using UnityEngine; using System.Collections.Generic; using System.Reflection; using LuaInterface; using System; using System.IO; using UnityEditor; namespace GameLogic { public static class MEncyptUtil { // //加密/解密 static byte[] crypt(byte[] data, string key) { int[] ri = new int[data.Length]; byte[] cl = System.Text.Encoding.Default.GetBytes(key); for(long i = 0; i