----- 归元弹窗 ----- local this = {} --传入父脚本模块 local parent --层级 local sortingOrder = 0 --传入不定参 local _args = {} --传入选择英雄计算返回奖励数据列表 local dropList = {} --item容器 local itemList = {} --传入选择英雄 local selectHeroData local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig) local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig) function this:InitComponent(gameObject) this.spLoader = SpriteLoader.New() this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text") this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text") this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn") this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn") --滚动条根节点 this.root = Util.GetGameObject(gameObject, "Root/Viewport/Content") end function this:BindEvent() Util.AddClick(this.cancelBtn,function() parent:ClosePanel() end) Util.AddClick(this.confirmBtn,function() local data = {} for k,v in pairs(selectHeroData) do table.insert(data,v.dynamicId) end NetManager.EspecialEquipBackRequest(data, function(msg) local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) for i = 1, #data do HeroManager.SetTalismanLv(data[i], 1) end PopupTipPanel.ShowTip(Language[11611]) parent:ClosePanel() UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function () -- ResolvePanel.SwitchView(3,true,true) local mainFormationHeroList = FormationManager.GetAllMainFormationHeroId() if mainFormationHeroList[data[1]] then local newPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) if oldPowerNum ~= newPowerNum then UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPowerNum,newValue = newPowerNum}) end end Game.GlobalEvent:DispatchEvent(GameEvent.Role.UpdateTalismanInfoPanel) end,0,nil,nil,1) end) end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent,...) parent=_parent sortingOrder =_parent.sortingOrder local args = {...} dropList = args[1] selectHeroData=args[2] this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0) this.titleText.text=Language[11612] local heroReadingName = ReadingName for key, value in pairs(selectHeroData) do heroReadingName = GetLanguageStrById(value.heroConfig.ReadingName) end --返还比 -- local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,34).Value)/100 this.bodyText.text = string.format(Language[11613],heroReadingName) local _data={} for i=1,#dropList do _data[i] = {dropList[i].id,dropList[i].num,nil,dropList[i].star} end FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data) end function this:OnClose() end function this:OnDestroy() this.spLoader:Destroy() end return this