(v.vertex ); UNITY_TRANSFER_FOG(o,o.pos); return o; } float4 frag(VertexOutput i, float facing : VFACE) : COLOR { float isFrontFace = ( facing >= 0 ? 1 : 0 ); float faceSign = ( facing >= 0 ? 1 : -1 ); ////// Lighting: ////// Emissive: fixed4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex)); fixed4 node_7931 = _Time + _TimeEditor; fixed2 node_6369 = float2(i.uv0.r,((i.uv0.g*_Num)+(node_7931.g*_Speed))); fixed4 _Lin_var = tex2D(_Lin,TRANSFORM_TEX(node_6369, _Lin)); float3 emissive = (((_MainColor.rgb*_MainTex_var.rgb*_MainColor.a*_MainTex_var.a)+(_Lin_var.rgb*_Lin_var.a*_TintColor.rgb*_TintColor.a*(_MainTex_var.a*2.0*_MainTex_var.r)))*i.vertexColor.rgb*i.vertexColor.a); float3 finalColor = emissive; fixed4 finalRGBA = fixed4(finalColor,1); UNITY_APPLY_FOG_COLOR(i.fogCoord, finalRGBA, fixed4(0.5,0.5,0.5,1)); return finalRGBA; } ENDCG } } CustomEditor "ShaderForgeMaterialInspector" }