----- --家园建筑升级 ----- local this = {} local HomeLand = ConfigManager.GetConfig(ConfigName.HomeLand) local HomeLandLevel = ConfigManager.GetConfig(ConfigName.HomeLandLevel) local HomeLandTask = ConfigManager.GetConfig(ConfigName.HomeLandTask) local costOneSec = ConfigManager.GetConfigData(ConfigName.SpecialConfig,100).Value --传入父脚本模块 local parent --传入特效层级 local sortingOrder=0 local data=nil local Obj=nil local OPENTEXT = { [1] = "祈福斋", [2] = "望月居、摘星阁", } function this:InitComponent(gameObject) this.spLoader = SpriteLoader.New() --当前两个名字 this.curName = Util.GetGameObject(gameObject,"Buildings/curName"):GetComponent("Text") this.nextName = Util.GetGameObject(gameObject,"Buildings/nextName"):GetComponent("Text") this.Content = Util.GetGameObject(gameObject,"Content") this.Obtain = Util.GetGameObject(this.Content,"Obtain") this.Cost = Util.GetGameObject(this.Content,"Cost") --Obtain this.limit = Util.GetGameObject(this.Obtain,"limit") this.gain = Util.GetGameObject(this.Obtain,"gain") this.limitIcon = Util.GetGameObject(this.Obtain,"limit/Icon"):GetComponent("Image") this.limitNum = Util.GetGameObject(this.Obtain,"limit/Num"):GetComponent("Text") this.limitAdd = Util.GetGameObject(this.Obtain,"limit/Add"):GetComponent("Text") this.gainIcon = Util.GetGameObject(this.Obtain,"gain/Icon"):GetComponent("Image") this.gainNum = Util.GetGameObject(this.Obtain,"gain/Num"):GetComponent("Text") this.gainAdd = Util.GetGameObject(this.Obtain,"gain/Add"):GetComponent("Text") --Open this.Open = Util.GetGameObject(this.Content,"Open") this.OpenText = Util.GetGameObject(this.Open,"Num"):GetComponent("Text") --cost this.cost1Icon1 = Util.GetGameObject(this.Cost,"cost1/Icon"):GetComponent("Image") this.cost1Num1 = Util.GetGameObject(this.Cost,"cost1/Num"):GetComponent("Text") this.cost2 = Util.GetGameObject(this.Cost,"cost2") this.cost2Name = Util.GetGameObject(this.Cost,"cost2/Text"):GetComponent("Text") this.cost2Num = Util.GetGameObject(this.Cost,"cost2/Num"):GetComponent("Text") --fastDone this.fastDoneMoney = Util.GetGameObject(gameObject,"Btns/fastDone/Money") this.fastDoneIcon = Util.GetGameObject(this.fastDoneMoney,"Icon"):GetComponent("Image") this.fastDoneNum = Util.GetGameObject(this.fastDoneMoney,"Num"):GetComponent("Text") this.fastDoneBtn = Util.GetGameObject(gameObject,"Btns/fastDone/BtnDo") --Done this.doneNum = Util.GetGameObject(gameObject,"Btns/Done/Money/Text"):GetComponent("Text") this.doneBtn = Util.GetGameObject(gameObject,"Btns/Done/BtnDo") end function this:BindEvent() Util.AddClick(this.fastDoneBtn, function() -- local priviId = PrivilegeManager.GetPrivilegeRemainValue() HomeLandManager.ResumeCost(data.dataSingle,string.split(costOneSec,"#"),function (num) MsgPanel.ShowTwo(string.format("是否花费%s妖晶立即升级?",num),function() end,function() NetManager.ArchitectureOperateRequest({data.dataMain.Id},2,0,function () Game.GlobalEvent:DispatchEvent(GameEvent.UI.OnUpdateData) --特效 Obj.effect2:SetActive(true) Timer.New(function () Obj.effect2:SetActive(false) end,1):Start() PopupTipPanel.ShowTip(string.format("%s已升级至%s级",data.dataMain.Name,data.dataSingle.level)) parent:ClosePanel() end) end,"取消","确定") end) end) Util.AddClick(this.doneBtn, function() HomeLandManager.ResumeCost(data.dataSingle,nil,function () NetManager.ArchitectureOperateRequest({data.dataMain.Id},1,0,function () Game.GlobalEvent:DispatchEvent(GameEvent.UI.OnUpdateData) parent:ClosePanel() end) end) end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent,_args) data = _args[1] Obj = _args[2] parent=_parent sortingOrder =_parent.sortingOrder parent.contents:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_tanchuangdi3") local curData = data.dataSingle local nextData = HomeLandLevel[curData.Id + 1] local str = string.split(costOneSec,"#") this.curName.text = string.format("%s %s级",data.dataMain.Name,curData.level) this.nextName.text = string.format("%s级",nextData.level) this.Obtain:SetActive(false) if curData.Storage then this.Obtain:SetActive(true) this.limitIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(curData.Storage[1][1])) this.limitNum.text = curData.Storage[1][2] this.limitAdd.text = string.format(" +%s",nextData.Storage[1][2] - curData.Storage[1][2]) this.gainIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(curData.Gain[1])) this.gainNum.text = curData.Gain[2] this.gainAdd.text = string.format(" +%s",nextData.Gain[2] - curData.Gain[2]) end this.Open:SetActive(false) if OPENTEXT[data.level] and curData.PoolID == 5 then this.Open:SetActive(true) this.OpenText.text = OPENTEXT[data.level] end this.Cost:SetActive(false) if curData.Cost then this.Cost:SetActive(true) this.cost1Icon1.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(curData.Cost[1][1])) local color1 = BagManager.GetTotalItemNum(curData.Cost[1][1]) >= curData.Cost[1][2] and "#FFEED6" or "red" this.cost1Num1.text = string.format("%s",color1,curData.Cost[1][2]) end this.cost2:SetActive(false) if curData.Rule then this.cost2:SetActive(true) local color = HomeLandManager.BuildData[curData.Rule[1]].level < curData.Rule[2] and "FF0000" or "FFEED6" this.cost2Num.text = string.format("%s到达%s级",color,HomeLand[curData.Rule[1]].Name,curData.Rule[2]) else end this.fastDoneIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(tonumber(str[2]))) this.fastDoneNum.text = math.ceil(curData.Time/tonumber(str[1]))*tonumber(str[3]) this.doneNum.text = string.format("耗时:%s",this:CulculateTime(curData.Time)) ForceRebuildLayout(this.limit.transform) ForceRebuildLayout(this.gain.transform) ForceRebuildLayout(this.Obtain.transform) ForceRebuildLayout(this.Cost.transform) ForceRebuildLayout(this.Open.transform) ForceRebuildLayout(this.Content.transform) end function this:CulculateTime(time) if time < 60 then return time.."秒" elseif time >= 60 and time < 3600 then return math.floor(time/60).."分"..(time%60).."秒" elseif time >= 3600 and time < 86400 then return math.floor(time/3600).."时"..math.floor((time%3600)/60).."分" elseif time >= 86400 then return math.floor(time/86400).."天"..math.floor((time%86400)/3600).."时" end end function this:OnClose() data=nil if parent then parent.contents:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_tanchuangdi") end end function this:OnDestroy() this.spLoader:Destroy() end return this