//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_SpriteStateWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.SpriteState), null); L.RegFunction("Equals", Equals); L.RegFunction("New", _CreateUnityEngine_UI_SpriteState); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("highlightedSprite", get_highlightedSprite, set_highlightedSprite); L.RegVar("pressedSprite", get_pressedSprite, set_pressedSprite); L.RegVar("disabledSprite", get_disabledSprite, set_disabledSprite); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_UI_SpriteState(IntPtr L) { UnityEngine.UI.SpriteState obj = new UnityEngine.UI.SpriteState(); ToLua.PushValue(L, obj); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Equals(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.SpriteState)); UnityEngine.UI.SpriteState arg0 = StackTraits.Check(L, 2); bool o = obj.Equals(arg0); LuaDLL.lua_pushboolean(L, o); ToLua.SetBack(L, 1, obj); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_highlightedSprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o; UnityEngine.Sprite ret = obj.highlightedSprite; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index highlightedSprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_pressedSprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o; UnityEngine.Sprite ret = obj.pressedSprite; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pressedSprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_disabledSprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o; UnityEngine.Sprite ret = obj.disabledSprite; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index disabledSprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_highlightedSprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o; UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite)); obj.highlightedSprite = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index highlightedSprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_pressedSprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o; UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite)); obj.pressedSprite = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index pressedSprite on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_disabledSprite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o; UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite)); obj.disabledSprite = arg0; ToLua.SetBack(L, 1, obj); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index disabledSprite on a nil value"); } } }