using System; using System.IO; using ThinkingSDK.PC.Constant; using ThinkingSDK.PC.Config; using UnityEngine; namespace ThinkingSDK.PC.Utils { public class ThinkingSDKLogger { public ThinkingSDKLogger() { } public static void Print(string str) { if (ThinkingSDKPublicConfig.IsPrintLog()) { Debug.Log("[ThinkingSDK Unity_PC_V"+ ThinkingSDKAppInfo.LibVersion() + "]"); Debug.Log(str); } } } }