//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_ShaderWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Shader), typeof(UnityEngine.Object)); L.RegFunction("Find", Find); L.RegFunction("EnableKeyword", EnableKeyword); L.RegFunction("DisableKeyword", DisableKeyword); L.RegFunction("IsKeywordEnabled", IsKeywordEnabled); L.RegFunction("WarmupAllShaders", WarmupAllShaders); L.RegFunction("PropertyToID", PropertyToID); L.RegFunction("SetGlobalFloat", SetGlobalFloat); L.RegFunction("SetGlobalInt", SetGlobalInt); L.RegFunction("SetGlobalVector", SetGlobalVector); L.RegFunction("SetGlobalColor", SetGlobalColor); L.RegFunction("SetGlobalMatrix", SetGlobalMatrix); L.RegFunction("SetGlobalTexture", SetGlobalTexture); L.RegFunction("SetGlobalBuffer", SetGlobalBuffer); L.RegFunction("SetGlobalFloatArray", SetGlobalFloatArray); L.RegFunction("SetGlobalVectorArray", SetGlobalVectorArray); L.RegFunction("SetGlobalMatrixArray", SetGlobalMatrixArray); L.RegFunction("GetGlobalFloat", GetGlobalFloat); L.RegFunction("GetGlobalInt", GetGlobalInt); L.RegFunction("GetGlobalVector", GetGlobalVector); L.RegFunction("GetGlobalColor", GetGlobalColor); L.RegFunction("GetGlobalMatrix", GetGlobalMatrix); L.RegFunction("GetGlobalTexture", GetGlobalTexture); L.RegFunction("GetGlobalFloatArray", GetGlobalFloatArray); L.RegFunction("GetGlobalVectorArray", GetGlobalVectorArray); L.RegFunction("GetGlobalMatrixArray", GetGlobalMatrixArray); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("maximumLOD", get_maximumLOD, set_maximumLOD); L.RegVar("globalMaximumLOD", get_globalMaximumLOD, set_globalMaximumLOD); L.RegVar("isSupported", get_isSupported, null); L.RegVar("globalRenderPipeline", get_globalRenderPipeline, set_globalRenderPipeline); L.RegVar("renderQueue", get_renderQueue, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Find(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.Shader o = UnityEngine.Shader.Find(arg0); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EnableKeyword(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.Shader.EnableKeyword(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DisableKeyword(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.Shader.DisableKeyword(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsKeywordEnabled(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = UnityEngine.Shader.IsKeywordEnabled(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int WarmupAllShaders(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Shader.WarmupAllShaders(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PropertyToID(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); int o = UnityEngine.Shader.PropertyToID(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalFloat(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalFloat(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalFloat"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalInt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalInt(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Shader.SetGlobalInt(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalInt"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalVector(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 2); UnityEngine.Shader.SetGlobalVector(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 2); UnityEngine.Shader.SetGlobalVector(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalVector"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalColor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); UnityEngine.Shader.SetGlobalColor(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); UnityEngine.Shader.SetGlobalColor(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalColor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalMatrix(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4 arg1 = StackTraits.To(L, 2); UnityEngine.Shader.SetGlobalMatrix(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Matrix4x4 arg1 = StackTraits.To(L, 2); UnityEngine.Shader.SetGlobalMatrix(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalMatrix"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalTexture(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalTexture(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalTexture"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalBuffer(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalBuffer(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalBuffer"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalFloatArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); float[] arg1 = ToLua.ToNumberArray(L, 2); UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float[] arg1 = ToLua.ToNumberArray(L, 2); UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalFloatArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalVectorArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Vector4[] arg1 = ToLua.ToStructArray(L, 2); UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Vector4[] arg1 = ToLua.ToStructArray(L, 2); UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalVectorArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGlobalMatrixArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray(L, 2); UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray(L, 2); UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalMatrixArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float o = UnityEngine.Shader.GetGlobalFloat(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); float o = UnityEngine.Shader.GetGlobalFloat(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalFloat"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalInt(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int o = UnityEngine.Shader.GetGlobalInt(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); int o = UnityEngine.Shader.GetGlobalInt(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalInt"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalVector(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Vector4 o = UnityEngine.Shader.GetGlobalVector(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Vector4 o = UnityEngine.Shader.GetGlobalVector(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalVector"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalColor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Color o = UnityEngine.Shader.GetGlobalColor(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Color o = UnityEngine.Shader.GetGlobalColor(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalColor"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalMatrix(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4 o = UnityEngine.Shader.GetGlobalMatrix(arg0); ToLua.PushValue(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Matrix4x4 o = UnityEngine.Shader.GetGlobalMatrix(arg0); ToLua.PushValue(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalMatrix"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Texture o = UnityEngine.Shader.GetGlobalTexture(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Texture o = UnityEngine.Shader.GetGlobalTexture(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalTexture"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalFloatArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float[] o = UnityEngine.Shader.GetGlobalFloatArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); float[] o = UnityEngine.Shader.GetGlobalFloatArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalFloatArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalFloatArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalFloatArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalVectorArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Vector4[] o = UnityEngine.Shader.GetGlobalVectorArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Vector4[] o = UnityEngine.Shader.GetGlobalVectorArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalVectorArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalVectorArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalVectorArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGlobalMatrixArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.Matrix4x4[] o = UnityEngine.Shader.GetGlobalMatrixArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 1 && TypeChecker.CheckTypes(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Matrix4x4[] o = UnityEngine.Shader.GetGlobalMatrixArray(arg0); ToLua.Push(L, o); return 1; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalMatrixArray(arg0, arg1); return 0; } else if (count == 2 && TypeChecker.CheckTypes>(L, 1)) { string arg0 = ToLua.ToString(L, 1); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 2); UnityEngine.Shader.GetGlobalMatrixArray(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalMatrixArray"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maximumLOD(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; int ret = obj.maximumLOD; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maximumLOD on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_globalMaximumLOD(IntPtr L) { try { LuaDLL.lua_pushinteger(L, UnityEngine.Shader.globalMaximumLOD); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isSupported(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; bool ret = obj.isSupported; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isSupported on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_globalRenderPipeline(IntPtr L) { try { LuaDLL.lua_pushstring(L, UnityEngine.Shader.globalRenderPipeline); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderQueue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; int ret = obj.renderQueue; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maximumLOD(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Shader obj = (UnityEngine.Shader)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.maximumLOD = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maximumLOD on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_globalMaximumLOD(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Shader.globalMaximumLOD = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_globalRenderPipeline(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); UnityEngine.Shader.globalRenderPipeline = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }