//this source code was auto-generated by tolua#, do not modify it using System; using UnityEngine; using LuaInterface; public static class LuaBinder { public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ShadowProjectorWrap.Register(L); LuaProfilerWrap.Register(L); TextHelperWrap.Register(L); GradientWrap.Register(L); ImageHelperWrap.Register(L); AnimationCurveContainerWrap.Register(L); AppWrap.Register(L); SocketClientWrap.Register(L); RoleRenderManagerWrap.Register(L); AndroidDeviceInfoWrap.Register(L); NotchScreenUtilWrap.Register(L); UITweenSpringWrap.Register(L); PlayFlyAnimWrap.Register(L); LanguageTextWrap.Register(L); RadarChartWrap.Register(L); RolePropertyWrap.Register(L); SetInternetPicWrap.Register(L); ShadowUtilsWrap.Register(L); ConvertUtilWrap.Register(L); UVChainLightningWrap.Register(L); WWWUtilsWrap.Register(L); DateUtilsWrap.Register(L); L.RegFunction("CallBack_UnityEngine_Vector3", CallBack_UnityEngine_Vector3); L.RegFunction("CallBack", CallBack); L.BeginModule("GameCore"); GameCore_FileToCRC32Wrap.Register(L); GameCore_SimplePoolWrap.Register(L); GameCore_UnitySingleton_AppWrap.Register(L); GameCore_UnitySingleton_GameLogic_GameManagerWrap.Register(L); GameCore_UnitySingleton_GameLogic_ThinkingAnalyticsManagerWrap.Register(L); GameCore_UnitySingleton_GameLogic_TapDBManagerWrap.Register(L); GameCore_UnitySingleton_GameLogic_BuglyManagerWrap.Register(L); GameCore_UnitySingleton_GameLogic_LuaManagerWrap.Register(L); GameCore_UnitySingleton_GameLogic_NetworkManagerWrap.Register(L); GameCore_Singleton_GameLogic_ResourcesManagerWrap.Register(L); GameCore_Singleton_GameLogic_SceneControllerWrap.Register(L); GameCore_UnitySingleton_GameLogic_SpeakManagerWrap.Register(L); GameCore_UnitySingleton_RoleRenderManagerWrap.Register(L); GameCore_UnitySingleton_SDK_SDKManagerWrap.Register(L); GameCore_UnitySingleton_GameLogic_ImageDownloadManagerWrap.Register(L); GameCore_Singleton_GameLogic_VersionManagerWrap.Register(L); GameCore_Singleton_GameLogic_ConfigManagerWrap.Register(L); GameCore_Singleton_GameLogic_UpdateManagerWrap.Register(L); GameCore_UnitySingleton_GameLogic_PhoneManagerWrap.Register(L); GameCore_UnitySingleton_GameLogic_ObjectPoolManagerWrap.Register(L); L.EndModule(); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); LuaInterface_LuaFileUtilsWrap.Register(L); L.EndModule(); L.BeginModule("DG"); L.BeginModule("Tweening"); DG_Tweening_DOTweenWrap.Register(L); DG_Tweening_TweenWrap.Register(L); DG_Tweening_SequenceWrap.Register(L); DG_Tweening_TweenerWrap.Register(L); DG_Tweening_LoopTypeWrap.Register(L); DG_Tweening_PathModeWrap.Register(L); DG_Tweening_PathTypeWrap.Register(L); DG_Tweening_RotateModeWrap.Register(L); DG_Tweening_EaseWrap.Register(L); L.RegFunction("TweenCallback", DG_Tweening_TweenCallback); L.BeginModule("Core"); L.RegFunction("DOGetter_float", DG_Tweening_Core_DOGetter_float); L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float); L.RegFunction("DOGetter_double", DG_Tweening_Core_DOGetter_double); L.RegFunction("DOSetter_double", DG_Tweening_Core_DOSetter_double); L.RegFunction("DOGetter_int", DG_Tweening_Core_DOGetter_int); L.RegFunction("DOSetter_int", DG_Tweening_Core_DOSetter_int); L.RegFunction("DOGetter_uint", DG_Tweening_Core_DOGetter_uint); L.RegFunction("DOSetter_uint", DG_Tweening_Core_DOSetter_uint); L.RegFunction("DOGetter_long", DG_Tweening_Core_DOGetter_long); L.RegFunction("DOSetter_long", DG_Tweening_Core_DOSetter_long); L.RegFunction("DOGetter_ulong", DG_Tweening_Core_DOGetter_ulong); L.RegFunction("DOSetter_ulong", DG_Tweening_Core_DOSetter_ulong); L.RegFunction("DOGetter_string", DG_Tweening_Core_DOGetter_string); L.RegFunction("DOSetter_string", DG_Tweening_Core_DOSetter_string); L.RegFunction("DOGetter_UnityEngine_Vector2", DG_Tweening_Core_DOGetter_UnityEngine_Vector2); L.RegFunction("DOSetter_UnityEngine_Vector2", DG_Tweening_Core_DOSetter_UnityEngine_Vector2); L.RegFunction("DOGetter_UnityEngine_Vector3", DG_Tweening_Core_DOGetter_UnityEngine_Vector3); L.RegFunction("DOSetter_UnityEngine_Vector3", DG_Tweening_Core_DOSetter_UnityEngine_Vector3); L.RegFunction("DOGetter_UnityEngine_Vector4", DG_Tweening_Core_DOGetter_UnityEngine_Vector4); L.RegFunction("DOSetter_UnityEngine_Vector4", DG_Tweening_Core_DOSetter_UnityEngine_Vector4); L.RegFunction("DOGetter_UnityEngine_Quaternion", DG_Tweening_Core_DOGetter_UnityEngine_Quaternion); L.RegFunction("DOSetter_UnityEngine_Quaternion", DG_Tweening_Core_DOSetter_UnityEngine_Quaternion); L.RegFunction("DOGetter_UnityEngine_Color", DG_Tweening_Core_DOGetter_UnityEngine_Color); L.RegFunction("DOSetter_UnityEngine_Color", DG_Tweening_Core_DOSetter_UnityEngine_Color); L.RegFunction("DOGetter_UnityEngine_Rect", DG_Tweening_Core_DOGetter_UnityEngine_Rect); L.RegFunction("DOSetter_UnityEngine_Rect", DG_Tweening_Core_DOSetter_UnityEngine_Rect); L.RegFunction("DOGetter_UnityEngine_RectOffset", DG_Tweening_Core_DOGetter_UnityEngine_RectOffset); L.RegFunction("DOSetter_UnityEngine_RectOffset", DG_Tweening_Core_DOSetter_UnityEngine_RectOffset); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_ProjectorWrap.Register(L); UnityEngine_RenderTextureFormatWrap.Register(L); UnityEngine_FilterModeWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_AnimationCurveWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_EventTriggerWrap.Register(L); L.EndModule(); L.BeginModule("Video"); UnityEngine_Video_VideoPlayerWrap.Register(L); L.BeginModule("VideoPlayer"); L.RegFunction("EventHandler", UnityEngine_Video_VideoPlayer_EventHandler); L.RegFunction("ErrorEventHandler", UnityEngine_Video_VideoPlayer_ErrorEventHandler); L.RegFunction("TimeEventHandler", UnityEngine_Video_VideoPlayer_TimeEventHandler); L.RegFunction("FrameReadyEventHandler", UnityEngine_Video_VideoPlayer_FrameReadyEventHandler); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_SpriteStateWrap.Register(L); UnityEngine_UI_LayoutUtilityWrap.Register(L); UnityEngine_UI_LayoutRebuilderWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Slider"); UnityEngine_UI_Slider_SliderEventWrap.Register(L); L.EndModule(); L.BeginModule("Scrollbar"); UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.RegFunction("UnityAction_string_UnityEngine_Object", UnityEngine_Events_UnityAction_string_UnityEngine_Object); L.RegFunction("UnityAction_bool_string", UnityEngine_Events_UnityAction_bool_string); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("GameLogic"); GameLogic_UtilWrap.Register(L); GameLogic_AppConstWrap.Register(L); GameLogic_LuaHelperWrap.Register(L); GameLogic_LuaLoaderWrap.Register(L); GameLogic_ByteBufferWrap.Register(L); GameLogic_LuaBehaviourWrap.Register(L); GameLogic_GameManagerWrap.Register(L); GameLogic_ThinkingAnalyticsManagerWrap.Register(L); GameLogic_TapDBManagerWrap.Register(L); GameLogic_BuglyManagerWrap.Register(L); GameLogic_LuaManagerWrap.Register(L); GameLogic_NetworkManagerWrap.Register(L); GameLogic_ResourcesManagerWrap.Register(L); GameLogic_SceneControllerWrap.Register(L); GameLogic_SpeakManagerWrap.Register(L); GameLogic_UIDepthAdapterWrap.Register(L); GameLogic_ImageDownloadManagerWrap.Register(L); GameLogic_VersionManagerWrap.Register(L); GameLogic_ConfigManagerWrap.Register(L); GameLogic_UpdateManagerWrap.Register(L); GameLogic_PhoneManagerWrap.Register(L); GameLogic_EventTriggerListenerWrap.Register(L); GameLogic_GlobalEventWrap.Register(L); GameLogic_ObjectPoolManagerWrap.Register(L); GameLogic_GameObjectPoolWrap.Register(L); GameLogic_GameEventWrap.Register(L); L.RegFunction("UnityActionInt", GameLogic_UnityActionInt); L.RegFunction("UnityActionFloat", GameLogic_UnityActionFloat); L.RegFunction("UnityActionString", GameLogic_UnityActionString); L.RegFunction("UnityActionBool", GameLogic_UnityActionBool); L.RegFunction("ColliderEventDelegate", GameLogic_ColliderEventDelegate); L.RegFunction("PointerEventDelegate", GameLogic_PointerEventDelegate); L.RegFunction("BaseEventDelegate", GameLogic_BaseEventDelegate); L.RegFunction("AxisEventDelegate", GameLogic_AxisEventDelegate); L.RegFunction("GameEventHandler", GameLogic_GameEventHandler); L.EndModule(); L.BeginModule("SDK"); SDK_SDKManagerWrap.Register(L); SDK_SDKPayArgsWrap.Register(L); SDK_SDKSubmitExtraDataArgsWrap.Register(L); L.BeginModule("SDKManager"); L.RegFunction("InitLaunchAction", SDK_SDKManager_InitLaunchAction); L.RegFunction("RegisterAction", SDK_SDKManager_RegisterAction); L.RegFunction("LoginAction", SDK_SDKManager_LoginAction); L.RegFunction("PayAction", SDK_SDKManager_PayAction); L.RegFunction("SwitchAccountAction", SDK_SDKManager_SwitchAccountAction); L.RegFunction("LogoutAction", SDK_SDKManager_LogoutAction); L.EndModule(); L.EndModule(); L.BeginModule("ResUpdate"); ResUpdate_DownLoadProgressWrap.Register(L); ResUpdate_ResUpdateProgressWrap.Register(L); ResUpdate_ResourcesUpdateStateWrap.Register(L); L.EndModule(); L.BeginModule("Spine"); Spine_AnimationStateWrap.Register(L); L.BeginModule("Unity"); Spine_Unity_SkeletonGraphicWrap.Register(L); Spine_Unity_SkeletonAnimationWrap.Register(L); Spine_Unity_SkeletonRendererWrap.Register(L); L.RegFunction("UpdateBonesDelegate", Spine_Unity_UpdateBonesDelegate); L.RegFunction("MeshGeneratorDelegate", Spine_Unity_MeshGeneratorDelegate); L.BeginModule("SkeletonRenderer"); L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate); L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate); L.EndModule(); L.EndModule(); L.BeginModule("AnimationState"); L.RegFunction("TrackEntryDelegate", Spine_AnimationState_TrackEntryDelegate); L.RegFunction("TrackEntryEventDelegate", Spine_AnimationState_TrackEntryEventDelegate); L.EndModule(); L.EndModule(); L.BeginModule("Colorful"); Colorful_AnalogTVWrap.Register(L); Colorful_BilateralGaussianBlurWrap.Register(L); Colorful_BleachBypassWrap.Register(L); Colorful_BlendWrap.Register(L); Colorful_BrightnessContrastGammaWrap.Register(L); Colorful_ChannelClamperWrap.Register(L); Colorful_ChannelMixerWrap.Register(L); Colorful_ChannelSwapperWrap.Register(L); Colorful_ChromaticAberrationWrap.Register(L); Colorful_ComicBookWrap.Register(L); Colorful_ContrastVignetteWrap.Register(L); Colorful_Convolution3x3Wrap.Register(L); Colorful_CrossStitchWrap.Register(L); Colorful_DirectionalBlurWrap.Register(L); Colorful_DitheringWrap.Register(L); Colorful_DoubleVisionWrap.Register(L); Colorful_DynamicLookupWrap.Register(L); Colorful_FastVignetteWrap.Register(L); Colorful_FrostWrap.Register(L); Colorful_GaussianBlurWrap.Register(L); Colorful_GlitchWrap.Register(L); Colorful_GradientRampWrap.Register(L); Colorful_GradientRampDynamicWrap.Register(L); Colorful_GrainyBlurWrap.Register(L); Colorful_GrayscaleWrap.Register(L); Colorful_HalftoneWrap.Register(L); Colorful_HistogramWrap.Register(L); Colorful_HueFocusWrap.Register(L); Colorful_HueSaturationValueWrap.Register(L); Colorful_KuwaharaWrap.Register(L); Colorful_LedWrap.Register(L); Colorful_LensDistortionBlurWrap.Register(L); Colorful_LetterboxWrap.Register(L); Colorful_LevelsWrap.Register(L); Colorful_LoFiPaletteWrap.Register(L); Colorful_LookupFilterWrap.Register(L); Colorful_LookupFilter3DWrap.Register(L); Colorful_NegativeWrap.Register(L); Colorful_NoiseWrap.Register(L); Colorful_PhotoFilterWrap.Register(L); Colorful_PixelateWrap.Register(L); Colorful_PixelMatrixWrap.Register(L); Colorful_PosterizeWrap.Register(L); Colorful_RadialBlurWrap.Register(L); Colorful_RGBSplitWrap.Register(L); Colorful_SCurveContrastWrap.Register(L); Colorful_ShadowsMidtonesHighlightsWrap.Register(L); Colorful_SharpenWrap.Register(L); Colorful_SmartSaturationWrap.Register(L); Colorful_StrokesWrap.Register(L); Colorful_TechnicolorWrap.Register(L); Colorful_ThresholdWrap.Register(L); Colorful_TVVignetteWrap.Register(L); Colorful_VibranceWrap.Register(L); Colorful_VintageWrap.Register(L); Colorful_VintageFastWrap.Register(L); Colorful_WaveDistortionWrap.Register(L); Colorful_WhiteBalanceWrap.Register(L); Colorful_WiggleWrap.Register(L); Colorful_BaseEffectWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_GameLogic_ByteBuffer", System_Action_GameLogic_ByteBuffer); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_bool_ResUpdate_ResourcesUpdateState_object", System_Action_bool_ResUpdate_ResourcesUpdateState_object); L.RegFunction("Func_UnityEngine_UI_ILayoutElement_float", System_Func_UnityEngine_UI_ILayoutElement_float); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_UnityEngine_RenderTexture", System_Action_UnityEngine_RenderTexture); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CallBack_UnityEngine_Vector3(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CallBack(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_TweenCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_float(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_float(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_double(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_double(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_int(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_int(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_uint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_uint(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_long(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_long(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_ulong(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_ulong(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_string(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_string(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Video_VideoPlayer_EventHandler(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Video_VideoPlayer_ErrorEventHandler(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Video_VideoPlayer_TimeEventHandler(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Video_VideoPlayer_FrameReadyEventHandler(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_UI_InputField_OnValidateInput(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Events_UnityAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Events_UnityAction_int(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Events_UnityAction_string(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Events_UnityAction_float(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Events_UnityAction_bool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Events_UnityAction_string_UnityEngine_Object(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Events_UnityAction_bool_string(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Camera_CameraCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Application_LowMemoryCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Application_LogCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_AudioClip_PCMReaderCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_Canvas_WillRenderCanvases(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_UnityActionInt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_UnityActionFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_UnityActionString(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_UnityActionBool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_ColliderEventDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_PointerEventDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_BaseEventDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_AxisEventDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GameLogic_GameEventHandler(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SDK_SDKManager_InitLaunchAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SDK_SDKManager_RegisterAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SDK_SDKManager_LoginAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SDK_SDKManager_PayAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SDK_SDKManager_SwitchAccountAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SDK_SDKManager_LogoutAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Spine_Unity_UpdateBonesDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Spine_Unity_MeshGeneratorDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Spine_Unity_SkeletonRenderer_InstructionDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Spine_AnimationState_TrackEntryDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Spine_AnimationState_TrackEntryEventDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Action(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Action_GameLogic_ByteBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Predicate_int(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Action_int(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Comparison_int(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Func_int_int(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Func_bool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Action_UnityEngine_AsyncOperation(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Action_string(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Action_bool_ResUpdate_ResourcesUpdateState_object(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Func_UnityEngine_UI_ILayoutElement_float(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Action_UnityEngine_GameObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int System_Action_UnityEngine_RenderTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_MeshRenderer(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_MeshRendererWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.MeshRenderer)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_BoxCollider(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_BoxColliderWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.BoxCollider)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_MeshCollider(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_MeshColliderWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.MeshCollider)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_SphereCollider(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_SphereColliderWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.SphereCollider)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_CharacterController(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_CharacterControllerWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.CharacterController)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_CapsuleCollider(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_CapsuleColliderWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.CapsuleCollider)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_Animation(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_AnimationWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.Animation)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_AnimationClip(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_AnimationClipWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.AnimationClip)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_AnimationState(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_AnimationStateWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.AnimationState)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_BlendWeights(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_BlendWeightsWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.BlendWeights)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_RenderTexture(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_RenderTextureWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.RenderTexture)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LuaOpen_UnityEngine_Rigidbody(IntPtr L) { try { LuaState state = LuaState.Get(L); state.BeginPreModule("UnityEngine"); UnityEngine_RigidbodyWrap.Register(state); int reference = state.GetMetaReference(typeof(UnityEngine.Rigidbody)); state.EndPreModule(L, reference); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } } }