----- 献祭弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local _args={}
local fun
local coin=0
local id=0
--item容器
local itemList = {}
--传入选择英雄
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.infoTxt=Util.GetGameObject(gameObject,"Body/Text"):GetComponent("Text")
--this.num=Util.GetGameObject(gameObject,"Body/Num"):GetComponent("Text")
this.numImage=Util.GetGameObject(gameObject,"Body/Image"):GetComponent("Image")
this.numImage.gameObject:SetActive(false)
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
this.confirmBtnText=Util.GetGameObject(gameObject,"ConfirmBtn/Text"):GetComponent("Text")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
if coin>BagManager.GetItemCountById(id) then
PopupTipPanel.ShowTip(Language[10497])
return
end
LogError("请求涅槃")
if fun then
fun()
end
parent:ClosePanel()
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local args = {...}
--this.num.text = args[1]
local lingshouConfig=args[1]
--消耗妖晶的数量
if lingshouConfig.ReturnCost then
id=lingshouConfig.ReturnCost[1]
coin=lingshouConfig.ReturnCost[2]
end
local type=args[3]---1灵兽涅槃 2神兵回炉
if type==1 then
this.titleText.text=Language[11569]
this.confirmBtnText.text=Language[11570]
else
this.titleText.text="神兵回炉"
this.confirmBtnText.text="回炉"
end
this.numImage.sprite = SetIcon(this.spLoader, id)
fun = args[4]
--判断妖晶是否充足
if coin>BagManager.GetItemCountById(id) then
if type==1 then
this.infoTxt.text=string.format(Language[12213],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
else
local str="确认花费%s%s将%s回炉为初始状态,并100%s返还养成消耗"
this.infoTxt.text=string.format(str,coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
end
else
if type==1 then
this.infoTxt.text=string.format(Language[12214],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
else
local str="确认花费%s%s将%s回炉为初始状态,并100%s返还养成消耗"
this.infoTxt.text=string.format(str,coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
end
end
ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[2])
end
function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
end
return this