#import "Header.h" const char * gameData = nil; @implementation Header + (void)SengGameDataMessage:(NSString *)dataString{ if(dataString == nil) return; const char * data = [dataString UTF8String]; gameData = data; //[@"OpenIosApp" UTF8String], [URLString UTF8String] UnitySendMessage("GameManager", [@"ReceiveUrlGameData" UTF8String], gameData); } float getiOSBatteryLevel() { NSLog (@"this is a test"); [[UIDevice currentDevice] setBatteryMonitoringEnabled:YES]; return [[UIDevice currentDevice] batteryLevel]; //return 0.05f; } const char* getGameData() { NSLog (@"getGameData start"); return gameData; } @end