//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_ScreenWrap { public static void Register(LuaState L) { L.BeginStaticLibs("Screen"); L.RegFunction("SetResolution", SetResolution); L.RegVar("width", get_width, null); L.RegVar("height", get_height, null); L.RegVar("dpi", get_dpi, null); L.RegVar("orientation", get_orientation, set_orientation); L.RegVar("sleepTimeout", get_sleepTimeout, set_sleepTimeout); L.RegVar("autorotateToPortrait", get_autorotateToPortrait, set_autorotateToPortrait); L.RegVar("autorotateToPortraitUpsideDown", get_autorotateToPortraitUpsideDown, set_autorotateToPortraitUpsideDown); L.RegVar("autorotateToLandscapeLeft", get_autorotateToLandscapeLeft, set_autorotateToLandscapeLeft); L.RegVar("autorotateToLandscapeRight", get_autorotateToLandscapeRight, set_autorotateToLandscapeRight); L.RegVar("currentResolution", get_currentResolution, null); L.RegVar("fullScreen", get_fullScreen, set_fullScreen); L.RegVar("fullScreenMode", get_fullScreenMode, set_fullScreenMode); L.RegVar("safeArea", get_safeArea, null); L.RegVar("resolutions", get_resolutions, null); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetResolution(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); UnityEngine.Screen.SetResolution(arg0, arg1, arg2); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.FullScreenMode arg2 = (UnityEngine.FullScreenMode)ToLua.ToObject(L, 3); UnityEngine.Screen.SetResolution(arg0, arg1, arg2); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.FullScreenMode arg2 = (UnityEngine.FullScreenMode)ToLua.ToObject(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); UnityEngine.Screen.SetResolution(arg0, arg1, arg2, arg3); return 0; } else if (count == 4 && TypeChecker.CheckTypes(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); UnityEngine.Screen.SetResolution(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Screen.SetResolution"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_width(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Screen.width); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_height(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Screen.height); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_dpi(IntPtr L) { try { LuaDLL.lua_pushnumber(L, UnityEngine.Screen.dpi); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_orientation(IntPtr L) { try { ToLua.Push(L, UnityEngine.Screen.orientation); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sleepTimeout(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Screen.sleepTimeout); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_autorotateToPortrait(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToPortrait); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_autorotateToPortraitUpsideDown(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToPortraitUpsideDown); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_autorotateToLandscapeLeft(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToLandscapeLeft); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_autorotateToLandscapeRight(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToLandscapeRight); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_currentResolution(IntPtr L) { try { ToLua.PushValue(L, UnityEngine.Screen.currentResolution); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fullScreen(IntPtr L) { try { LuaDLL.lua_pushboolean(L, UnityEngine.Screen.fullScreen); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fullScreenMode(IntPtr L) { try { ToLua.Push(L, UnityEngine.Screen.fullScreenMode); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_safeArea(IntPtr L) { try { ToLua.PushValue(L, UnityEngine.Screen.safeArea); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_resolutions(IntPtr L) { try { ToLua.Push(L, UnityEngine.Screen.resolutions); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_orientation(IntPtr L) { try { UnityEngine.ScreenOrientation arg0 = (UnityEngine.ScreenOrientation)ToLua.CheckObject(L, 2, typeof(UnityEngine.ScreenOrientation)); UnityEngine.Screen.orientation = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sleepTimeout(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Screen.sleepTimeout = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_autorotateToPortrait(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Screen.autorotateToPortrait = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_autorotateToPortraitUpsideDown(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Screen.autorotateToPortraitUpsideDown = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_autorotateToLandscapeLeft(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Screen.autorotateToLandscapeLeft = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_autorotateToLandscapeRight(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Screen.autorotateToLandscapeRight = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fullScreen(IntPtr L) { try { bool arg0 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Screen.fullScreen = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fullScreenMode(IntPtr L) { try { UnityEngine.FullScreenMode arg0 = (UnityEngine.FullScreenMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FullScreenMode)); UnityEngine.Screen.fullScreenMode = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }