//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_RenderSettingsWrap { public static void Register(LuaState L) { L.BeginStaticLibs("RenderSettings"); L.RegFunction("__eq", op_Equality); L.RegVar("fog", get_fog, set_fog); L.RegVar("fogStartDistance", get_fogStartDistance, set_fogStartDistance); L.RegVar("fogEndDistance", get_fogEndDistance, set_fogEndDistance); L.RegVar("fogMode", get_fogMode, set_fogMode); L.RegVar("fogColor", get_fogColor, set_fogColor); L.RegVar("fogDensity", get_fogDensity, set_fogDensity); L.RegVar("ambientMode", get_ambientMode, set_ambientMode); L.RegVar("ambientSkyColor", get_ambientSkyColor, set_ambientSkyColor); L.RegVar("ambientEquatorColor", get_ambientEquatorColor, set_ambientEquatorColor); L.RegVar("ambientGroundColor", get_ambientGroundColor, set_ambientGroundColor); L.RegVar("ambientIntensity", get_ambientIntensity, set_ambientIntensity); L.RegVar("ambientLight", get_ambientLight, set_ambientLight); L.RegVar("subtractiveShadowColor", get_subtractiveShadowColor, set_subtractiveShadowColor); L.RegVar("skybox", get_skybox, set_skybox); L.RegVar("sun", get_sun, set_sun); L.RegVar("ambientProbe", get_ambientProbe, set_ambientProbe); L.RegVar("customReflection", get_customReflection, set_customReflection); L.RegVar("reflectionIntensity", get_reflectionIntensity, set_reflectionIntensity); L.RegVar("reflectionBounces", get_reflectionBounces, set_reflectionBounces); L.RegVar("defaultReflectionMode", get_defaultReflectionMode, set_defaultReflectionMode); L.RegVar("defaultReflectionResolution", get_defaultReflectionResolution, set_defaultReflectionResolution); L.RegVar("haloStrength", get_haloStrength, set_haloStrength); L.RegVar("flareStrength", get_flareStrength, set_flareStrength); L.RegVar("flareFadeSpeed", get_flareFadeSpeed, set_flareFadeSpeed); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fog(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.RenderSettings.fog); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fogStartDistance(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogStartDistance); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fogEndDistance(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogEndDistance); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fogMode(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.fogMode); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fogColor(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.fogColor); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fogDensity(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogDensity); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ambientMode(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.ambientMode); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ambientSkyColor(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.ambientSkyColor); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ambientEquatorColor(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.ambientEquatorColor); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ambientGroundColor(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.ambientGroundColor); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ambientIntensity(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.ambientIntensity); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ambientLight(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.ambientLight); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_subtractiveShadowColor(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.subtractiveShadowColor); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_skybox(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.skybox); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sun(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.RenderSettings.sun); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ambientProbe(IntPtr L) { try { ToLua.PushValue(L, UnityEngine.RenderSettings.ambientProbe); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_customReflection(IntPtr L) { try { ToLua.PushSealed(L, UnityEngine.RenderSettings.customReflection); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_reflectionIntensity(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.reflectionIntensity); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_reflectionBounces(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.RenderSettings.reflectionBounces); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_defaultReflectionMode(IntPtr L) { try { ToLua.Push(L, UnityEngine.RenderSettings.defaultReflectionMode); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_defaultReflectionResolution(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.RenderSettings.defaultReflectionResolution); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_haloStrength(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.haloStrength); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flareStrength(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.flareStrength); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_flareFadeSpeed(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.flareFadeSpeed); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fog(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.RenderSettings.fog = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fogStartDistance(IntPtr L) { try { float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.fogStartDistance = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fogEndDistance(IntPtr L) { try { float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.fogEndDistance = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fogMode(IntPtr L) { try { UnityEngine.FogMode arg0 = (UnityEngine.FogMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FogMode)); UnityEngine.RenderSettings.fogMode = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fogColor(IntPtr L) { try { UnityEngine.Color arg0 = ToLua.ToColor(L, 2); UnityEngine.RenderSettings.fogColor = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fogDensity(IntPtr L) { try { float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.fogDensity = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ambientMode(IntPtr L) { try { UnityEngine.Rendering.AmbientMode arg0 = (UnityEngine.Rendering.AmbientMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.AmbientMode)); UnityEngine.RenderSettings.ambientMode = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ambientSkyColor(IntPtr L) { try { UnityEngine.Color arg0 = ToLua.ToColor(L, 2); UnityEngine.RenderSettings.ambientSkyColor = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ambientEquatorColor(IntPtr L) { try { UnityEngine.Color arg0 = ToLua.ToColor(L, 2); UnityEngine.RenderSettings.ambientEquatorColor = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ambientGroundColor(IntPtr L) { try { UnityEngine.Color arg0 = ToLua.ToColor(L, 2); UnityEngine.RenderSettings.ambientGroundColor = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ambientIntensity(IntPtr L) { try { float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.ambientIntensity = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ambientLight(IntPtr L) { try { UnityEngine.Color arg0 = ToLua.ToColor(L, 2); UnityEngine.RenderSettings.ambientLight = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_subtractiveShadowColor(IntPtr L) { try { UnityEngine.Color arg0 = ToLua.ToColor(L, 2); UnityEngine.RenderSettings.subtractiveShadowColor = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_skybox(IntPtr L) { try { UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject(L, 2); UnityEngine.RenderSettings.skybox = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sun(IntPtr L) { try { UnityEngine.Light arg0 = (UnityEngine.Light)ToLua.CheckObject(L, 2, typeof(UnityEngine.Light)); UnityEngine.RenderSettings.sun = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_ambientProbe(IntPtr L) { try { UnityEngine.Rendering.SphericalHarmonicsL2 arg0 = StackTraits.Check(L, 2); UnityEngine.RenderSettings.ambientProbe = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_customReflection(IntPtr L) { try { UnityEngine.Cubemap arg0 = (UnityEngine.Cubemap)ToLua.CheckObject(L, 2, typeof(UnityEngine.Cubemap)); UnityEngine.RenderSettings.customReflection = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_reflectionIntensity(IntPtr L) { try { float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.reflectionIntensity = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_reflectionBounces(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.reflectionBounces = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_defaultReflectionMode(IntPtr L) { try { UnityEngine.Rendering.DefaultReflectionMode arg0 = (UnityEngine.Rendering.DefaultReflectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.DefaultReflectionMode)); UnityEngine.RenderSettings.defaultReflectionMode = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_defaultReflectionResolution(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.defaultReflectionResolution = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_haloStrength(IntPtr L) { try { float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.haloStrength = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_flareStrength(IntPtr L) { try { float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.flareStrength = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_flareFadeSpeed(IntPtr L) { try { float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderSettings.flareFadeSpeed = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }